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Thread: Spells & Abilities that Damage Buildings

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    Spells & Abilities that Damage Buildings

    I will edit this post to make a complete list. Please post anything you know about this.

    Spells and Abilities that Damage Buildings:

    Legion:


    • Pebbles' Chuck: Does magical damage to buildings

      • Deals 33% of damage to buildings what equates to exactly 25/50/75/100 damage



    • Demolish of Wildsoul's Booboo: Does physical damage to buildings
      • Deals 60% of Booboos damage to buildings (this is added to Booboos damage of course)



    • Pyromancer's Fervor: Does magical damage to buildings
      • Deals 1/2/3/4 Magic Damage per second per charge.


    Hellbourne:

    • Torturer's Impalement: Does physical damage to buildings
      • Deals 9.375/18.75/28.125/37.5 damage to buildings per "hit"
        • Equates to ~4.603/9.206/13.809/18.413 damage to the Defense Towers on the lanes
        • Equates to exactly 3.75/7.5/11.25/15 damage to the Defense Towers at the Barracks
        • Equates to ~3.441/6.881/10.322/13.763 damage to the Defense Towers at the World Tree and Sacrificial Shrine
        • Equates to ~7.303/14.606/21.909/29.213 damage to Ranged Barracks
        • Equates to ~4.931/9.863/14.794/19.725 damage to all other buildings (World Tree and Sacrificial Shrine, Melee Barracks, Huts, Shrines)




    • Burning Sword of Hellbringers' Malphas: Does magical damage to buildings.
      • Deals 5/10/15 damage per second to buildings
      • The debuff lasts for three seconds although it isn't shown on buildings



    • Defiler's Unholy Expulsion: Does physical damage to buildings
      • 43-48 Physical Hero damage (unreduced).

    • Flint Beastwood's Explosive Flare: Does magical damage to buildings
      • 25/50/75/100 Magic damage on impact.



    Creeps:

    • -


    Appendix:

    • Magical damage to buildings
    • Physical damage to buildings
    • Since the Glyph gives +9999 magic armor and physical armor, the building will take negligible damage during the time where the Glyph state is active.


    **Note: Does not include any fully controllable units that are spawned.
    Last edited by ElementUser; 12-15-2010 at 09:17 PM.

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