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Yea because I watched honcast endlessly and made my guides based off that? LOL. Proven means I've used these builds and won consistently. You guys are comical, keep it coming
I don't really see much point in making a guide that includes one word instructions, but in regards to item/skill builds about half of these are fine (and about half of tatty's feedback is fine). I'll make some comments on what can be improved in each guide (excluding actually writing something) and hopefully you can try to put away your ego for a few minutes and change them (if you don't want feedback on your guides, make them private and don't share them with the community). If you don't want people with low rating to comment on your guides you should be happy knowing that I'm more than 200 mmr above you and with significantly better stats in every regard.
Tempest guide is incorrect, maxing elementals over stun is the superior option in most games. Also doesn't include any situational/other item pickups.
Zephyr guide is incorrect, no shamans or sols in the core but a ff, post haste are also inferior in any serious game. Getting a point in wind shield at lvl 4 is situational/preference, so skipping that is ok.
Legi guide, starting items are inferior for legion woods (stacking easy+hard isn't worth the sacrifice, one of the medium are always blocked). For hb you farm slightly quicker but is more vulnerable to ganks (you maintain a lower health amount), so guess it's fine there. Skill build as legi should almost always be situational, but that's the most common one. All in all, decent guide.
Hag guide, okay. A few optional changes/variations possible but it's mostly cookie cutter.
Tort guide, item and especially skillbuilds should differ depending on the game so fitting it all into a guide is kinda hard. I guess this skill build is okay (personally I think playing tort without impalement is inferior) but I don't really see why you'd max chains over bonds.
Armadon, in most lanes getting a point in snot early is well worth the investment. No shamans or barrier idol in core, missing other items aswell.
Magebane, decent guide. Skill (stats over additional mantra points) and item build should differ from games and many of the possible options aren't included.
Keeper, missing a few important items but it's okay.
Glacius, okay, item/skill build should always be situational but it's cookie cutter. Might want to add ward in the core/laning items aswell to clarify things.
Behe, bad luxuries, apart from that okay.
Sil, several important items not included, should get salvo at lvl 2 (or 1), using lotus without is kinda pointless, apart from that fine.
Nomad guide, many item variations possible but even if you go this route it's missing cruical item at every stage (power supply+iron shield/vestments in lane, bulwark in core, etc).
Pyro, missing laning items, bad cores (spellshards/genjuro?), would not put hellflower as core but guess that's okay. Getting fervor at 4 is usually considered a bit better vs most heroes mid.
Chronos, again missing items, but apart from that fine.
Pharao, will need a shield vs many lanes, don't see why sols core at all. Many different item/skill variations but I guess this one's fine excluding what I just mentioned.
Fayde, missing items, codex is never a luxury, it's either rushed or not gotten at all. Null is generally bad on fayde. Maxing cull over burning shadows is inferior and severly gimps your ganking/kill potential.
Bomb, items should be situational, but these are okay. Skipping boom dust in favor of bombardment is bad and will severly weaken your laning presence.
Engi, missing items, no wards, weird luxuries, otherwise fine.
Drac, missing important luxuries, otherwise fine.
SS, maxing soulsteal over demon hands, utterly awful and gimps your laning/ganking completely. Core would result in you running around with 1k hp after 30 min, not viable. Move sh to core, change genjuro to luxuries, add different/more luxuries and change the horrible item build and it's fine.
Fa, would not put null+sh as core, missing some items, I wouldn't max split shot before my first big damage item, overall fine though.
Bombardier should lvl boom dust lvl 1 and I like to max it first with bomb, skipping slow. But I can agree if someone wants to lvl 1 slow to land bomb.
Fayde usually should max stun > cull. I used to max cull, but maxing stun is just better and thats what the pro players do also.
As tempest max your minions first, its just so wrong not to....
Ss skill and item build is just horrible....
Then there are so many situational things like pyro lvl fervor early or not, which to max second as chronos, max hellfire or rocket first on pharaoh and so on.
Overall I would say pretty decent guides.
Last edited by Ackwell1; 10-28-2012 at 01:29 AM.