I have a buddy who swears up and down that charged hammer is one of the worst items in the game. He's played DotA for years and we've been playing HoN since 2010. I'm just curious as to what you guys thing. I personally like the item on certain heroes in certain situations.
it's good paired with harkon's on heavy armored teams.
it's nice on heroes that have no farming ability and are ranged(can't make runed axe).flint comes to mind,don't know why.
i think it is also nice if you lack attack speed and they have savage so you can't make wingbow,and you already have a daemonic on team.
Mehh, rarely a good item. It's good on, as mentioned above, ranged heroes with poor farming ability, like emerald warden, or heroes with high base damage that raise their dps though AS rather than damage (chronos etc) but generally getting AS over damage is like inflicting a death by many small cuts and is much less reliable than getting straight up damage and killing them with only a few attacks. I mean, I've seen it picked up on int carries along with a shieldbreaker and if you can get that sort of farm, you should just get harkons and rift shards and go around pyro-ulting people with auto attacks.
I dont really see it as an optimal pick up unless heroes (emerald, wildsoul, flint only to come in mind) pick up thunderclaw as first item to farm and later have full inventory + buyback money.
I think thunderclaw is rarely worth picking anymore because the games have shortened and people have learned to buy mystic vestments. But I dunno, perhaps thunderclaw could work nicely against minionheavy pushteams. These old thunderclaw heroes have been replaced by ranged heroes with good built-in farming mechanics like FA and Silhu. Just because they reach their peak faster.
I do agree Charged Hammer being the worst item on a AA-carry. In my books it shares the worst item title with the new icon of goddess. Kinda same happened to Alc. bones. Maybe that should be on the list too. Atleast you dont feel bad selling bones in the lategame...
To sum it up: It has it's situations but those were in the past and are not likely nowadays. The good ol' days where games were longer, FAs unbuffed splitshot was leveld 22-25 and silhu wasn't out..
Last edited by LikeABra; 08-20-2012 at 06:56 PM.
Charged Hammer is one of the best all-around DPS items per gold (even against vestments). This doesn't even account for the splash effect of the lightning hitting multiple targets, nor the active ability to provide a revenge-factor shield.
So why is it so unpopular, you ask? Difficult buildup and prevailing hate propaganda (see posts above me).
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Melee carries go for atk modifiers and shrunken heads before pure damage (TDL, MB, Maliken) . Or Shroud/Genjuro on burst dmg melee's (nomad, gladiator).
Give some examples of heroes and what point in the game you should pick up Charged Hammer. Do teach me, I want to get better in this game.
I do believe in your math but theory is different from practice.
Also pwn: Did you even check his math? He says its best pure DPS-item in the game, even without the lightning. None of the others give surviveability either (Savage, Rift, Shield, Harkon's)
Last edited by LikeABra; 08-20-2012 at 07:33 PM.
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Flint makes it semi-viable because of the AS it gives, making him proc his mini-stun more
Other heros, meh, thunderclaw by itself just doesn't give that much AS or damage and the lightning is totally random so you might not even proc at all in some fights.
Works with Accursed Anti-Carry build. Where you build a Frostburn to synergise with sear and build around attack speed. I however would prefer a Daemonic Breastplate for more consistant survivability.
The Self-active can be quite nice for heroes that do damage based on being hit or want to be hit (but you could build it on a another hero and put it on someone else).
I'd say it's core on Ravenor. You'll build stacks of your Ult very fast.
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Suggestion: Assists for effective heals; Accursed solution: http://forums.heroesofnewerth.com/sh...ffective-Heals
Melee Agility Support Initiator: http://dream.heroesofnewerth.com/hero/Sherwood/Loki
Ranged Strength Support Initiator: http://dream.heroesofnewerth.com/hero/Sherwood/Drone
Pusher/Support with potential global presence: http://dream.heroesofnewerth.com/her...ood/Luminarium
I see some good carries focusing on attack speed rather than damage , charged hammer gives 70 attack speed , very nice to farm with it and gives more assists in team fights
I don't know why, but is my addiction item
Try this on like prophet - Steamboots, Shroud, Thunderclaw, Shroud -> Genjuro, Thunderclaw -> Hammer
I think you would consider hammer a very great item
It's a pure damage item (base stats). And if you're going for pure damage then go with SB/Savage Mace/Riftshards over charged hammer.
Used to rush it first on EW in midwars but I've found that frostburn is just as good yet gives much better all around stats.
Its pretty nice for some troll games and for mid wars, but tbh I cant see charged hammer/thunderclaw to be the most viable item ever.