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Thread: I'm a Dota (2) player and kinda need some help

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  1. #1

    I'm a Dota (2) player and kinda need some help

    So, something I noticed in this game is that SotM (Aghanim's Scepter) is almost useless, compared to Aghanim's. I mean, they give the same stats, but from what I can tell, only 24 out of (109) heroes for HoN have their ultimate boosted. Whereas 50 out of (91) heroes for Dota 2 have their ultimate boosted. How come the boosts are so sparse in HoN? Unless it's an issue of balance, and even then, it doesn't really matter all that much.

    I guess my main gripe is that Behemoth's ult isn't boosted, as I am a very avid Earthshaker player. But most of them are active in HoN. Anyways...

    Another issue I seem to have is that I find it much more difficult to last hit competently in HoN than I do in Dota 2. Could anyone tell me why? I'm just not sure.


    Also, this may just be my weird mind, but is it a bad idea to use mods? I mean, I've used them for a while in HoN. Mainly UI changes. Like xShop, and one that shows items above peoples' characters automatically, and one that shows current gold/GPM along with their K/D/A, and little portraits of their skills. And a mod that helps with last hitting. Is this a bad idea to do generally, or? :x

    That's about it, really. That I can think of.

  2. #2
    1) Good question. People have asked that for a long time. They most likely cite it will cause imbalaces to the game. I tend to think it is just laziness.
    2) You are just not use to the game I guess. The engine is different, and mechanically will take time to adjust.
    3) don't use mods. Don't think they are worth it.

  3. #3
    Regarding last hitting, I think it's because the units respond quicker in HoN and the health bar is completely empty at 0 hp, that's the issue I'm currently having with DotA 2 (but in reverse, ofc). I might be imagining the health bar thing though. The mods you listed aren't really a bad idea, they won't spoil you in the long run. Sure, you might need to click a couple extra times if they're removed, but that's not a big deal. I would suggest you to stay out of last hitting mods though, you can get 100% as good at last hitting without it pretty fast. Try some Andromeda mid practice game, no items no skills and just do some last hitting, you'll get there pretty fast. Also, throwable hatchet can be pretty huge. Also, knowing the attack animations take some time, as in any game

  4. #4
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    @mod's

    They can be beneficial to new players... However, they are not necessary or needed to play well
    Community Contributions Fan
    What do you think about Luna Moth Monarch? or maybe you would prefer to have Possessed Legionnaire?
    Or do you want to add Magic Armour to the Detailed Hero List?
    Click the name of the suggestion you want and go vote!

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  5. #5
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    Quote Originally Posted by amyfailz View Post
    Another issue I seem to have is that I find it much more difficult to last hit competently in HoN than I do in Dota 2. Could anyone tell me why? I'm just not sure.
    I play both games on and off. And it did take a lot to get used to DotA's last hitting after playing HoN for at least two years. To the best of my knowledge, DoTA utilizes an inbuilt latency which throws off autoattacks a little later than in HoN. HoN has almost instant response time, and this is why it is crucial to wait till the very last moment before throwing out the auto attacks.

    A good amount of time spent in practice mode and I'm sure you'll pick it up easily. Good luck


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  6. #6
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    I find last-hitting easier on HoN. You can throw your hatchet.

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  7. #7
    I have briefly play Dota2 and return back to HoN quickly. But from what I can tell (and several friends who played Dota 2 feel the same way) is that Dota 2 'feels slower' than HoN. A poster above me already mention something about a Dota mechanic that does indeed make the last hit delay a bit but yeah, I can say that HoN is quicker pace specially with the last hitting. It took me a couple of match to figure out how to last hit properly in Dota 2 so I am guessing it will just take you sometime to get use to last hitting in HoN.

    I'm not a big fan of using mod but one of the mod that I would really oppose is the last hit mod. I do think its much better to learn to last hit by yourself and get the hang out of it with experience rather than relying on the assistance of a mod to help you last hit.

    Another thing about last hitting is also about attack animation of the hero you are using. Some are very fast (almost instantly) while other feels a bit slow before the attacking animation reach the point where damage is applied. Flint and Engineer are probably the fastest when it comes to attack speed thus very reliable to last hit, Arachna is the queen of last hitting as well.

  8. #8
    Quote Originally Posted by amyfailz View Post
    So, something I noticed in this game is that SotM (Aghanim's Scepter) is almost useless, compared to Aghanim's. I mean, they give the same stats, but from what I can tell, only 24 out of (109) heroes for HoN have their ultimate boosted. Whereas 50 out of (91) heroes for Dota 2 have their ultimate boosted. How come the boosts are so sparse in HoN? Unless it's an issue of balance, and even then, it doesn't really matter all that much.

    I guess my main gripe is that Behemoth's ult isn't boosted, as I am a very avid Earthshaker player. But most of them are active in HoN. Anyways...

    Another issue I seem to have is that I find it much more difficult to last hit competently in HoN than I do in Dota 2. Could anyone tell me why? I'm just not sure.


    Also, this may just be my weird mind, but is it a bad idea to use mods? I mean, I've used them for a while in HoN. Mainly UI changes. Like xShop, and one that shows items above peoples' characters automatically, and one that shows current gold/GPM along with their K/D/A, and little portraits of their skills. And a mod that helps with last hitting. Is this a bad idea to do generally, or? :x

    That's about it, really. That I can think of.
    1. S2 adds a SOTM effect to some of the heroes from time to time. Last one was Geomancer and before that Kinesis, I think. I hope more will be added.
    2. Possible because HoN is faster. I didn't play a lot of Dota 2, but I can't say I had problems last hitting there.
    3. If they help your game, sure! Mods are banned in competitive mod, but other than that, you are free to use anything.

    Oh and welcome to HoN. Enjoy your stay

  9. #9
    The only mod I use is tower range, i don't really like UI mods all that much

  10. #10
    DotA 2 is indeed much slower, laning phase is meh and there seems to be either a latency issue or just something that makes everything happen a few milliseconds later than HoN. You'll click to last hit/aoe spell and it'll do it slightly slower. I haven't played DotA 2 in a while, but you also couldn't cancel stuns for some reason.

    Anyways, I think some of the DotA ports didn't get their STOM buffs ported over, maybe because at that time they didn't have STOM bonuses, or because HoN at that time just didn't use STOM. I don't know for sure so don't take my word.

  11. #11
    If you want your ults magic dmg to be boosted you can make spellshards and get some Hp item gravelocket or
    Lasthitting its easier in Hon you just have to get used to it
    Mods you dont need you have everything in terms of UI you just have to find it

  12. #12
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    Screw es staff we need blacksmiths staff.

  13. #13
    Oh, right. There's that too.

  14. #14
    I would recomend the mod that chops trees so u learn the paths to jukes and stuff.

  15. #15
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    @mods: Hell, you can get mods to make you last hit better if you want! Mods are great! They are so helpful
    In regards to last hitting, its what ever you are use to imo. When I first played DotA 2, it was crazy hard to last hit, but after a while you get used to it. But you start to understand that it takes a bit longer for the units to react etc.

    You will get used to it in time!

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