Spells & Abilities that Damage Buildings
I will edit this post to make a complete list. Please post anything you know about this.
Spells and Abilities that Damage Buildings:
- Pebbles' Chuck: Does magical damage to buildings
- Deals 33% of damage to buildings what equates to exactly 25/50/75/100 damage
- Demolish of Wildsoul's Booboo: Does physical damage to buildings
- Deals 60% of Booboos damage to buildings (this is added to Booboos damage of course)
- Pyromancer's Fervor: Does magical damage to buildings
- Deals 1/2/3/4 Magic Damage per second per charge.
- Torturer's Impalement: Does physical damage to buildings
- Deals 9.375/18.75/28.125/37.5 damage to buildings per "hit"
- Equates to ~4.603/9.206/13.809/18.413 damage to the Defense Towers on the lanes
- Equates to exactly 3.75/7.5/11.25/15 damage to the Defense Towers at the Barracks
- Equates to ~3.441/6.881/10.322/13.763 damage to the Defense Towers at the World Tree and Sacrificial Shrine
- Equates to ~7.303/14.606/21.909/29.213 damage to Ranged Barracks
- Equates to ~4.931/9.863/14.794/19.725 damage to all other buildings (World Tree and Sacrificial Shrine, Melee Barracks, Huts, Shrines)
- Burning Sword of Hellbringers' Malphas: Does magical damage to buildings.
- Deals 5/10/15 damage per second to buildings
- The debuff lasts for three seconds although it isn't shown on buildings
- Defiler's Unholy Expulsion: Does physical damage to buildings
- 43-48 Physical Hero damage (unreduced).
- Flint Beastwood's Explosive Flare: Does magical damage to buildings
- 25/50/75/100 Magic damage on impact.
- Magical damage to buildings
- Physical damage to buildings
- Since the Glyph gives +9999 magic armor and physical armor, the building will take negligible damage during the time where the Glyph state is active.
**Note: Does not include any fully controllable units that are spawned.
Last edited by ElementUser; 12-15-2010 at 10:17 PM.