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Thread: Spells & Abilities that Damage Buildings

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  1. #1

    Spells & Abilities that Damage Buildings

    I will edit this post to make a complete list. Please post anything you know about this.

    Spells and Abilities that Damage Buildings:

    Legion:


    • Pebbles' Chuck: Does magical damage to buildings

      • Deals 33% of damage to buildings what equates to exactly 25/50/75/100 damage



    • Demolish of Wildsoul's Booboo: Does physical damage to buildings
      • Deals 60% of Booboos damage to buildings (this is added to Booboos damage of course)



    • Pyromancer's Fervor: Does magical damage to buildings
      • Deals 1/2/3/4 Magic Damage per second per charge.


    Hellbourne:

    • Torturer's Impalement: Does physical damage to buildings
      • Deals 9.375/18.75/28.125/37.5 damage to buildings per "hit"
        • Equates to ~4.603/9.206/13.809/18.413 damage to the Defense Towers on the lanes
        • Equates to exactly 3.75/7.5/11.25/15 damage to the Defense Towers at the Barracks
        • Equates to ~3.441/6.881/10.322/13.763 damage to the Defense Towers at the World Tree and Sacrificial Shrine
        • Equates to ~7.303/14.606/21.909/29.213 damage to Ranged Barracks
        • Equates to ~4.931/9.863/14.794/19.725 damage to all other buildings (World Tree and Sacrificial Shrine, Melee Barracks, Huts, Shrines)




    • Burning Sword of Hellbringers' Malphas: Does magical damage to buildings.
      • Deals 5/10/15 damage per second to buildings
      • The debuff lasts for three seconds although it isn't shown on buildings



    • Defiler's Unholy Expulsion: Does physical damage to buildings
      • 43-48 Physical Hero damage (unreduced).

    • Flint Beastwood's Explosive Flare: Does magical damage to buildings
      • 25/50/75/100 Magic damage on impact.



    Creeps:

    • -


    Appendix:

    • Magical damage to buildings
    • Physical damage to buildings
    • Since the Glyph gives +9999 magic armor and physical armor, the building will take negligible damage during the time where the Glyph state is active.


    **Note: Does not include any fully controllable units that are spawned.
    Last edited by ElementUser; 12-15-2010 at 09:17 PM.

  2. #2
    defilers ult?

  3. #3
    Quote Originally Posted by Skgank View Post
    defilers ult?
    yeah, i will add that. i also forgot attack abilities i think.
    does someone know if jeres passive and krakens aoe-attack do extra damage to towers? whisplash does not anymore since it is a real crit now. it did before however.

  4. #4
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    Chuck damages through towers straight-up? As in straight 300 damage? oh 100 only
    Last edited by crayze; 11-23-2009 at 05:25 PM.

  5. #5
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    Malphas' Burning Sword DoT (magic damage).

    Also, edited for aesthetics and grammar
    Last edited by ElementUser; 11-23-2009 at 06:59 PM.

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  6. #6
    Guide updated.

    Quote Originally Posted by ElementUser View Post
    Malphas' Burning Sword DoT (magic damage).

    Also, edited for aesthetics and grammar
    thx for the edit.
    and thanks for the clue with malphas. i tested it yesterday but thought it does not work because it leaves no debuff on buildings. but it works for sure as i just tested.
    Quote Originally Posted by Tyrando View Post
    add in the fact that Chuck deals 33% of the damage to buildings as stated in the tooltip.
    yep, i will add a lot of facts about spells.

  7. #7
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    add in the fact that Chuck deals 33% of the damage to buildings as stated in the tooltip.

  8. #8
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    • Spirits do 43-48 hero type damage.
    At least in DotA. I would check the HoN data files, but I can't at the moment.

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  9. #9
    Unholy Spirit:
    43-48 Physical damage
    2 seconds attack cooldown
    30 seconds lifetime.

    20.67-23.08 damage against Lane towers
    17.2-19.2 damage against Barracks towers
    15.36-17.14 damage against Command center towers
    33.08-36.92 damage against Ranged Barracks
    22.63-25.26 damage against other buildings

  10. #10
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    I'm pretty sure soulstealer's demonhand damages buildings.

  11. #11
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    Quote Originally Posted by Distort3d View Post
    I'm pretty sure soulstealer's demonhand damages buildings.
    Pretty sure you're wrong.
    Quote Originally Posted by XoXoXo` View Post
    Never immergrated from DotA... although father says the old country was great, I'm too busy with HoN culture and society to learn about its roots and heritage =) Someday, Id like to travel to DotA and see the historical importance it used to hold, but then again, How can a HoN-borned player like me every appreciate DotA... In the distant future, when we HoN players change our patronage to a better HoN, a similar thread like this will be created and the Immigrant DotA-ians will just be an old retired ancestors who speak of legendary forgotten heroes who prosper in an era of DotA.... In flanders field were poppys grow... la la la (@_O)


  12. #12
    Quote Originally Posted by FiNGERS View Post
    Pretty sure you're wrong.
    Pretty sure you're right.

  13. #13
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    might want to add that KotF heals buildings now too....i know is the opposite of wat ur saying but still good to know right

  14. #14

    Defilers Ulti Damage

    From the game code

    Code:
        
    attackcooldown="2000"
    attackdamagemin="43"
    attackdamagemax="48"
    this gives us (48+43)/2 = 45.5 average attack damage
    1 attack every 2 seconds =
    22.75 DPS per spirit


    so a maximum of
    523.25 Physical DPS

  15. #15
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    Well that would be assuming if the spirit was actually on top of the unit; the flight time of a spirit is more than 2 seconds (because it takes time to fly away from the target and back).

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  16. #16
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    Quote Originally Posted by ElementUser View Post
    Well that would be assuming if the spirit was actually on top of the unit; the flight time of a spirit is more than 2 seconds (because it takes time to fly away from the target and back).
    Tab control them and they stay

  17. #17
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    ^

    Bug that will be fixed soon

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  18. #18
    Pyromancer's Fervor should be added to this list.

  19. #19
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    Added, weird sub-bullet behavior was annoying

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  20. #20
    A perfect reason as to why HoN needs a hero(s) that are anti-structure, like my Besieger in Dream; alas they don't care much for creative heroes.
    lolyouredead, quality hero designer 2010
    "Keeping the trolls out of Dream."
    http://dream.heroesofnewerth.com/hero/lolyouredead

    Go on...click the link... You know you want to...


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