|
|
Hi there,
as you know, Zephyr currently isn't a top tier competitive hero, largely due to the fact that he
-is farm dependant,
-easily gankable to prevent farming,
-contributes very little to team fights within the first 20-30 minutes of a game.
-His damage is also limited to his cyclones,
-his main method of tanking (wind shield) is easily countered (purge sword)
however, Zephyr appears to have some qualities which are a good place to start and keep him from being a terrible tier hero
-He can jungle early, effectively allowing for two solo lanes
-He has an amazing lane presence, a solid pusher, and potential for huge GPM
-Level 3 Ultimate is a huge factor in team fights, used to limited AtkSpeed of enemies, improve AtkSpeed of allies, and is great for chasing
-Leap is a useful ganking tool when used correctly, can push the enemy heroes back into creeps, other heroes, or foward into towers etc.
What do you think could be improved on Zephyr to make him more of a competitive hero?
Possbly (i think) a slightly higher str gain, or cyclone travel speed + uptime increase, a shorter cooldown on his abilities, or a passive buff to allies based on his cyclones? (ie 2% increased attack speed/ms for all allied units within a 600 unit range per cyclone or similar)
twk.
To all the people who said that I'd never be able to write a joke about Bukkake. Hah! In your face
Just make it cover the map with out being effected by stom >.>
Forum Moderators are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.
Please use the report post functionto have me review a post that you believe is breaking the Forum Rules.
Check the Sticky Threads for additional information on this sub-forum and the Announcement Threads for more information about Heroes of Newerth as a whole!
-----------------------------
I would like to see leap put a snare on people it hits so he would be a better ganker.
Forum Moderators are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.
Please use the report post functionto have me review a post that you believe is breaking the Forum Rules.
Check the Sticky Threads for additional information on this sub-forum and the Announcement Threads for more information about Heroes of Newerth as a whole!
-----------------------------
like a leap debuff where they lose ms and regain it over time or something? that would be cool, considering when you leap, they escape by the time Cyclones have caught up =[
definately, can't even count the number of times i've had to defend base with no cyclones. =\
Last edited by thewishkah; 11-22-2009 at 06:40 PM.
twk.
To all the people who said that I'd never be able to write a joke about Bukkake. Hah! In your face
if he got full cyclones after ulting it would be a drastic improvement to the hero
leap doesn't do much damage and has a very long cooldown for what it does
adding a movementspeed snare would be good
This user's opinions and views do not represent the position or attitude of the GosuGamers.net Crew in any way.
Retail will fix it
Realignment patch will fix it
DotA2 will fix it
Inactive due to uni, also calling it right now: DotA2 comes out and sells power, SC2 DotA by Blizzard releases and is good, and it becomes the next big thing.
Also make his cyclones like puppet whiplash, over time he gets cyclones, or take out the expire time, ffs he's the master of the wind...
Honestly he is my favourite hero to play, it was a really good design intent with the cyclones, but currently they are too hard to maintain whilst participating in team fights (eg when both teams are about to clash just waiting for an initiation or whatever, your cyclones expire and your contribution is almost nullified)
twk.
To all the people who said that I'd never be able to write a joke about Bukkake. Hah! In your face
Zephyr is so boring, right click>kill people with magic damage
I also hate playing against him
i like the ult idea, he def needs some kind of buff to be viable pick in comp