Poorly designed, people only play because they are OP, followed by 1000 nerfs and then they are off the market
lot of players used to be DotA players , so they are more used to play DotA heroes
I like to make some analysis on that
Believe it or not, most people don't play that often and when there's a 100+ heroes, it's a real pain in the ass to learn overly complicated heroes. Other than that, a lot of S2 heroes simply have borked designs, requiring the "stars aligning" to reach maximum effectiveness.
1) The average S2 hero is a pain to learn. It's not simple or intuitive. Abilities tend to have multiple things they are capable of, with some having a plethora of random +- stats. Shadowblade is a great example of just flat out poor design; this hero is overly complicated with each of its abilities being a wall of +- random numbers.
2) Dota heroes/ports are generally simpler in design, and thus easy to learn. Glacius is a perfect example of something that is easy to just pick up and go with.
3) Dota heroes tend to be less reliant on variables difficult to control. For example, Jere vs Rhaspody: Rhaspody is similar but three of her abilities require teammates to be aware of and take advantage of. While Jereziah relies on his teammates being aware, it's nowhere near the extent in that they can't "outrun" your ultimate, avoid getting healed, or are required to stay within your aura.
K.I.S.S. = Keep it simple stupid. Simple to learn, difficult to master. Wish S2 had this design philosophy on more of their heroes.
Last edited by sharbarachu; 08-21-2012 at 04:56 PM.
The other thing people are forgetting is that the DotA heroes we have are the most popular most wanted most demanded heroes in DotA. They exist in HoN purely because they are beloved. If we ported the less popular DotA heroes over, I'm sure a few of them would be least played as well.
Originally Posted by Douglas Adams
I know. There are a lot of heroes that never made the cut and I miss them too. (Pugna was one of my favourites, despite what everyone else says about him!)
I'm not saying -every- good DotA hero got ported. I'm saying the ones that got ported got ported because a lot of people requested them, or they were Dev favourites. There are a few ports I could probably care less about, but they were still ported because somebody loved them.
Originally Posted by Douglas Adams
btw I have no idea about dota
but i can get the following from the current usage stat
1- complication : very obvious it is negative > still i consider legio is too complicated
2- item independence : tremble and Dr.repulsor needs more items > less picked
3- teamwork Vs independence : the most picked are good in teamwork and more independent than the least picked
4- counters : if the hero is easily countered or if he can counter others > not 100%
5- KDR : referring to the top 20 it is true , it is easier to get kills > pure not KS > except for glac non of the top 20 is a support
6- age of hero : older heroes are more understood
7- usually new heros are op > nerfed > become boring
8- flexibility : if you have one way to go , it is more comfortable , sadly
I've found many of the S2 heroes to be more fun and in-depth than the Dota heroes, having certain combos which makes the gameplay more enjoyable.
alot of Dota heroes are extremely basic and dull, having one real ability and a bunch of passives after that with no real synergy behind their skills, almost every S2 hero has some kind of combo or chain which must be mastered for maximum effectiveness.
N'aix in fact is picked because a Ghoul is beloved, not because he's OP... please...
TRUE 1675 MMR:
Okay so the way I see it, is if you see a fun hero, like Flint or Pyromancer (two highly played heroes), completely owning face, you want to play him, right?
I never see a Kinsesis or Gemini (some really low played heroes) really owning like those ones, which might be a mentality that effects Hero Usage Stats.
I know when I see a scout completely dominate, I want to play him.
How is Flint fun? He basically has one active skill. Even EW is more involved.
Most of these heroes are fairly new. I would guess that in general, people are more used to DotA/older S2 heroes and will play heroes they know, like and are good with more often than the newer unfamiliar heroes. I still haven't played much (or at all) most of the last 5-10 S2 heroes.
lets sum up;
rhapsody is good but if youre likely to support you would pick nymphora
hellbringer, nerfed to hell, useless abilities, useless ulti, complete uselessness after nerfbat
artillery, simply bad skill design
berzerker, ursa warrior wannabe, can be insta nuked
gravekeeper, worst intellgence hero ever s2 released, can only early harass then die
vindicator, why would you carry with him?
revenant, oppest ganker, but needs level for utilize, has no ulti at level 6
shadowblade, another stupidbutwhenfarmitwins hero
bramble, he got a nerf maybe why
martry, simply annoying stupid
repulsor, outclassed by s2 heroes
monarch, even though one of the oppest support in game, ra is nerfed to hell so no one plays monarch anymore
geomancer, hammerstorm has a better stun
gemini, another stupid farmbutwins hero also has a stun that stuns nobody
kinesis, overhyped nuker
drunken master, moon no longer plays dm
blitz, simply bad league of legendish hero
rally, tablet of command implemented hero, dw has better ulti, nuf said.
Dota 2 Smite
The Holy Trinity