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Thread: The Gladiator (ganker/anti-ganker/teamfight aura+AoE/tank)

View Poll Results: potential HoN hero?

Voters
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  • Yes

    80 82.47%
  • No

    17 17.53%
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Results 21 to 40 of 41
  1. #21
    I like it, though he seems very underpowered.

    i know death condemmed makes sense to have the negative effect but he wouldnt be fun to gank with because you'd be at a handicap, and i like the idea of him getting buffer per hero. but id take out the negative, the stats you provided dont seem too overpowered.

    the funnest thing going here is the idea of netting someone and making them watch a flail smash there face in.

    I like it, ill watch as it progresses and eventually will get my yes.
    :PickledBrain:

  2. #22
    He's not as repulsive as a day/night hero, I may agree somewhat, but I don't have an issue with it.
    Suggestions:
    05-21-2010 SM - Hippothium
    03-15-2010 IR - The Athana
    02-16-2010 IR - The Kyratha
    11-20-2009 AR - The Achirot
    11-16-2009 SM - The Rathyrian

    03-25-2010 Item - Pocket-Chiprel + Chiprel Snack

  3. #23
    To make his aura defensive and offensive without being overed powerd you could make it like malikens sword skill. Have 1 mode that increases armor health and evasion. And a second mode that increases attack speed dmg and ms. Also add a cooldown between switching stances. I like this hero you get my vote
    Last edited by Doubles; 12-03-2009 at 03:50 PM.

  4. #24
    Very nice idea, will see how i can implement this in the next days. Thx for your input!

  5. #25
    Quote Originally Posted by P4r4doxXx View Post
    Inspiring Lead


    With a loud warcry, the Gladiator heads towards the upcoming fight, firing up fellow fighters to follow his lead, Gladiator distributes gained stats to his team.

    Skill Mechanics (activateable aura): Gladiator multiplies the stats gained by "Death Condemned" for himself, and distributes the stats gained without multiplier to his team, when "Inspiring Lead" is activated. Instead of Strengh, teammates gain the bonus for thier main attribute. When Gladiator and his team are facing 5 foes in 1500 AoE, he also gains the ability "Resistance".
    [1] Distributes 80% of the stats he gained by "Inspiring Lead" to his team members in 600 AoE and multiplies them by 1.5x for himself, lasts 6 seconds
    [2] Distributes 100% of the stats he gained by "Inspiring Lead" to his team members in 600 AoE and multiplies them by 2x for himself, lasts 8 seconds
    [3] Distributes 120% of the stats he gained by "Inspiring Lead" to his team members in 600 AoE and multiplies them by 2.5x for himself, lasts 10 seconds
    Cooldown: 100/80/60
    Mana: 120/160/200
    Duration: 6/8/10
    AoE: 600
    Resistance


    Turns all allies within 600 AoE and himself immune to magic for 3 seconds

    Skill Mechanics (active AoE buff): "Resistance" gets automaticly activated when facing 5 enemys and "Inspiring Lead" is activated. Both skills have the same cooldown and AoE.

    Duration: 3
    Redesign to buff allies' primary attribute rather then just plus strength.

  6. #26
    may i quote the skill mechanics for you

    Skill Mechanics (activateable aura): Gladiator multiplies the stats gained by "Death Condemned" for himself, and distributes the stats gained without multiplier to his team, when "Inspiring Lead" is activated. Instead of Strengh, teammates gain the bonus for thier main attribute. When Gladiator and his team are facing 5 foes in 1500 AoE, he also gains the ability "Resistance".
    Anyway, thx for your input

  7. #27
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    Sure, cool suggestion

  8. #28
    Recently i found the time to update my hero.

    Here are the changes.
    1.
    I decided to take over Bouk?s "Gladiators Net" suggestion, since i like it alot.

    This is the old one from me:

    Gladiators Net


    Throw a Net over a target area,
    linking enemies together, slowing them than more they try to free themselves and reducing armor and attack speed.

    Skill Mechanics (active AoE snare)
    [1] -1 Armor, -20% as, -20% ms (increasing to 40% over 4 seconds if the victims move)
    [2] -2 Armor, -25% as, -25% ms (increasing to 50% over 4 seconds if the victims move)
    [3] -2 Armor, -30% as, -30% ms (increasing to 60% over 4 seconds if the victims move)
    [4] -3 Armor, -40% as, -40% ms (increasing to 70% over 4 seconds if the victims move)
    The ensnared victims cant move at all, when they try to walk in different directions.

    Mana: 80/90/100/110
    Range: 500/650/800/1000
    Cooldown: 25
    Duration: 4
    AoE: 450
    2.
    Bonebreaker now usable through trees!

    3.
    Take a note on Doubles suggestion here, regarding the ultimate.
    I will see on feedback, if i?ll implement this.

  9. #29
    Thx to all voters, for making the Gladiator popular!

  10. #30
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    love the idea T up
    No chance of making it a female Str hero?
    Desperately need one...

  11. #31
    Well, the Gladiators model can be discussed, hasnt have to be a male one...
    Add two or more boobs if you like :P

    thx for your vote

  12. #32
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    Haha, cool

    Also with the net, maybe instead of only applying the bonus after they move out of the initial radius, make it like the more you move the more you get slowed?

    Just throwing it out there

  13. #33
    thx for the suggestion. Accually the first version of the Net was exactly that way, tho it seemed a bit overpowered. I implemented a suggeston of a reader (can be watched in changelog).

  14. #34
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    I dont think that it would be so overpowered, i mean look at puppet, the length and amount of slow can always be tweaked. but for it to be a net you shouldn be able to move. I would change the ability name to showdown/duel or something like that, that way if he runs he gets slowed. kinda like axes call, only optional(ms(possibly as) reduction if he chooses to run)

  15. #35
    i rather have a net in mind, that hinders you in what you are doing, while the gladiator is punching the sht out of you. Its not like a Net totally immobilizes you if it gets thrown over you ^^
    You new names sound cool tho

  16. #36
    Good idea with stances. So when Gladiator uses his ultimate, only effects from current stance are applied to the team? This way I suggest diffirent side effects for stances. I mean, magic immunity to allies if current stance is defensive - and probably mass movement slow to enemies for 3 seconds if stance is offensive.

  17. #37
    Sounds logical, and is accually a nice addition to what Doubles suggested!
    I?ll work an example out. Thx again for your input!

  18. #38
    that would be a very interesting hero... i think with this hero u can behave a little bit diffrent then usually...that makes hon just more special... i'm voting yes

  19. #39
    not a very creative ideas and all the icons are from warcraft... fail

  20. #40
    voting for icons = fail

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