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Thread: Bug or "mechanic"?

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  1. #1

    Bug or "mechanic"?

    After Nighthound Pounces sometimes he keeps attacking that target, sometimes he just sits there, waiting to fade. Is this a bug or just another one of those "mechanics" that some people say make the game take skill, but most people find simply annoying?

  2. #2
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    I think it should keep auto-attacking. Since it would interrupt your Pounce ability if you're already right clicking the enemy before you actually pounced. So the 'waiting to fade' is seemingly a bug.

  3. #3
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    Same thing happens with Predators leap. (Unless they fixed that?) Sometimes it's nice that you don't automatically start attacking the target you pounce... sometimes it's a pain.

  4. #4
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    well the same "bug" is on Rikimaru in dota, so i think it's on purpose

  5. #5
    It's not a bug. It would be stupid if you were sitting idle, and an opponent ran by you and you attacked him, breaking your invis.

    Press attack, and press the ground, and he will attack all units in his path and in a few hundred aoe until he gets there.
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  6. #6
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    Quote Originally Posted by _ View Post
    It's not a bug. It would be stupid if you were sitting idle, and an opponent ran by you and you attacked him, breaking your invis.

    Press attack, and press the ground, and he will attack all units in his path and in a few hundred aoe until he gets there.
    Sorry but I'm pretty sure this isn't at all what the OP was referring to.

    His issue is that after Nighthound Pounces he will not automatically continue attacking the same unit that was pounced.

  7. #7
    The same thing.

    Edit: let me clarify. It's the same deal. He doesn't automatically acquire enemies, even after pounce. Though you're right, the second thing I wrote was off-topic.
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  8. #8
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    use animation cancelling until they fix it, they fixed Predator's leap.

    its not exactly a big deal when you should be animation cancelling in the first place.

    aswell as Nighthound being a rather useless hero.

  9. #9
    Quote Originally Posted by Tyrando View Post
    use animation cancelling until they fix it, they fixed Predator's leap.

    its not exactly a big deal when you should be animation cancelling in the first place.

    aswell as Nighthound being a rather useless hero.
    Kids these days.

  10. #10
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    The keyword in the OP's post is "sometimes". He states that what NH does after a leap is unpredictable sometimes continuing attacking and sometimes just getting stuck.

  11. #11
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    use the skill on the unit then press shift and right click the same unit.

  12. #12
    Quote Originally Posted by f4nt0m View Post
    The keyword in the OP's post is "sometimes". He states that what NH does after a leap is unpredictable sometimes continuing attacking and sometimes just getting stuck.
    Exactly I cant figure out what determines whether or not NH will continue to attack a pounced target. At first I thought he might aquire other enemy heroes or creeps with low hps as "auto attack targets" after a Pounce, but theres no rhyme or reason to it that I can see. THe only solution is to simply spam click the hero, which can get messy in huge team fights + creeps + everyone is moving...

    -Animation canceling the pounce? It has a cast time of .3 secs, much faster than the latency of your game will allow.

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