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Thread: Mid Wars glyph (lack thereof)

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  1. #41
    As someone who plays a lot of Midwars, I can definitely agree to not bringing back Glyph. It makes the game too long, and when everyone is capped and just swinging back and forth between bases, it's no fun. However, backdooring is most definitely an issue, and honestly, I would think the solution is simple; just implement the original DotA backdoor protection. If they managed to pull it off in the Warcraft 3 engine, I am SURE S2 will have no problems implementing it here. That's all we really need. The pace of midwars at the moment is just fine and doesn't really need any more changes, imo. Just make your shrine unkillable when you have creeps outside your base.

  2. #42
    Quote Originally Posted by iNsania View Post
    I'm not someone who spends a whole lot of time playing midwars but my personal experience is that the games are usually the most fun between levels 11-16 because you have just about the right amount of items. When it gets beyond that it just gets boring imo, you're basically getting one shot or you die if you get stunned unless you're playing a super tanky hero that wont die to anything. If I understod OP correctly he wanted glyph to prevent backdooring and I can see this being a solution to the problem but I think the main issue lies with trying to make the games not reach a point where backdooring is a factor.

    I think you should make levels 1-5 go much faster (require less experience to level up) whilst you make 6-16 the pace they are atm, and then from 16 onwards just make gold gain lower, kind of like "high upkeep" in WC3. This way you would have a longer "teamfight phase" where it really comes down to how you use ur skills and it requires some sort of teamwork to win teamfights and make midwars more enjoyable, atleast imo.

    Sorry for derailing but, I think this would be a better solution to the problem.

    QFT

    Annother possibility would be some kind of incentive to hold on the map. For example an area, which when you hold it with 1 hero your creepspawn gets reduced by 1 per Wave.

    With the xp change Backdooring/Glyphs wont be a problem anymore.

  3. #43
    Quote Originally Posted by frogbound View Post
    "You could just cc" some might say, but it still doesn't record anykind of stats, it's still CM and you can just kill stuff and come back although u might end up giving even more gold to the enemy.
    I believe Mid Wars does record stats. And you are paired accordingly. I'm not sure the format, it might even just be games played. But I'm always pink when I play. Only after losing a few games in a row will I not be pink. This is even more true when I queue with lower skilled players who I know lose many more mid wars games than I do.

  4. #44
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    Quote Originally Posted by moshonkel View Post
    QFT

    Annother possibility would be some kind of incentive to hold on the map. For example an area, which when you hold it with 1 hero your creepspawn gets reduced by 1 per Wave.

    With the xp change Backdooring/Glyphs wont be a problem anymore.
    Funny how QFT has changed meaning over the years.
    Stats are like women in bikinis, they are interesting to look at however they don't show you everything.

  5. #45
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    Mid Wars balance is pro.

    Disregarding that, this thread doesn't have a lot more to bring forward.

    Thread closed.

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