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Just wondering if Accursed's ultimate factors in his armour and magic armour. Thanks to anyone who knows![]()
Edit: Does cauterise also apply his passive?
Last edited by Dukez95; 10-28-2012 at 12:41 AM. Reason: More information
Flame consumption [R] - Is not affected by any type of armor.
All incoming damages is used to directly heal you. After that the damage is simply scaled to 0 damage.
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Cauterize [Q] - Does not apply his passive.
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I forgot to mention that your passive only activates when your autoattack hits the enemy. It's not affected by any of your spells/items.
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^ Would just encourage Accursed to use Cauterise aggressively.
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Suggestion: Assists for effective heals; Accursed solution: http://forums.heroesofnewerth.com/sh...ffective-Heals
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If I bought Geometer's bane on accursed, would the illusions apply his passive with their attacks? What if I pick up an illusion rune? Will I have the debuff applied to me if fayde uses her shadow thing on me?
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Oh question time Necroth.
Are faydes illusions set to attack a certain amount of times, or only to do certain amount of damage?
Because that would mean that accursed spawned illusions from faydes stun would attack faster, possibly dealing more damage if the attackspeed increase was a large enough percentage to incorporate another full attack.
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Looking through the state_countattacks.entity file you'll see the following:
Showing the illusion Movement speed and Attack Speed Slow.Code:... movespeed="522" attackspeedslow="-.45" ...
Showing that illusions will be forced to attack (and hunt) the target for a duration of up to 8 seconds.Code:... <order command="attack" force="true" forceduration="8000" source="this_owner_entity" target="proxy_entity" /> ...
This one is showing that each illusion spawned will have a maximum set of charges. A charge is consumed for each attack (meaning the illusions can't attack more than four times at level 4).Code:... <oninflict> <setcharges a="1,2,3,4" /> </oninflict> <onattackimpact> <damage effecttype="Magic" amount="70" source="source_owner_entity" /> <removecharge /> ...
Also, the illusions will only deal 70 Magic Damage as attack damage (assuming they don't have any passives applied too, like Magebane's 1st ability).
I hope this answers your questions.
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Well, technically, the illusion has it's autoattack damage scaled to 0 damage and thus has an attack damage of zero. This is also the reason why faydes illusion can not cleave, while other illusions can.
So everytime the illusion hits an auto attack, it basically deals 0 autoattack damage (and any passive ability that hero has). In addition to that it deals 70 magic damage (but not as auto attack damage).
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Thanks for the answers. And miscellaneous other things I've learnt concerning passive/illusions.
You're very welcome.
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They deal the damage of 0 (as does the cleave). A Swiftblade on my team was chasing an enemy Fayde, Fayde turned around and stunned him and just after that I ran by the Swiftblade with low hp and a health potion activated. The health potion was de-activated by the Fayde illusion's cleave and 5 seconds later I died to a TB ultimate (I would've lived had my health potion not been cancelled).
SmeaaKol is right actually.
The illusion still cleaves 0 damage (this is why I said it doesnt cleave).
My apologizes.
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