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Thread: S2, for the love of GOD, change Flint into a semi-carry

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  1. #1

    S2, for the love of GOD, change Flint into a semi-carry

    His hard-carrying days are over (as the hero pool has expanded and power creeped). I mean how more clues do you need, even your employed Tralfamadore and BreakyCPK admitted that he is just an absolute waste in the hero pool space atm (when it comes to competitive play). This is in reference to when he was picked in the lock pool area and Tralf was like um... They are intentionally picking worthless heroes to force the opposition to pick one.

    Other hard carries don't have such a bad game as Flint Beastwood, please rework him into a semi-carry or, as Tralfamadore hinted, make him so he does not need almost twice the amount of farm as any other hard carry to do his job.

  2. #2
    He's meant to be played with his team way out in front of him. That's why he has the range that he has and why's he's as fragile as he is. Idk, I think he hits pretty hard and especially in this game because he can use the Monkey King Bar or Savage Mace. Wait, can't DotA 2 Sniper and Drow finally use MKB? I remember the WC3 DotA versions couldn't...

    But nevertheless, you can have teams that mix melee with ranged carries. In fact, if two people on my team just have to play carry then I'd rather they played heroes that covered each other's weaknesses. I think the Forsaken Archer is a very solid pick for that reason. She works with melee so well.

  3. #3
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    Wrong post.

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  4. #4
    Quote Originally Posted by MutantJohn View Post
    He's meant to be played with his team way out in front of him. That's why he has the range that he has and why's he's as fragile as he is. Idk, I think he hits pretty hard and especially in this game because he can use the Monkey King Bar or Savage Mace. Wait, can't DotA 2 Sniper and Drow finally use MKB? I remember the WC3 DotA versions couldn't...

    But nevertheless, you can have teams that mix melee with ranged carries. In fact, if two people on my team just have to play carry then I'd rather they played heroes that covered each other's weaknesses. I think the Forsaken Archer is a very solid pick for that reason. She works with melee so well.
    FA is considered a semi-carry, which means she doesn't require as much farm as a Flint to carry. And ironically she has the farming tools. Anyway, back to the topic at hand, either (1) Massively up Flint's stat gains and initial stats (including starting damage) to make him become a hard-carry quicker, (2) Buff up his skills to make them semi-carry.

  5. #5
    Flint is unique, well him and Artillery, in the fact they can be at max effectiveness at beyond most other heroes range. Its a nitch job, but played right he can be highly valuable.

  6. #6
    You had to post this on GD since you know you would be laughed out of the forums if you attempted to post this on balance. Wait, you did get laughed out of balance.

  7. #7
    Quote Originally Posted by Shapeless` View Post
    You had to post this on GD since you know you would be laughed out of the forums if you attempted to post this on balance. Wait, you did get laughed out of balance.
    ??? I didn't write this in the balance because I would need to make a huge ass post, which takes hell lot of a time. So before I get to that, I would like to get the general consensus here.

    Also, only a handful of people visit the balance forums, this is trafficked a lot more. So a better general consensus can be felt through this medium.

  8. #8
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    This is essentially a balance discussion, and belongs in balance. Good day.

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