Thread: Curious about Accursed's Ultimate.

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  1. #1

    Curious about Accursed's Ultimate.

    Just wondering if Accursed's ultimate factors in his armour and magic armour. Thanks to anyone who knows

    Edit: Does cauterise also apply his passive?
    Last edited by Dukez95; 10-28-2012 at 12:41 AM. Reason: More information

  2. #2
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    Flame consumption [R] - Is not affected by any type of armor.
    All incoming damages is used to directly heal you. After that the damage is simply scaled to 0 damage.

    ---

    Cauterize [Q] - Does not apply his passive.

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  3. #3
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    I forgot to mention that your passive only activates when your autoattack hits the enemy. It's not affected by any of your spells/items.

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  4. #4
    This probably fits more into the balancing forum, but shouldn't it apply on use, would be a nice buff to accursed, doubt it would make him that strong.
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  5. #5
    ^ Would just encourage Accursed to use Cauterise aggressively.
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  6. #6
    If I bought Geometer's bane on accursed, would the illusions apply his passive with their attacks? What if I pick up an illusion rune? Will I have the debuff applied to me if fayde uses her shadow thing on me?

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    Quote Originally Posted by smallbluedot View Post
    If I bought Geometer's bane on accursed, would the illusions apply his passive with their attacks? What if I pick up an illusion rune? Will I have the debuff applied to me if fayde uses her shadow thing on me?
    There is no restriction on illusions in his code.

    So all illusions (including fayde's stun) apply their passive buff and debuff.

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  8. #8
    Oh question time Necroth.
    Are faydes illusions set to attack a certain amount of times, or only to do certain amount of damage?
    Because that would mean that accursed spawned illusions from faydes stun would attack faster, possibly dealing more damage if the attackspeed increase was a large enough percentage to incorporate another full attack.
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  9. #9
    Quote Originally Posted by Snow`` View Post
    Oh question time Necroth.
    Are faydes illusions set to attack a certain amount of times, or only to do certain amount of damage?
    Because that would mean that accursed spawned illusions from faydes stun would attack faster, possibly dealing more damage if the attackspeed increase was a large enough percentage to incorporate another full attack.
    # of attacks (and a duration, you can outrun the illusion if you blink away mid-stun [blink going off and stun effect still happening] and it expires whilst running)
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    Quote Originally Posted by Snow`` View Post
    Oh question time Necroth.
    Are faydes illusions set to attack a certain amount of times, or only to do certain amount of damage?
    Because that would mean that accursed spawned illusions from faydes stun would attack faster, possibly dealing more damage if the attackspeed increase was a large enough percentage to incorporate another full attack.
    Looking through the state_countattacks.entity file you'll see the following:
    Code:
    ...
    movespeed="522"
    attackspeedslow="-.45"
    ...
    Showing the illusion Movement speed and Attack Speed Slow.
    Code:
    ...
    <order command="attack" force="true" forceduration="8000" source="this_owner_entity" target="proxy_entity" />
    ...
    Showing that illusions will be forced to attack (and hunt) the target for a duration of up to 8 seconds.
    Code:
    ...
    <oninflict>
    <setcharges a="1,2,3,4" />
    </oninflict>
    
    <onattackimpact>
    <damage effecttype="Magic" amount="70" source="source_owner_entity" />
    <removecharge />
    ...
    This one is showing that each illusion spawned will have a maximum set of charges. A charge is consumed for each attack (meaning the illusions can't attack more than four times at level 4).
    Also, the illusions will only deal 70 Magic Damage as attack damage (assuming they don't have any passives applied too, like Magebane's 1st ability).

    I hope this answers your questions.

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  11. #11
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    Quote Originally Posted by Thuriner View Post
    Also, the illusions will only deal 70 Magic Damage as attack damage (assuming they don't have any passives applied too, like Magebane's 1st ability).
    Well, technically, the illusion has it's autoattack damage scaled to 0 damage and thus has an attack damage of zero. This is also the reason why faydes illusion can not cleave, while other illusions can.
    So everytime the illusion hits an auto attack, it basically deals 0 autoattack damage (and any passive ability that hero has). In addition to that it deals 70 magic damage (but not as auto attack damage).

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  12. #12
    Thanks for the answers. And miscellaneous other things I've learnt concerning passive/illusions.

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    You're very welcome.

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  14. #14
    Quote Originally Posted by Necroth View Post
    This is also the reason why faydes illusion can not cleave, while other illusions can.
    They can, and it has been the cause of my death at least once.

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    Quote Originally Posted by SmeaaKol View Post
    They can, and it has been the cause of my death at least once.
    They can not.

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  16. #16
    Quote Originally Posted by Inomares View Post
    They can not.
    They deal the damage of 0 (as does the cleave). A Swiftblade on my team was chasing an enemy Fayde, Fayde turned around and stunned him and just after that I ran by the Swiftblade with low hp and a health potion activated. The health potion was de-activated by the Fayde illusion's cleave and 5 seconds later I died to a TB ultimate (I would've lived had my health potion not been cancelled).

  17. #17
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    SmeaaKol is right actually.

    The illusion still cleaves 0 damage (this is why I said it doesnt cleave).

    My apologizes.

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