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How come Geo's doesn't remove the bloodhunter ult debuff, is this intended?
Bloodhunter's Ultimate is not a debuff. It has no effecttype.
Geometer's Bane only dispels things that have effecttype="StatusDebuff" or effecttype="StatusBuff"Code:name="State_Hunter_Ability4" icon="icon.tga" passiveeffect="effects/gush.effect"
So yes, it is intended.Code:<onimpact> <dispel type="StatusBuff" /> <dispel type="StatusDebuff" /> <disjoint target="this_owner_entity" /> <orderdisjoint target="this_owner_entity" /> <applystate name="State_GeometersBane_Self" duration="100"/> <spawnillusion target="this_owner_entity" count="2" spawncircular="true" spawncircularradius="100" spawncircularrotate="false" lifetime="20000" receivedamagemultiplier="3.5" inflictdamagemultiplier="0.33" spawneffect="multiple_images.effect" deatheffect="multiple_images_death.effect" /> <clearteamtarget /> </onimpact>
The sign of lost Carcosa appeared in the air, paralyzing us with dread older than the very idea of time.
As we looked on in horror, the unholy sign dissolved into a lone figure, shrouded in yellow.
Hubaris... How are you so amazing?
Community Contributions Fan
What do you think about Luna Moth Monarch? or maybe you would prefer to have Possessed Legionnaire?
Or do you want to add Magic Armour to the Detailed Hero List?
Click the name of the suggestion you want and go vote!
Entwife
Erm, nothing in your code shows this :P
Here you go, the effect is "" aka no effect and the effect type is superior magic, aka that is the damage type.Code:casteffect="" casteffecttype="SuperiorMagic"
casteffect = type of skill
casteffecttype = type of damage dealt by skill
Technically, there is an effecttype but no type of effect.
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Look for my highlighted text (important information) and grey text (interesting but not required information).
@SmufinBird What I showed was the State Header. Inside there was no effecttype="" so I didn't put it in. I refuse to misquote even with the use of (sic) and such :P
He wasn't talking about the target type or else I would have used the ability file. He was wondering why the state wasn't being dispelled.
For the full Hunter/Ability_04/state.entity file:
See the header actually has nothing in it, no effect type, nothing. So I assume it defaults to effecttype=(null) or "".Code:<?xml version="1.0" encoding="UTF-8"?> <state name="State_Hunter_Ability4" icon="icon.tga" passiveeffect="effects/gush.effect" > <onframe> <damage amount="0.25,0.5,0.75" b="movement" op="mult" effecttype="SuperiorMagic DOT" /> </onframe> <modifier key="Alt" modpriority="1" passiveeffect="/heroes/hunter/alt/ability_04/effects/gush.effect" > <onframe> <damage amount="0.25,0.5,0.75" b="movement" op="mult" effecttype="SuperiorMagic DOT" /> </onframe> </modifier> </state>
I should have used an example with another effect type but it was 4AM and I just logged off work.
@ChillyWater, I do this stuff for a living. I'm used to scripting XML and other fun UML related jargon.
Last edited by Hubaris; 08-10-2012 at 12:16 PM.
The sign of lost Carcosa appeared in the air, paralyzing us with dread older than the very idea of time.
As we looked on in horror, the unholy sign dissolved into a lone figure, shrouded in yellow.
You were indeed looking in the state.entity, however it is more common in HoN for the state.entity to be applied by another file (in my experience, a projectile skill such as this always has the casteffect in the ability.entity and not the state.entity)
I don't believe there's a skill in HoN that doesn't state the casteffect if it applies a casteffect (I don't know of a skill that has a null effect without stating casteffect="")
http://hondiff.appspot.com/highlight...ity.entity?xml
No misquoting here, sir!Code:name="Ability_Hunter4" icon="icon.tga" anim="ability_4" casttime="1000" castactiontime="500" statuseffecttooltip="State_Hunter_Ability4" casteffect=""
Oh for sure. The application is one thing, but the state's type itself is another in most cases. Also, I had no clue until today that Blood Hunter ultimate was a projectile. The more you know it seems!![]()
Last edited by Hubaris; 08-10-2012 at 01:10 PM.
The sign of lost Carcosa appeared in the air, paralyzing us with dread older than the very idea of time.
As we looked on in horror, the unholy sign dissolved into a lone figure, shrouded in yellow.