Yes - The suggested item could make it into HoN
No - The suggested item could not make it into HoN
People don't read the entire suggestion, do not comment and explain what they feel - People do not understand english probably or are mentally retarded, so I probably won't get anything through. If you have questions, feel free to ask in the thread, don't just vote no as you probably misunderstood it(which half the commenters did). So insteadof making rapid decision, give a note to what you find bad/to be improved by this item in comment, and wait one or two days to see a reply/change and then vote.
Icon of the Goddess - (Cost: 3300g)
Steamstaff - (Cost: 900g)
Recipe - (Cost: 1800g)
Goddess Quickness - (Cost: 6000g)
- (No logo, suggestion this to be Valkyries head with some "Speedy" effect going on)
1 HP Regeneration
10% Mana Regeneration
450 Mana Points
450 Health Points
10% Attack Speed
Your next instant non-ultimate spell will be cast twice.
Mana Cost: 200
Duration: 15 seconds - Cancels after Spell Cast.
Cooldown: 45 seconds.
Explaining the Item:
When Goddess Quickness get's activated you will see the "buff" Icon on your buff bar, amongst any other buff/debuff.
The next spell, non-ultimate damaging spell, will be cast twice. Meaning that you will deal twice the damage with the casted spell, on it's initial damage. If you cast a 250 Damage Nuke, it will be cast twice, dealing 500 Damage.
If you are using Succubus, and cast her Heartache, you will cause 600 True Damage, but receive only it's 300 heal as you only buff your own damage, not the spell's effects.
You cannot use this to have twice the stun, twice the slow or twice the immobilization.
You will not be able to use this to gain a 8x Multicast, as no effects will be doubled, but the damage.
(Does not grant double stun, slow, silence or any kind of hero interruption/immobilization)
(Will not grant the caster any effect besides double spelldamage for the next cast)
- Changelog 11/20:
- Added Duration & Cooldown to the Activate.
- Added info regarding stun/slow/silence/interruption/immobilization.
- Replaced Quickblade with Steamstaff.
- Removed +10 Agility & replaced with +10 Damage and +10% Attack Speed.
- Changelog 11/24:
- Increased cooldown by 15 seconds.
- Added to tooltip: Does not double cast spell effects(Spell's like Puppet Master's Voodoo Puppet, Voodoo Jester's Cursed Ground & other's alike. Spells should only receive double of the initial damage, not double immobilization or extra damage taken based on previous attacks, like the effects Voodoo Jester's Cursed Ground skill gives. It would simply become to massive.)
- Added Mana Cost to the 'Active' ability.
- Added more noticable 'this will not make Blacksmith go 8x multicast' remark.
- Added examples.
- Changelog 11/25
- Item is now intelligence only.
- Added new examples, to clarify what it does.
- Changelog 11/26
- Added a new recipe cost. From 800 gold to 1800 gold.
- Added explanation of the item to clarify what exacly this Activate does.
- Increased Mana Cost of the 'Activate' ability to justify the large damage increase on activating.Usefull for:Casters in Late Game environment.
Heroes with weak spells that needs compensation in form of items to be good.
Giving casters higher threat lategame.
It does not affect stuns, so this is basicly a damage buff to casters spells.
Will not work with high damage spells as ultimates.
Voters, please fill this out. Of course there are cons, I am however not been able to find any yet.
Witch Slayer's Graveyard will cause twice the damage, just pure two times damage of his Graveyard.
Blacksmiths Fireball will cause twice the damage, if made on a multicast you will have the " Multicast x 2 +1 "
Pyromancer's Phoenix Wave will cause twice the damage, if cast within the 15 second period. After 15 seconds or after a cast, this effect will be eliminated untill cooldown timer is ready again(45 seconds)
*Vote for concept as always, numbers can at any point be changed to match any balance/imbalance issues it may cause*
All comments, positive criticism appreciated, if you wish to vote no, please post your opinion/suggestion to the item beforehand. If you see no changes towards your suggestion within a day or two, feel free to T-DOWN if you still feel it has no value to bring.
Last edited by ouTPut`; 11-26-2009 at 08:18 AM.
Thanks for giving your view on the item before T-DOWN, appreciated.
Anyways, more that would like to comment on this item?
It's made to follow the item's bonus(Steamstaff+Icon of the Goddess) without making it too powerfull. Also, we have the 10% Mana REQ + 1HP REQ from LT&MT. If there is an option to get a new component into the item to provide mana/hp reg that would suit it. But everyone can always use some dmg & IAS.
bam! Double Cursed Ground. T.T
The fiddler from Chagalls village was inviting me to dance... so I danced.
Personally, with a 30 second cooldown, it's overpowered. 2x of any spell is devastating, especially for midgame. With a 5k cost, and an easy build up, this would become core for mid game on high damage heroes like andromeda (for the double comet damage) or succubus, for the huge 600 true damage, and 600 heal. Maybe if the item casted the spell again, but with half the effects, so it helps the casters scale, but not too much. Cooldown needs to be increased, a free double cast (or 1.5 cast) evey 30 seconds is extremely powerful. I'd say 60 seconds, or at least add a big mana cost (Like 150) because its basically refresher for non ults and non stuns.
Good idea, lets the "2x MULTICAST!" message appear more often, but its overpowered in its current state. T-uped for concept, not numbers
It's imbalanced.This means that all the mages get their high-damaging nukes doubled.The item is way too cheap for its effect and,besides,cooldowns are cooldowns, they should stay.
What about blacksmith?What if he casts two stuns and gets a multicast for each?No,no,no.The numbers should be corrected.So,I didn't vote yet.
So it is specifically the damage that is being taken into effect. On Blacksmith, this will cause no extra effect than adding 2x Damage on the INITIAL cast. So if multi-cast proccs, you can still only get 4x Multicast Maximum, however you will receive another cast without multicast effect so that you have 5x hits, if you procc a 4x multicast.
That is why it is not based on effects, as it would be overpowered.
i wonder how it would work with blacksmith...
X8 multi cast would pwn anyone.
So if swiftblade used this he would do his spinning thing which would last double the time or double the speed? lol
How will the effect of this spell work on Maliken's Sword Throw? Will this item have an effect on Devourer's Hook? Will it work with Ophelia's pure damage nuke, as well as on Succub's Heartache? If it works fine on Hag's Sonar Scream, will it work on Pestilence's Impale as well? Will Panda's Cannon Ball deal double damage? If yes, will Panda's jumping animation play twice like the other abilities you mentioned in examples section? What about Armadon's AoE, Jerezia's heal, Voodoo Jester's Acid Cocktail? I like the idea of your item, but the main flaw of it is that there will be a list of restricted abilities which won't benefit from Goddess Quickness. And all the exceptions lead to difficult coding of this item's effect. The double-animation part is redundant, Quickness can simply double the next damaging spell's damage.
Well, I suggest making the active ability of this item more straight: "The next non-ultimate spell you cast will be instantly refreshed (will have no cooldown)". This way any hero and any ability would benefit from the effect. It's like a refresher for only one non-ult ability. This is easy to code comparing to the current variant of Goddess Quickness. Yes, the bearer of this item will be able to connect 2 stuns, but he'll also have to spend 2x mana + the manacost of this item, which can be increased in the name of balance (cooldown can be also tweaked).
CC or, stun/Immobilization/slow etc are already a key item to victory in HoN. I don't feel like refreshing a spell compeletely as we already have one item that does that. It should be a doublecast, perhaps with no animation, but a direct double damage to the casted spell.
Well, noone claims Refresher (Restoration Stone) imbalanced item, and it refreshes everything. For the right manacost and cooldown, ofcourse. Both items have similar price (5000 versus 5300), which means the active ability of Goddess Quickness should not be less powerful then RS's. And yes, I agree, doubling the damage is powerful enough for such price. Whether or not you choose to change the mechanic, T-up for the idea anyway.
P.S. Let me know if you leave this item as it is, cause I am thinking about suggesting a remake for Refresher with a single-ability refresh (ulties included).
I voted yes, but I think it should just grant double-damage on the next spell instead of the weird double-cast mechanic. Numbers need some tweaking aswell. Otherwise, cool idea!
If we create this item that can be bought from 20-35 mins in (ie, ganking phase) then intel heros are doing twice as much damage during midgame which is when they are already at their strongest. Add to this the icon of the goddess for hp/mana which can be bought without even going back to base giving them survivability and the ability to spam spells without the added double spell.
This item may make intel heros more viable in the late game, but it would make them ridiculously powerful midgame aswell. Don't forget that by making intel's stronger throughout the game, you reduce the capabilities of the other heroes.
Intel heros are good early/midgame, and get worse as the game progresses. Agi carry's start out poor, but get better as they farm more items. This is how the game works, don't change core gameplay mechanics.
Last edited by Wolfy01; 11-25-2009 at 12:23 AM.
8 panda kicks, 2 voodoo DoTs, or anything casted twice because of an item isn't my cup of tea.
I don't think people read the suggestion correctly.
Half of the posts here, are telling that this is overpowered, will change core mechanic of the game and what not. You are wrong.
You have not even read the entire post I made, you have skimmed it to see stats, and then proceed to tell how godly this item can be.
It's terrible to see such a low intelligence amongst players of HoN, it's terrible. It's like living in the stone-age where its rock+head = fun times.
wake up for christs sakes, how many times do I need to explain the item, which I have already done in my post?
YOU WILL NOT BE ABLE TO REFRESH YOUR SPELL, NEITHER WILL YOU BE ABLE TO MAKE MORE DISABLES, STUNS/IMMOBILIZATION OF ANY KIND ON YOUR TARGET WHEN THIS ACTIVATE IS USED. YOUR SPELL WILL CAUSE TWICE THE DAMAGE, ON THE INITIAL SPELL, SPELL'S WITHOUT DAMAGE WILL NOT BE BUFFED.
Half, if not all nay-votes have been made on a thougth of the item being OVERPOWERED, while in-fact you write something that has nothing to do with this item.