Was hoping MK/Sil would be addressed. Less attack range on silhouette, and lower damage/mana cost on MKs abilities.
Don't know why they constantly readjust heroes that are more or less fine, instead of just lowering down absurd heroes that remain broken competitively (sil) or in pubs (mk) for many months.
It was never implemented with a mana overflow buffer (getting more mana than your max).
Originally Posted by Skyve
He couldn't combo all skills in a 3/1/1/1 build. Sort of like how Swiftblade couldn't before without minor totems.
Originally Posted by zstarkey42
Swiftblade still cant unless you get totems or level stats. Awesome chalice change btw!
Originally Posted by Lucozade