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  1. #1

    Midwars Int Heroes Item builds

    I always get annoyed when I see my teammates right click witch, pyro, thunderbringer, etc...
    As soon as I see them do that, I straight up tell them "Please don't choose ___ if you're buying a staff of the master."

    And guess what? They go for staff of the master, spellshards, ghost marchers, and MAYBE, pyro/witch go for portal key.
    wtf?

    I keep telling them in game that they need to do more damage, and they're like "Don't tell me how to build my hero n00b."

    Alright.. I'm playing Nymphora and I outdamage all of these nubs and carry them. And they're wondering how we're winning.

    Is this a viable build for most, if not all Int heroes?

    -----------------------------

    Powersupply, steamboots, Ring of Sorcery (situational, but for the most part, i'll pick it up), Charged hammer, Harkons blade, Rift Shards and Savage Mace. I'll sell my Ring of Sorcery/Powersupply later on and probably pick up Genjuro or something defensive.

    So far, from testing many item builds, I found that this has the most dps for int heroes. And it HAS to be in this order.
    Reasoning behind this order of items:

    After you pick up your early items (Steamboots, Powersupply/Manaring)

    Charged Hammer - Does PLENTY of damage early on, I would probably have it by lvl 10. Remember to keep the Activateable effect on yourself or your tank. The reason why it does plenty damage is because of the lightning that it shoots out. 200 magic damage against lvl 10 heroes is enormous. Especially when it chains.

    Harkon's Blade - Boosts your damage through the Int gain and gives you mana regen. If you have the manapool for it, which you will if you bought the Ring of Sorcery, you can activate this and effectively use it. The -Magic Armor is so strong on this item with the fact that you DEAL magic damage with it activated.

    Rift Shards - By the time you have both Charged Hammer and Harkon's blade, you'll have around 160-200 autoattack damage per hit.
    Riftshards is picked up after these 2 items because it is most effective once you get around 200 autoattack damage per hit. It's only logical to pick it up after because if it was picked up first, you won't be gaining the benefits of critical strike because your damage is too low to effectively use it. Plus, your attacks per second is pretty damn slow if this was your first item.

    Savage Mace - If the game isn't over yet, pick this up. You deal massive damage from here on. You'll probably hit 600 dmg crits at this point, along with 200dmg chain lightnings from Charged Hammer. PLUS your attack speed is even more faster, and you should melt down heroes with 2000 hp. This also prevents wingbow users like Flint/Nighthound from owning you.

    If the game STILL hasn't ended, just buy defensive items such as Behemoth's heart, Frostfield plate, Daemonic (yes, even if you don't do physical damage because of Harkons, this will still be useful for extra attack speed and increased defense. Also, if any of your teammates is straight up physical, it's even more useful).

    ----------------------------

    Of course, there are exceptions for this build for some Int heroes such as Parasite, Blacksmith, Chipper and Empath for example.



    Parasite deals 24% more damage to his target, so why not use this build?! why not do you ask? It's because he's melee range. He won't have proper positioning to deal the damage he needs to. He'll be in the midst of the teamfights and most likely die instantly.
    For Parasite, my build is very burst-oriented, which is COMPLETELY the opposite of what I've been saying this whole time:

    Ghost Marchers, Codex lvl 5, Hellflower, Spellshards lvl 3, Kuldra/Harkon's Blade/Genjuro, then finally RiftShards.

    Yes, you take Riftshards last, because after getting all of the above items, you'll hit at LEAST 300 dmg. Along with rift, you can deal another 600 with its crits. But of course, NEVER get rift unless you get all of the items I listed before it.

    The build here allows you to focus one target, making them take 44% more damage from you. 20% from Hellflower, 24% from your passive. Now let's see how much damage you can do:

    Leech 260 Magic damage, Facehug 400 Magic damage, Codex lvl 5 800 Magic damage. That's 1460 Magic damage in total without the addition of your passive and hellflower. Once you apply your passive and hellflower, you get 2102 straight up mother****ing magic damage. You can effectively solo ANY int/agi hero. Autoattack them if they're still alive. Even if they have 2500hp max, they'll be forced to run away from you.

    Now, the kuldra/harkon's/Genjuro items are all about preference. If you want more crowd control, get kuldra. If you want straight up damage, get Harkon's Blade. If you want mobility for escapes and easier ganks, get Genjuro. Either way, you base damage will hit the 350 area, and will easily turn into a base damage of 400 if you get riftshards. So why do we get riftshards? You take it for that extra bit of damage against people who survive your first onslaught.

    Say, if someone has 3000 hp. You deal about 2000 instant magic damage to this guy. If he has shaman's, which I highly doubt if he's a straight up damage dealer, you'll do 1752 magic damage instead. More than HALF his health instantly. Now you can plow on the autoattacks on this guy with riftshards and you'll deal 400-800 damage per hit. How much easier can it get to kill the strongest hero in the enemy team?



    This is the same build I recommend for Blacksmith, even though he doesn't have parasite's passive.

    For Chipper, I'd go for his normal build. It's great simply because his ultimate along with staff of the master is GREAT in mid only teamfights. But after Staff, Spellshards, you HAVE to get charged hammer, harkons and riftshards. It's mandatory.

    After all this, I hope some people actually learn how to play mid only.

  2. #2
    I agree.


    I keep seeing these noobs go for Striders/Ghost Marchers. Just no.
    Steamboots is by far the best boots in mid only until you get posthaste very late game.


    The reasoning is simple:
    1. More hp
    2. More mana
    3. More attackspeed.


    Change your boots to get more hp/mana. If you think you're going to get initiated on, switch to HP. If you're casting a long range spell (like Aluna or Bubbles), use int. It's that simple.


    And secondly, Ghost marchers isn't going to help you at all once you're permastunned in mid only. How is the phase effect going to help? It's not. And even more annoying is seeing striders. Striders is used by support and rarely, some gankers, in normal mode. The reasoning behind this is so they can get across the map faster to assist in and prevent ganks. Since it's mid only, why would you get striders? To get to the other side of the river? To walk from your pool to your outermost tower?.. Dafuq?

  3. #3
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    Ghost > PK > HF > Codex > Sheep > FFP
    Quote Originally Posted by GodTzimisce View Post
    Well I was and two friends on MM and other aviation 3 friends on the other team ... he guesses all cartoons of the rampage and still warns his team who the hell in charge, and when you buy in the blink he uses PK fog giving stun allyados mine
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  4. #4
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    Sounds like you have under 1k hp all game.

  5.   Click here to go to the next staff post in this thread.   #5
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    If your goal is DPS on an INT, Hellflower should be your highest priority, imho.

    Savage, Rift, Sheep, Harkons, FFP... these are potentially viable depending on the circumstances. Hellflower, however, is always viable. Buildup is also very easy and very efficient. Halfway through your build you will no longer have mana problems in mid wars.

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  6. #6
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    Quote Originally Posted by Pwn View Post
    Sounds like you have under 1k hp all game.
    HP is for noobs. Blink, HF, Codex, like a man!
    Quote Originally Posted by GodTzimisce View Post
    Well I was and two friends on MM and other aviation 3 friends on the other team ... he guesses all cartoons of the rampage and still warns his team who the hell in charge, and when you buy in the blink he uses PK fog giving stun allyados mine
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  7. #7
    If I'm understanding correctly, the way to play Mid Wars with an INT heroes is to get terrible items and then die because you have 800 HP? F*in smart, yo.
    My INT builds depend on the hero I'm playing - they're usually my normal mode builds actually. Of course, I rarely pick INT heroes.

    examples:

    Vindicator: Steams, Mekanism, Tablet
    Pyromancer: Steams, Portal Key

  8. #8
    I always get ghost in midwars because it's all fast paced gameplay where you chase and run around quite a bit, and that's where phase/+12% on active become useful.

    If you're looking to go int carry, why wouldn't you pick pyro/dsham/puppet/etc. why nymph.
    or why not just fa/ew/valk/silo/etc and just go straight up carry?

    people who go tb/pyro spellshards are looking to burst people down, and there's nothing wrong with that. to win midwars, you need a mix of 1-2 carries and 2-3 stunners + bursters and 1 good initiator or counter initiator.
    Midas/Witch/Pyro are all great at aoe stuns which can easily turn a fight during the early laning phase.

  9.   This is the last staff post in this thread.   #9
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    @OP: Umm, Portal Key is still great on those heroes (Witch/Pyro) in Midwars.

    Also heroes like DSham can go Shieldbreaker and be very effective in Midwars.

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  10. #10
    Aluna: Steamboots, Hellflower, Frostfield, Savage, Rift
    Vindi: Steamboots, Hellflower, Thunderclaw>lightning, Daemonic, Geometers
    Puppet: Steamboots, Hellflower, Symbol, Rift, Rift, Rift

    Pretty lol builds tbh. Genjuros can be thrown in quite well too, especially on Puppet.

  11. #11
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    Sheep stick > hellflower more often than not
    Core: steam, power supply, vestments
    Next: pk, null
    Lux: harkons, sheep stick, mace, rift shards, hammer, wingbow, genjuro

  12. #12
    Yes, Mid Wars should never see a Striders/Astrolabe whatever support items people go
    as Mid Wars allows for any hero to achieve a "max build" most of the time.
    Therefore, where someone is sitting there with Striders, you could have Post Haste or any other boots and be infinitely more useful.

    Items should be:
    Hellflower - This is beyond core for an int. Should be like 2nd nature.
    Tablet of Command/Portal Key - Simply for more mobility

    Then depending on your team and enemy lineup:
    Savage Mace
    Harkon's Blade
    Geomancers/Frostwolf
    Shieldbreaker
    Sheepstick

    And, if no one else on the team has one, can one person PLEASEEE pick up a Demonic Breastplate -__-

  13. #13
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    I get boots, Puzzle Box, Demonic. Yes, I'm that person.

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  14. #14
    wtf, int heroes must get KULDRAS

  15. #15
    Quote Originally Posted by Orgamsmatron View Post
    wtf, int heroes must get KULDRAS
    35 second cooldown for a 3 second disable on a single hero who will then respawn in under 15 seconds

    Instead of a savage mace which can do so much more damage if you have AS from a hellflower/steam/auras.


    This is that "oh you're a support get support items" mentality that doesn't necessarily work that way since it's midwars

  16. #16
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    Are you dumb?, sheep stick is one of the best items in the game, boots + sheep stick + any 4 of the following: pk, null, hammer, mace, Harkons, rift shards, wingbow, daemonic plate, genjuro

    You can kill any agi carry with items like that, unless you enjoy watching them out right click u lol

  17. #17
    Oh, I remember you from earlier. You kept insisting that I buy DPS items on Rift. I proceeded to build Astro Tablet Frostfield Kuldras and completely stomped the other team.

    I prefer to actually be a useful asset to my team, thank you very much. You realize there's more to the game than DPS?
    MasterGeese, amateur hero designer and (mostly) support player, reporting in.

    Check out my heroes here!

  18. #18
    Quote Originally Posted by JewishFuhrer View Post
    Are you dumb?, sheep stick is one of the best items in the game, boots + sheep stick + any 4 of the following: pk, null, hammer, mace, Harkons, rift shards, wingbow, daemonic plate, genjuro

    You can kill any agi carry with items like that, unless you enjoy watching them out right click u lol
    carry with sh

    gg

    i always end up with upwards of 10-15k gold at the end of a midwars game so i can rebuy sh whenever it gets low. easily worth it since 10 seconds is all i need to kill anyone my team doesn't get.

  19. #19
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    Quote Originally Posted by MasterGeese View Post
    Oh, I remember you from earlier. You kept insisting that I buy DPS items on Rift. I proceeded to build Astro Tablet Frostfield Kuldras and completely stomped the other team.

    I prefer to actually be a useful asset to my team, thank you very much. You realize there's more to the game than DPS?
    You realise that in midwars when your astrolabe becomes ****-tier after like 20 minutes no one is going to care at all about your crappy heal? In a normal game yes its a good item, but in midwars you get cash so quick, that Ints with range and non channeling spells can make really good use of DPS items. Obviously heroes incapable of DPS, like those with short range or whatever are going to go better with frostfield and stuff, but other than that, they can make good use of DPS.

    I don't think you play midwars much lmao

    And because you did something once, or even a thousand times doesn't make it any good. I used to go DPS warlock (similar to HB) solo mid in dota (low level pubs) and rape without a problem, was it a good build? God no, but builds like that work wonders in midwars because you aren't getting 200GPM, you are getting at least 600+

  20. #20
    Quote Originally Posted by MasterGeese View Post
    Oh, I remember you from earlier. You kept insisting that I buy DPS items on Rift. I proceeded to build Astro Tablet Frostfield Kuldras and completely stomped the other team.

    I prefer to actually be a useful asset to my team, thank you very much. You realize there's more to the game than DPS?
    /facepalm
    Not in Mid wars

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