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Infinity Edge
I'm back with my third Sandbox suggestion, as i'm not completely sure about the numbers yet. Loved playing Kunkka in DotA, but i was disappointed to not see him in HoN. So, this is what came from the thought!
Role: As a mash up of Kunkka, with altered skills, and new skills, he's a decent farmer, a good ganker, and with the damage of his skills, a decent nuker. He has mana conservation problems even with his high base INT, though, so his spells are mostly not spammable.
Story: After being slain as a knight in the First Legion, he was resurrected by daemonic means, warping his soul but not his appearance. Wielding his immense blade, the Infinity Blade, he has named himself the Infinity Edge -- the one to bring infinite chaos.
Stats:
STR 27 + 2.9
AGI 15 + 1.6
INT 22 + 1.5
300 Base Movement Speed
1.7 Base Attack Cooldown
175 Attack Range (melee)
Sounds: -- coming soon --
Skill Introduction: As a general in the Hellbourne, he is able to manipulate darkness to his own will. The Infinity Blade is also capable of doing immense attacks. These skills form the basic concept for his abilities.
Abilities:
-- Dark Sword Thrust
The Infinity Edge controls darkness to buff his blade's strength, then stabs the ground. A large metallic shock wave erupts from the ground that grabs all enemies in a 250 AoE around the Infinity Edge, and crashes the enemies down to a targeted point anywhere in a radius of 500 units.
Mana Cost: 125/150/175/200
AoE/Cast Time: 250(500)/1.2 Seconds
Cooldown: 20
Level 1: Deals 110 damage and applies Dark Maim for 1 second.
Level 2: Deals 160 damage and applies Dark Maim for 1.33 seconds.
Level 3: Deals 210 damage and applies Dark Maim for 1.66 seconds.
Level 4: Deals 260 damage and applies Dark Maim for 2 seconds.
Notes: Takes 1.1 seconds for the blade to get from the Infinity Edge to the target point. Damage type is 1/2 physical and 1/2 magical.
Dark Maim
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Perplexed
Silenced
-- Infinity Blade
The Infinity Edge's namesake sword, the Infinity Blade is capable of delivering giant blows infused with darkness. These hits explode dealing damage to all enemies in a 360 unit radius and applying Dark Blind to the target enemies.
AoE: 360 around the main target
Cooldown: 10
Level 1: +18 damage.
Level 2: +34 damage.
Level 3: +50 damage.
Level 4: +66 damage.
Dark Blind
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Perplexed for 3 seconds
-- Power Stab
The Infinity Edge leaps to a target enemy and stabs it. The Infinity Blade is then stuck on the enemy for a few
seconds making the target bleed over time. After 3 seconds, the Infinity Edge grabs the sword back. Applies No Sword to self.
Mana Cost: 150
Casting Range/Time: 350 / 1.0 - 1.6 seconds depending on distance from target
Duration: 3 seconds
Cooldown: 18
Level 1: 75 initial damage, Impaled level 1.
Level 2: 100 initial damage, Impaled level 2.
Level 3: 125 initial damage, Impaled level 3.
Level 4: 150 initial damage, Impaled level 4.
No Sword
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Disarmed
Silenced
Lasts for 3 seconds
Stabbed
--------------------------------------------------
Deals 12.5/25/37.5/50 Physical Damage every second
10/15/20/25% Movement Slow
Lasts for 3 seconds
Notes: Damage type is Physical, both in the buff and the initial damage.
The silence from No Sword can be understood because he has to use the Infinity Blade for every spell he can use.
-- Blade Storm
The Infinity Edge throws the Infinity Blade in the air above a select area, casting a dark spell. After 2 seconds, millions of illusory magic blades emanate in pulses from around the Infinity Blade, slicing everything below multiple times.
Mana Cost: 190/240/290
AoE/Cast Range/Time/Channeling Time: 600-650-700/1200/0.8 seconds/2 seconds
Cooldown: 110
Level 1: 3 pulses of blades damage and stun enemies in a 600 radius. Each pulse has a 0.8 second delay between each other and deal 125 damage and stun for 0.6 seconds each.
Level 2: 3 pulses of blades damage and stun enemies in a 650 radius. Each pulse has a 0.7 second delay between each other and deal 175 damage and stun for 0.6 seconds each.
Level 3: 3 pulses of blades damage and stun enemies in a 700 radius. Each pulse has a 0.6 second delay between each other and deal 230 damage and stun for 0.6 seconds each.
Notes: Damage type is Magic. It takes the same time for the initial wave to land as the time is between waves.
Essentially, this means that there is a 3.6/3.5/3.4 total time to completely avoid this ultimate. (Him + Pesti = Scary)
Final Thoughts:
Aah, this is what i've always wanted to do: a semi-remake. I'd say this is, but to what degree, i don't know really =)
Also, if you spot any spelling errors, go ahead and note them. English is not my native language, Finnish is.
Last edited by Jman_4_Goku; 05-07-2010 at 09:06 AM.
My Suggestions (evaluate, vote and comment please!)
Cornian: Sandbox INT Ranged
Desert Bandit: Sandbox AGI Melee
Infinity Edge: Semi-Remake of Kunkka
Royal Guard: The First Actual Tank
Eiloran: God of Pain and Anguish (STR Ranged)
Ok, ur hero seens pretty good, every skill has its disable.
I just dont get the first skill... is it an x marks the spot, but aoe?
if yes, this is skill is better than andromeda ult.
and his ult... how much pulses it does?
and is the wave fast?
hmm, seens ppl will get stunned for all skill time and takes massive aoe dmg, since each mini stun has almost the same time from wave delay.
Answering now.
First skill is an instant cast (if you call 1.2 sec cast time instant), around-hero AoE skill. It has much less AoE compared to ex. Pestilence's stun, and it stuns just as long (1.1 sec for blade to fly, 1 sec miniaturize) although it deals larger damage.
In that way, no, it's not a remake of X Marks The Spot, and in another way, it is a remake of X Marks The Spot.
Ult pulses? l2read please. It says 3 pulses on all levels. The wave is as fast as how long it has delay between waves -- you can now see it from the updated post.
My Suggestions (evaluate, vote and comment please!)
Cornian: Sandbox INT Ranged
Desert Bandit: Sandbox AGI Melee
Infinity Edge: Semi-Remake of Kunkka
Royal Guard: The First Actual Tank
Eiloran: God of Pain and Anguish (STR Ranged)
its not a problem on learn to read...
if it is 3 pulses in all levels, it should be at skill desc., not desc. of each level.
didn't saw it,morom
You should but Dark Sword Thrust DMG to half Physical and Magical also drop the DMG of level 4 330--->300... 330 is bit much ever for Physical... Infinity Blade AoE should be level 4 380AoE or 400AoE... Blade Storms DMG should be half Physical and Magical stun should be level 1. 0.3 level 2. 0.5 level 3. 0.7 for beginning to see if its balanced
Thelate - Undead Warlock - Burning Steppes
How do ya mean "should be"? They are illusory blades, fully generated by magic, thus the damage is fully magical. Fixed Dark Sword Thrust though. I won't reduce the damage on DST, and in exchange, i won't increase the AoE on Infinity Blade. Also, why should i reduce the stun duration? If ulti does less damage than any other of his skills, why should it be even made?
Besides, it's easy enough to avoid it (3.6-3.4 seconds time to avoid) unless the team can lead in with AoE stuns.
My Suggestions (evaluate, vote and comment please!)
Cornian: Sandbox INT Ranged
Desert Bandit: Sandbox AGI Melee
Infinity Edge: Semi-Remake of Kunkka
Royal Guard: The First Actual Tank
Eiloran: God of Pain and Anguish (STR Ranged)
Swiftblade is Japanese, why shouldn't he be?
My Suggestions (evaluate, vote and comment please!)
Cornian: Sandbox INT Ranged
Desert Bandit: Sandbox AGI Melee
Infinity Edge: Semi-Remake of Kunkka
Royal Guard: The First Actual Tank
Eiloran: God of Pain and Anguish (STR Ranged)
Bumping.
And to the people who hate JRPG's, disappear =D
My Suggestions (evaluate, vote and comment please!)
Cornian: Sandbox INT Ranged
Desert Bandit: Sandbox AGI Melee
Infinity Edge: Semi-Remake of Kunkka
Royal Guard: The First Actual Tank
Eiloran: God of Pain and Anguish (STR Ranged)
First suggestion is to fix the third skill's impale scheme. I understand it but it can be much better presented.
I don't think he's to bad, though I don't necessarily see anything that really attracts me. I do on the other hand like the ULT, though maybe not exactly for the numbers and stuff, but the concept is fine imo.
I'm kind of thinking perplexed for four seconds (under second skill) might be to long for all 4 levels, perhaps make it scaling or lessen it to 3.
Made the Perplexed effect on Infinity Blade last for 3 seconds. Balanced out a bit more by reducing the cooldown by 1 second.
My Suggestions (evaluate, vote and comment please!)
Cornian: Sandbox INT Ranged
Desert Bandit: Sandbox AGI Melee
Infinity Edge: Semi-Remake of Kunkka
Royal Guard: The First Actual Tank
Eiloran: God of Pain and Anguish (STR Ranged)
Bump from page 5.
My Suggestions (evaluate, vote and comment please!)
Cornian: Sandbox INT Ranged
Desert Bandit: Sandbox AGI Melee
Infinity Edge: Semi-Remake of Kunkka
Royal Guard: The First Actual Tank
Eiloran: God of Pain and Anguish (STR Ranged)
Pretty cool idea, Kunkka definitely needs a port, and this guy replaces his weird x-mark spell and his old ult, which was basically ported into my pirate dude anyway. Awesome idea man.![]()
Premium Tips and Tricks Guide: http://forums.heroesofnewerth.com/sh...php?p=14769758
I am an angry nerd who makes angry music in my bedroom. I also like doing flips.
Bump from 7th page. Also, modified numbers to make more sense.
My Suggestions (evaluate, vote and comment please!)
Cornian: Sandbox INT Ranged
Desert Bandit: Sandbox AGI Melee
Infinity Edge: Semi-Remake of Kunkka
Royal Guard: The First Actual Tank
Eiloran: God of Pain and Anguish (STR Ranged)
Bump from page null. Also changed Sword Impale's name to Power Stab.
My Suggestions (evaluate, vote and comment please!)
Cornian: Sandbox INT Ranged
Desert Bandit: Sandbox AGI Melee
Infinity Edge: Semi-Remake of Kunkka
Royal Guard: The First Actual Tank
Eiloran: God of Pain and Anguish (STR Ranged)