He's hardly used in higher end competitive matches.
Proud to be the first person to officially purchase Heroes of Newerth
Other melee heroes(mag, hammerstorm, panda) provide aoe disables, more utility, and late game carry/bigdamage.
It's not to say he sucks, he just doesn't get **** done as well as other heroes.
His mana shield is holding him back. His survivability is great without it, especially since he usually goes khadgars/vanguard. And since he already has Energy Absorption, which increases armor/magic armor, it's DOUBLE redundancy. The problem with that is you have GREAT defensive abilities but little offensive power, which causes him to largely be ignored except for the occasional disable he throws out which is then quickly interrupted.
Replace Mana Shield with something that...
1) Links the HP of a target ally with his MP. Everytime that ally loses HP, a portion of that is taken by his MP.
2) Reduces enemy offensive power.
3) Somehow otherwise centralizes some more focus on him. This could be in the form of a CC spell, a taunt, a debuffer, a nuke, etc.
TL;DR - He's so tanky he gets ignored. Legionnaire has taunt, he has nothing but a ticklish grapple that only gets interrupted.
There is too much stuns for his only really useful ability, grip. Its also a single target, altho quite long. He can be in a few(very few) situations.
In pubs on the other hand he seems rather good, in "mid tier" games at least.
He's definitely competitive if you buy a BKB for him. In team fights you simply purge the enemy semi-carry (Predator, Hammerstorm, Pestilence etc) of any buffs, turn on your BKB then grip their damage source/carry and completely neutralize him for the fight. Alternatively, if the enemy hard carry/damage source has his own BKB, purge then grip him. Moreover, he is an amazing roamer.
Steamboots->Pipe->BKB as the core build, with Frostfield or Heart as Luxury.
He is hard to farm with, but not harder than most melee heroes.
Usually he just goes in, purges and tries to grip someone and then does like 80 damage auto attacks until the end of the fight. If his team wins, woohoo. If they don't, he gets killed last... it just takes a while.
1.) Take away mana shield and give him some sort of built in BKB. He is slow as hell to farm it, he needs something.
2.) You could have him become much more of a mana-based hero by making Mana Shield remove mana from attackers, and by upping the % that Absorption takes (5-10-15-20% ?) AND giving it to the Electrician, to synergize with his mana shield. Remove the charges effect, however.
3.) Drastically lower the cooldown on the ultimate (to 6/3/0 seconds ?) and remove the movement speed effects, but give it a reasonably high mana cost. This would make him a very reactionary hero that takes a lot of game knowledge to play well, but would make him a viable pick against certain lineups.
4.) Or you could just make his ult purge Malphas and he'd have two heroes to counter-pick against. =p
Personally I'd like to see both 2 and 3 implemented. The changes fit with the hero's skills and make him more viable. The numbers are of course debatable.
Originally Posted by Recent patch: (1.50)
The nuke is weak (more of a way to recover mana IMO), the grip is easily countered, shield isn't leveled till mid-to-late game and you'll deplet it in no time...that leaves us with the only true and real Electrician good skill: Cleansing Shot. Low attack range, low base damage, average stat gain...Not enough, just not enough. Pick Pollywog or Succubus instead.
The fix? add techies suicide skill instead of the mana shield
Last edited by pakoito; 11-18-2009 at 11:34 PM.
I can see him fitting in with rush strats for a team that wants to finish the game off early. His damage early on with his grip + energy ab is decent but his real strength is being able to be aggressive and dominate a lane.
Also, to those that say hes a terrible farmer, you do know grip does AoE damage, a 2-3 second grip and then energy ab kills an entire wave.
He stands up as a counter pick to a heavy debuff and/or stun team because of his purge, but also a great ganker and initiator against teams that are light on stuns
That said, hes not a pick you would go for straight away, more of a pick to try to catch the enemy off guard. While not a top pick he should always be in the back of the mind as an option
Last edited by Pyrate; 11-18-2009 at 11:48 PM.
Its a common theme?. Armadon and electrician, both meant to be the tankiest, both fairly useless in competitive play?
I hope it's something that gets addressed and not with just more disables and more damage, i hope they get unique tank like abilities
he's a borderline roaming hero. Roaming heroes are very high risk in most cases, absolutely devastating under the right circumstances, otherwise near useless.
We see the same problem with Andromeda and Slither tbh.
Reliable team fight damage ~= 0. You can't end the game with ganks, sooner or later you'll probably at least need to win a 5v4.
Heroes that get away with this shortcoming are generally holy terrors starting at Lv1, like babysitters and "real" roamers.
Last edited by Cheese; 11-19-2009 at 04:07 AM.