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Click here to go to the first staff post in this thread. Thread: Magician's Hat

View Poll Results: Add The Magician's Hat?

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  • Yes

    69 75.00%
  • Yes but make these changes...

    8 8.70%
  • No, and I have stated why.

    15 16.30%
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Results 21 to 40 of 52
  1. #21
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    I could see it being useful on heroes like Tempest or Behemoth that often find themselves the target of attack between their cooldowns. Could be interesting.

  2. #22
    The item is pure win. Love it (L)

  3. #23
    I like the concept of the item,
    but the recipe has to be changed to be added as a balanced item.
    On INT-heros you often go for talismane of exile anyhow.
    This often ensures a good early-game and enough mana for harrassing, farming and/or killing.
    And with this item you can even just upgrade your early-game esential talisman in a cheap way to a pretty good mid-game item which only takes on slot.
    This will give INT-heros a not too small advantage over AGI- and STR-heros because they dont posses any good and that ''cheap'' to build mid-game items.

    As a suggestion to change the recipe use perhaps a Great Arcana isntead of the two exiles and keep the stats (or change them a bit so it fits the components better) . Or perhaps even use a ''ultimate orb'' (sorry didnt found how its called in hon =/ ) and boost up he invis again a bit perhaps to 3or 4 seconds. Or at least higher the price for the recipe

    Hope i was able to help a bit and sorry for my bad english, got somewhat out of practice

  4. #24
    Good price, if a little cheaper would be better IMO.

    This item might fool some people early game but late game is close to useless, Thus if it was cheaper it would hold more use considering it's useless later on. A 2 sec invis will never stop anyone from looking around so you have to be really resourceful.

    Also the image should take regular damage for those 2 seconds, So it's actually ... you know... tricking people.

  5.   Click here to go to the next staff post in this thread.   #25
    I think the main problem here is that it's too good @_@
    The main problem is that most good players who are fast enough will be able to use it to avoid targeted stuns like Hammerstorm's. I'm aware that Assassin's Shroud does the same, but that item is a lot harder to obtain.

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  6. #26
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    Bumping, this item has a good amount of approval, but I'm going to need to get to 50 total votes to get this into Top Suggestions. Votes? Suggestions? Do it.

    Edit: Due to suggestions, lowered price by 200.

    Edit2: Hmm. Opinion seems divided on price. I think the price is currently fair. I like that it's an item that can be added to builds easily, hence it will be used. However it might be too easy due to the Tals. Perhaps adding a Scarab? Thoughts?
    Last edited by Excalibur; 08-08-2009 at 10:07 PM.
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  7. #27
    The cost of the recipe needs to increase by 300 gold, otherwise, INT Heroes would have too much an advantage in terms of inventory space usage. I've deduced that the Ultimate Orb's extra cost in comparison to 10 GG-branchers is due to a 150-gold-cost per inventory space. Thus, since this item will combine 3 items into 1 (3-2), the cost must increase by 300 (2*150) in order to compensate for the recycled inventory space.

    If the above doesn't happen, I would have to go against this.

    Besides that, this item is epic and PL-fanboys who cry about it should go punch a kitten in front of an animal-cruelty activist.
    (T-UP, with changes.)

  8. #28
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    i really like it!
    but the recipe is a way too cheap ...
    you get +2 int, +2 stats, +1 hp regen, +2 armor AND hattrick for only 280 gold
    and it only takes one spot in inventory

    total price : 2200 gold (= very cheap, and it only requires one shop)
    compare that with blessed orb : +10 all stats, 2100 gold

    i suggest : +8 int, +6 all stats, +3 hp regen, +5 armor and recipe for 750 gold.

  9. #29
    So it's a dopplewalk survivability item? No thanks, I had enough of that when it was a 1 hero exclusive ability. t-down.

  10. #30
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    Id say reduce mana cost increase cooldown

  11. #31
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    Price increased by 400g.

    Quote Originally Posted by Ccell View Post
    Id say reduce mana cost increase cooldown
    Done.
    //Excalibur...
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  12.   Click here to go to the next staff post in this thread.   #32
    I don't like the idea of illusions being run-of-the-mill illusions. It's too similar to Phantom Lancer, whose Doppelwalk was unique and a lot of players probably want to keep it that way.

    How's the idea of making the illusion dispel immediately if someone casts a spell on it, maybe doing damage to the caster?

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  13. #33
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    The main idea of the illusion is provide an alternative type escape method. Sure we could make it take something like 500% spell damage though.
    //Excalibur...
    The report function is your friend. If you fight with another member, regardless of who started it, you're both at fault.
    If you reply to spam, it is the same as spamming. The only acceptable action is to use the report function, or you will be given an infraction as well.
    S2 Forums Moderator/Staredit.net Global Moderator
    E2140 (OC 3.2GHz)/2x1GB DDR2 800/HD4870 1GB/
    Twinhead(Jakiro Port)/Magician's Hat(Item)

  14.   This is the last staff post in this thread.   #34
    Hmm, well, voted yes. I think it's balanced as it is. Good item to make use of crappy Talismans by midgame.

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  15. #35
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    Already got invis and illu items no need for more.

  16. #36
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    Quote Originally Posted by Gamlars View Post
    Already got invis and illu items no need for more.
    Inivs/Ilu Int item at this stage of the game that comfortably transitions from early game items?

    I don't think so.
    //Excalibur...
    The report function is your friend. If you fight with another member, regardless of who started it, you're both at fault.
    If you reply to spam, it is the same as spamming. The only acceptable action is to use the report function, or you will be given an infraction as well.
    S2 Forums Moderator/Staredit.net Global Moderator
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  17. #37
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    3 more votes and we have the minimum 50. Assuming they're T-ups, we might have enough to get this into top.
    //Excalibur...
    The report function is your friend. If you fight with another member, regardless of who started it, you're both at fault.
    If you reply to spam, it is the same as spamming. The only acceptable action is to use the report function, or you will be given an infraction as well.
    S2 Forums Moderator/Staredit.net Global Moderator
    E2140 (OC 3.2GHz)/2x1GB DDR2 800/HD4870 1GB/
    Twinhead(Jakiro Port)/Magician's Hat(Item)

  18. #38
    Quote Originally Posted by Dark_Noodles View Post
    Again, just like the Thorstein's Reach, I don`t like the idea of a hero skill in an item . . .
    i agree, people should stop making all theese activation items, because if they were all enabled in HoN, then heroes would have a lesser importance in the game and mostly farmer heroes would be appreciated since you could get all your strengh and such from all theese activation items.

  19. #39
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    Quote Originally Posted by Azurus View Post
    I like the concept of the item,
    but the recipe has to be changed to be added as a balanced item.
    On INT-heros you often go for talismane of exile anyhow.
    This often ensures a good early-game and enough mana for harrassing, farming and/or killing.
    And with this item you can even just upgrade your early-game esential talisman in a cheap way to a pretty good mid-game item which only takes on slot.
    This will give INT-heros a not too small advantage over AGI- and STR-heros because they dont posses any good and that ''cheap'' to build mid-game items.

    As a suggestion to change the recipe use perhaps a Great Arcana isntead of the two exiles and keep the stats (or change them a bit so it fits the components better) . Or perhaps even use a ''ultimate orb'' (sorry didnt found how its called in hon =/ ) and boost up he invis again a bit perhaps to 3or 4 seconds. Or at least higher the price for the recipe

    Hope i was able to help a bit and sorry for my bad english, got somewhat out of practice

    Why kill somthing for intel casters just because agil and stre dosent have somthing onpar. Why not design and item for them instead of killing this one.

  20. #40
    Int based heroes tend to be the best heroes - but they are somewhat balanced by their general lack of an escape. What you are proposing with this item is to give int heroes a very cheap method of escape that synergies with their int attribute.

    To put this into perspective, this would be like giving strength heroes an item that they can build to boost strength, move speed, attack speed, and obtain a powerful nuke. Then make it so that it's built out of the bracers a strength hero would get anyway. And it only costs ~2600 gold in total.

    My point is that this item just fixes too many of the weaknesses that int heroes have.

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