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Thread: Bee Queen [Global supportive hero]

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  1. #21
    Okay, will bring back the honey, remove the immobilze ( the rune is a good point). And yeah, I thougt on the ward thing so, the drone would palce the wards for you, without getting you into risky positionings. I will change those things, thanks a lot for the feedback!




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  2. #22
    What if the heal on third skill would be instant in X range. 1 second channeling in Y range and 2 seconds channeling in a range greater then those? Because a 2 seconds channeling healing with a 30 seconds cd to someone close to you feels really week!




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  3. #23
    I.e. make the channel scale for 0.5 seconds for every 500 unit range with a cap of 2.0 seconds?

    Edit: On second thought an instant cast heal below 500 range seems op for pushes. I instead suggest a base channel time of 0.5 seconds and then it increases by 0.1 seconds for every 100 units to a cap of 2.0 seconds.
    Last edited by DrPeckers; 08-26-2012 at 09:53 PM.


  4. #24
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    Or if you take away the Honey then make the hive right clickable to friendly heroes to give them said buffs over the duration saveing items slots.
    Hero Drafts:
    Mello | Cheimi | Mirr | Tonka | Teirra | Ryaine

  5. #25
    @DrPeckers
    That seems great, the 0,1 channel for 100 units! Gonna add that.

    @SanniK
    But then, how they will chose what buff they want? Because there is 2 buffs...but then I could add only one buff that gives the owner +10% phyisical/magic damage. That is a good idea




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  6. #26
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    Your original idea is way cooler don’t get me wrong but in such a fast paced pvp environment, it will just slow your allies down.

    Also late game no one will even buy them since they won’t have the item slots for it
    Last edited by SanniK; 08-27-2012 at 09:05 PM.
    Hero Drafts:
    Mello | Cheimi | Mirr | Tonka | Teirra | Ryaine

  7. #27
    Thats true! But, the item is auto consumed, it does not occupy a slot! I really like the idea of the hiving have something to click...but then I will need to remove the shop to do so!




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  8. #28
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    Good thing its not a tracker jacker hive from the movie Hunger games. OP ability!
    Hero Drafts:
    Mello | Cheimi | Mirr | Tonka | Teirra | Ryaine

  9. #29
    So, any other toughts? Still wondering if I should keep the shop.




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  10. #30
    Bumping! :3




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  11. #31
    Bumpe. Gave the skills some notes!
    Last edited by MaTz0r; 09-29-2012 at 10:51 AM.




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  12. #32
    Bampz :> I guess the hero is alredy pretty good?




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  13. #33
    I don't know about your analysis about the ult, it seems to be exactly like Shudder (**** Boris) but better in some regards do to it having an actual stun (instead of just a immobilize) and a heal, and the ability to teleport anywhere on the map. It also has 400 more health than Shudder and starts with his max movement speed at level 16, meaning early game heroes can't escape from it. Hell just with that stun and TP, she can sit in mid and have her drone gank for her much and better than Tremble can.

  14. #34
    I disagree that the stun is better then a perma slow with a immobilize for ganking. Shudder can teleport on the map, if you have the correct placement of Mounds, plus he gains a lof of movement speed and regen with those mounds. Shudder is also much much better for farming, the Drone shouldnt be abble to do that. Shudder is better for pushing and has less hp, but has the carapace passive that reduces incoming damage. He even has more base damage. Also the drone has double the cooldown.

    I think you just simplified too much the drone in comparsion with Shudder :P But Im thinking in giving the Drone more supportive skill...even thou I consider all of those good supportive skills...maybe it just doesnt feel like supporting? I will also reduce the movement speed
    Last edited by MaTz0r; 11-15-2012 at 11:50 AM.




    Thanks Lhune!
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  15. #35
    Maybe so. Another thing I am against is that the Queen's Venomous sting feels way to much like a better Chipper rocket, with tons of stun and mini stun everywhere. Yes it's at the cost of 60 less damage per sting but it is still a 360 damage nuke on one hero that can last up to a 3 second stun and stun everyone else around that target as well. I think the charges should be lowered to 2 maximum.

  16. #36
    Even if it is her only offensive spell?:<
    Last edited by MaTz0r; 11-15-2012 at 12:24 PM.




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  17. #37
    I mean she has the drone, and that sting as well.

  18. #38
    The Drone is only at level 6, and she is a hard support, she will have some dificult leveing.
    Last edited by MaTz0r; 11-18-2012 at 10:21 AM.




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  19. #39
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    You can't outclass Tremble. Ever. :3
    All the kills, none the skills.

  20. #40
    I was thinking and maybe 2 charges are enough. The thing is, I want the damage to be THAT higher, but tone down the stun to 2 seconds, should I achieve it with 3 charges or 2 charges?




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