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Thread: S2 Heroes are least used in HoN...

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  1. #41
    Poorly designed, people only play because they are OP, followed by 1000 nerfs and then they are off the market

  2. #42
    Quote Originally Posted by iHipster View Post
    Rhapsody - Support that requires higher than average skill where people prefer more bursty supports like Witch Slayer/Glacius. Lol, nope
    Hellbringer - Support that requires higher than average skill. Definitely not
    Artillery - Useless. No
    Berzerker - Useless. Kidding me?
    Gravekeeper - Mediocre hero. Agreed
    Vindicator - Meant to carry but not fit in a metagame full of stuns, slows and escapes. Agreed
    Revenant - Requires more skill. Really fun support/ganker. Does not require more skill, just really easy to counter.
    Shadowblade - Boring Hero that requires farm where others would be more useful. Exactly, the hero is so boring it wouldnt be with it even if better.
    Bramble - Really good tank/support. Probably won't be picked up, though, until kids see him in comp. games. True
    Martyr - Another Hero that requires skill and brains. Requires just as much skill as others, arguably less. Requires some brains though.
    Doctor Repulsor - Higher skill requirement. Kinda yes, but still a good hero even if not played by a pro.
    Monarch - Non-bursty support. Fell off after the nerfs to his imba release stuff. Still decent especially the ult vs something like a keeper.
    Geomancer - Not sure. He's fun, but I find he's useless unless he can guarantee to snowball. A really good hero, one of the best S2 ones imo. People just prefer Magmus more?
    Gemini - Reallllyyyyy good Hero. People just don't know how to micro and play him soooo wrong. Kinda agree, decent hero but not as good as silh or tdl with more required to play.
    Kinesis - Useless. Not useless, but pretty bad concept imo doesn't fit the game at all.
    Drunken Master - Really fun, higher skill requirement. Probably won't be picked up, though, until kids see him in comp. games. Still a good hero, people scared off by his nerf that was even partially reverted back.
    Blitz - Useless. Hero is bad, pls remove.
    Rally - Still EA, and haven't played him so can't really comment. Kinda meh, vectoring Q is really not that great. Would prefer ability to use it like a tablet
    Tremble - Really good Hero. Requires micro. Good hero, fell off after nerfs, slight micro required. (tab/ctr group bind + Q + target....)

    OT:
    Considering there are 70 S2 Heroes and 40 ported, I don't find it surprising that S2 Heroes are the least used.
    Things bolded are added by me.

  3. #43
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    Quote Originally Posted by _Scathach_ View Post
    This is a terrible logic path you are following. The heroes that are easiest to play and the most overpowered will be played the most of course. S2 has made a lot of complicated heroes that are more difficult to play than the others, that doesn't make them worse. If you are going to for a moment insinuate that Tremble is a bad hero know that professional players consider him to be the most powerful 1v1 hero in the game.

    Monarch is an incredible hero with amazing synergy with other heroes, you've obviously never been part of or been stomped by a monarch combo.
    Martyr, Kinesis, Drunken Master, Revenant and Rhapsody are all great heroes, they just are a bit harder to play. Being at the bottom of the most played chart does not mean the hero is bad.
    What are you talking about? They are not harder to play. Every hero got 4 spells in this game. 4 SPELLS. This is not WoW Arena where you have 30 different spells to use. How come then Valk is top played hero with her skillshot, and so is dev?

  4. #44
    lot of players used to be DotA players , so they are more used to play DotA heroes

    I like to make some analysis on that

  5. #45
    Believe it or not, most people don't play that often and when there's a 100+ heroes, it's a real pain in the ass to learn overly complicated heroes. Other than that, a lot of S2 heroes simply have borked designs, requiring the "stars aligning" to reach maximum effectiveness.

    1) The average S2 hero is a pain to learn. It's not simple or intuitive. Abilities tend to have multiple things they are capable of, with some having a plethora of random +- stats. Shadowblade is a great example of just flat out poor design; this hero is overly complicated with each of its abilities being a wall of +- random numbers.

    2) Dota heroes/ports are generally simpler in design, and thus easy to learn. Glacius is a perfect example of something that is easy to just pick up and go with.

    3) Dota heroes tend to be less reliant on variables difficult to control. For example, Jere vs Rhaspody: Rhaspody is similar but three of her abilities require teammates to be aware of and take advantage of. While Jereziah relies on his teammates being aware, it's nowhere near the extent in that they can't "outrun" your ultimate, avoid getting healed, or are required to stay within your aura.

    K.I.S.S. = Keep it simple stupid. Simple to learn, difficult to master. Wish S2 had this design philosophy on more of their heroes.
    Last edited by sharbarachu; 08-21-2012 at 04:56 PM.

  6. #46
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    The other thing people are forgetting is that the DotA heroes we have are the most popular most wanted most demanded heroes in DotA. They exist in HoN purely because they are beloved. If we ported the less popular DotA heroes over, I'm sure a few of them would be least played as well.
    Quote Originally Posted by Douglas Adams
    All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others.

  7. #47
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    Quote Originally Posted by SirJefferE View Post
    The other thing people are forgetting is that the DotA heroes we have are the most popular most wanted most demanded heroes in DotA. They exist in HoN purely because they are beloved. If we ported the less popular DotA heroes over, I'm sure a few of them would be least played as well.
    Ursa, Morphling, Naga Siren, Phantom Lancer, Furion, Huskar and many others says hi.

  8. #48
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    I know. There are a lot of heroes that never made the cut and I miss them too. (Pugna was one of my favourites, despite what everyone else says about him!)

    I'm not saying -every- good DotA hero got ported. I'm saying the ones that got ported got ported because a lot of people requested them, or they were Dev favourites. There are a few ports I could probably care less about, but they were still ported because somebody loved them.
    Quote Originally Posted by Douglas Adams
    All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others.

  9. #49
    btw I have no idea about dota
    but i can get the following from the current usage stat

    1- complication : very obvious it is negative > still i consider legio is too complicated
    2- item independence : tremble and Dr.repulsor needs more items > less picked
    3- teamwork Vs independence : the most picked are good in teamwork and more independent than the least picked
    4- counters : if the hero is easily countered or if he can counter others > not 100%
    5- KDR : referring to the top 20 it is true , it is easier to get kills > pure not KS > except for glac non of the top 20 is a support
    6- age of hero : older heroes are more understood
    7- usually new heros are op > nerfed > become boring
    8- flexibility : if you have one way to go , it is more comfortable , sadly

  10. #50
    I've found many of the S2 heroes to be more fun and in-depth than the Dota heroes, having certain combos which makes the gameplay more enjoyable.

    alot of Dota heroes are extremely basic and dull, having one real ability and a bunch of passives after that with no real synergy behind their skills, almost every S2 hero has some kind of combo or chain which must be mastered for maximum effectiveness.

  11. #51
    N'aix in fact is picked because a Ghoul is beloved, not because he's OP... please...
    TRUE 1675 MMR:
    http://i.imgur.com/eh8yx8a.jpg

  12. #52
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    Okay so the way I see it, is if you see a fun hero, like Flint or Pyromancer (two highly played heroes), completely owning face, you want to play him, right?
    I never see a Kinsesis or Gemini (some really low played heroes) really owning like those ones, which might be a mentality that effects Hero Usage Stats.
    I know when I see a scout completely dominate, I want to play him.

  13. #53
    How is Flint fun? He basically has one active skill. Even EW is more involved.


  14. #54
    Most of these heroes are fairly new. I would guess that in general, people are more used to DotA/older S2 heroes and will play heroes they know, like and are good with more often than the newer unfamiliar heroes. I still haven't played much (or at all) most of the last 5-10 S2 heroes.

  15. #55
    lets sum up;

    rhapsody is good but if youre likely to support you would pick nymphora
    hellbringer, nerfed to hell, useless abilities, useless ulti, complete uselessness after nerfbat
    artillery, simply bad skill design
    berzerker, ursa warrior wannabe, can be insta nuked
    gravekeeper, worst intellgence hero ever s2 released, can only early harass then die
    vindicator, why would you carry with him?
    revenant, oppest ganker, but needs level for utilize, has no ulti at level 6
    shadowblade, another stupidbutwhenfarmitwins hero
    bramble, he got a nerf maybe why
    martry, simply annoying stupid
    repulsor, outclassed by s2 heroes
    monarch, even though one of the oppest support in game, ra is nerfed to hell so no one plays monarch anymore
    geomancer, hammerstorm has a better stun
    gemini, another stupid farmbutwins hero also has a stun that stuns nobody
    kinesis, overhyped nuker
    drunken master, moon no longer plays dm
    blitz, simply bad league of legendish hero
    rally, tablet of command implemented hero, dw has better ulti, nuf said.
    Hon
    Dota 2 Smite

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