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Click here to go to the first staff post in this thread. Thread: Magician's Hat

View Poll Results: Add The Magician's Hat?

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  • Yes

    69 75.00%
  • Yes but make these changes...

    8 8.70%
  • No, and I have stated why.

    15 16.30%
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  1. #1
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    Magician's Hat

    The Magician's Hat
    Requires:
    Talisman of Exile - Null Talisman: +3 Intelligence, +3 to All Attributes.
    Components:
    Mark of the Novice - 150 gold
    Pretender Crown - 185 gold
    Talisman of Exile Recipe - 150 gold
    Total Price - 485 gold
    Talisman of Exile - Null Talisman: +3 Intelligence, +3 to All Attributes.
    Components:
    Mark of the Novice - 150 gold
    Pretender Crown - 185 gold
    Talisman of Exile Recipe - 150 gold
    Total Price - 485 gold
    Helm of the Victim - Helm of Iron Will: +5 armor, +3 HP Regeneration - 950 gold
    The Magician's Hat Recipie - Recipie: 680 gold
    The Magician's Hat - Final Item:+8 Intelligence, +8 to all stats, +7 armor, +4 HP Regeneration, and Hattrick (Active) Total cost: 2600
    Hattrick - Magicians are renowned for their ability to deceive the eyes of their spectators. Hattrick allows the user to create an illusion in their place, and become invisible for 2 seconds. Costs 100 mana. Illusion lasts 8 seconds, takes normal physical damage, takes 500% spell damage, deals 50% damage. 30 second cooldown.
    There's my latest item idea. Let me know what you think.
    Note: Uses two Talismans, I didn't accidentally paste it twice.
    Last edited by Excalibur; 08-09-2009 at 01:38 PM.
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  2. #2
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    Pretty cool, a little bit imba on the effect though.

    "Negative! I am a meat popsicle".

  3. #3
    make it 2 sec, and it's agreeable!

  4. #4
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    Invis lowered to 2 seconds. Thanks guys.
    //Excalibur...
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  5. #5
    It goes from +6 INT to +15 INT and loses the health regen. I say make it +10 INT because 15 is a HUGE leap, and maintain the health regen. I hate when an item doesn't add up to the sum of its parts at least.

  6. #6
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    How long the illusion will last?


  7. #7
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    Quote Originally Posted by Scowndrul View Post
    It goes from +6 INT to +15 INT and loses the health regen. I say make it +10 INT because 15 is a HUGE leap, and maintain the health regen. I hate when an item doesn't add up to the sum of its parts at least.
    It uses two of the talismans. That means it goes from +12 to +15. +3 is not a lot. It does indeed add up. Please read more carefully next time.

    Quote Originally Posted by Jake View Post
    How long the illusion will last?
    I forgot that. Lets make it an 8 sec illusion, should be fine, it isn't supposed to fool anyone too long.
    //Excalibur...
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  8. #8
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    Its basically a ghetto-doppelwalk ?
    You have two stamp.One red, one green.
    - So ?
    - I have chance to go New York. 50-50.

  9. #9
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    Quote Originally Posted by sexxyback View Post
    Its basically a ghetto-doppelwalk ?
    Exactly, I was thinking of PL when I did it too. Doppel walk was a good skill, and this slimmed down version could help Int heroes who either need to sneak up to or sneak away from enemies.
    //Excalibur...
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  10. #10
    Quote Originally Posted by Excalibur View Post
    It uses two of the talismans. That means it goes from +12 to +15. +3 is not a lot. It does indeed add up. Please read more carefully next time.
    It goes from +6 to all stats and +6 additional INT, which is a grand total of +12 INT. You already gave it +7 to all attributes which is an increase from that base.

    Null Talisman +3 INT, +3 All stats
    Null Talisman +3 INT, +3 All stats

    Your item gives +15 to INT, and +7 to All attributes. The INT gain should not be an increase of the total because you already did that.

    So your total intelligence goes from +12 from the 2 nulls, to +22 from the other. 10 INT out of nowhere.

    I did read it carefully, thats why I caught it and no one else did.

  11. #11
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    Ah, I see where I messed up, thanks.

    Edit: Changed to +8 Int and +8 all. I think that's fair considering the final price of the item. Let me know what you think guys.
    //Excalibur...
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    If you reply to spam, it is the same as spamming. The only acceptable action is to use the report function, or you will be given an infraction as well.
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  12. #12
    I still like it, and I still think it needs to keep the regen. It's a great survivability item for an INT hero.

  13. #13
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    HP Regen added due to Helm.
    //Excalibur...
    The report function is your friend. If you fight with another member, regardless of who started it, you're both at fault.
    If you reply to spam, it is the same as spamming. The only acceptable action is to use the report function, or you will be given an infraction as well.
    S2 Forums Moderator/Staredit.net Global Moderator
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    Twinhead(Jakiro Port)/Magician's Hat(Item)

  14. #14
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    Always loved to doppewalk and get the image nuked down by a combo of some NA / Lion/ Lina.

  15. #15
    Like the idea but I would rather them port phantom lancer as a complete hero much more than this considering that was one of his most interesting skills. Always thought hon was lacking an image hero big time.

    If they refuse to put in any such thing then yes I support this item

  16. #16
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    I god damn hated being against PL but I gotta say it is a nicely created item and definitely could be useful yet not overpowered in many situations.

    One of the things I really like about this item is that it uses the combined stat items from the start of the game which are pretty much always just sold mid-late game cause theres no upgrade for them and they take up a precious slot!

    /thumbs up

    Edit: Voted "Yes but make these changes.." to agree with the updated changes that have already been made!

  17. #17
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    Again, just like the Thorstein's Reach, I don`t like the idea of a hero skill in an item . . .

  18. #18
    Quote Originally Posted by Dark_Noodles View Post
    Again, just like the Thorstein's Reach, I don`t like the idea of a hero skill in an item . . .
    As long as it isn't better than the actualy hero skill I have no problem with it. However, the PL isn't in HoN so it technically doesn't even fit under that category.

  19. #19
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    I would almost get rid of the helm and maybe put something mana related in there.
    Spell caster's don't deserve heath regen and armor ;o
    I like the idea though.

  20. #20
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    I think the item idea is really good, and I actually agree with items that have hero skills in them. I mean what is a port stone really but mage banes blink. The item is fairly costly at the end of it all and therefore if you want to invest the gold in getting a new 'SKILL' for your hero, why not.

    Thumbs up from me!

    Although I do think the recipie could cost a little more, this item will end up costing the other team gold if they want to buy dust to kill you so it should reflect that impact on the opposing side in the cost of the item...
    Last edited by baiNey; 07-29-2009 at 06:18 PM.
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