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Thread: Supports are too dull to play and I miss EM

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  1. #21
    Quote Originally Posted by AzurEh2o View Post
    Generally people who find support dull and carry fun are terrible. By which I mean literally awful at both of these roles, now why can I say this?

    Firstly, support is generally called boring for two reasons. The first being the dying and no farm part, 90% of the time (random number yey) it's your fault for dying support takes the idea of positioning to an extreme where if you **** up you die. The no farm part I always found to be kind of weird but I will get in to why in a moment. Playing a support with ganking and/or pusing capabilities are always useful to your team while there are quite a lot of situations where a carry is not contributing to the team in any meaningful way. So the sense of teamwork just isn't there.

    Now to perhaps the most controversial point, if you find carrying found you are probably garbage at it. It's a role within which your ideal situation literally involves farming creeps for 30-45 minutes and only really stopping to grabbing a kill on a player every once in a while and I do say grabbing a kill because lets face it as a carry the odds of you pulling most of the weight in the early game ganks are fairly low relative to a hero designed for ganking from the ground up. Again is it fun to intentionally be a weaker hero for the first 30 minutes within which all you should be doing is mindlessly last-hitting and farming the jungle. I guess it's the whole CoD thing again where "oh look at my mad KD" is all that people care about which is truly a shame in a team-game
    This. But you forget with support, positioning is relative. There are SO many KD-fappers who will try to hide behind you, or not even put up whatever little contribution they can, often because they're just plain not paying attention

    Traumatic memory here of laning with a Pestilence and getting chased DIRECTLY past him for the bloodlust while he sits full and does nothing. Sure, I shouldn't have been that low, but that's no excuse not to drop an easy stun which is baited for you like that

  2. #22
    Best approach is not even attempt to make kills happen, if you spot your lanemate is a turd just focus on surviving the lane first and helping him farm second. that's it.
    "Proclamation was made, in the King's Name, for all Persons to keep Silence" - House of Lords Journal, Volume 20, 24 June 1717

  3. #23
    Quote Originally Posted by badservers View Post
    I've realized It's just too tiring and boring to play support imo. I know they have an important role and whatnot but the fact that they're usually 2 shotted in teamfights makes it seem so irrelevant what one actually does other than warding and feeding.
    Back in EM, at least everyone had at least something to start off with, something to build with, a sign o f hope.
    In NM is just all carry/ganker uber neverending snowball farm while as a support it's completely out of ones hands.
    It feels like as support you might aswell go afk and wait so that you at least don't feed, that's how fun it is.

    I don't know im just tired, don't mind me.

    imo rhapsody is one of the funnest supports

    uber stun, heal, spell vamp + invuln team ulti

    last game i played with her i was maybe 10-4-35 with 20+ wards

  4. #24
    Quote Originally Posted by cyne View Post
    In Solo Q, support is brutal.
    I don't blame people for picking carries.
    Support = Literally the worst role.
    Chances are you'll be the only one playing support, aka all the wards / counters are on you.
    You'll be forced to lane with a carry who you don't know and can't farm efficiently and goes from free farming to 0-3 because he gets caught too much.

    Support with friends is a blast though. You need to be able to coordinate as one, simple as that.
    I cant agree with any of that, unless your some times are gonna be the only support (but i prefer that, i kinda hate to have another support). Hardsupporting alone gives is sure kinda hard and i normally just running around 260 xpm and 160 gpm (my 3 top supports), but yet i got a win% in total on 33-21 and im now on 1691 only soloQ, so if you are just an okay support (i dont see myself as good), you will be just fine in most setups (if you dont start arguing with the idiots).

    And if your doing your job okay and what you should do, but a little low or mana or so, i normally never hear a no if i ask for a counterward or to help me stack the woods or whatever. Just ask nice.
    Last edited by sryimhigh; 08-09-2012 at 07:43 PM.

  5. #25
    Quote Originally Posted by AzurEh2o View Post
    I guess it's the whole CoD thing again where "oh look at my mad KD" is all that people care about which is truly a shame in a team-game
    I enjoy carries specifiaclly for the fact that it's fun to lasthit creeps and see the gold coins appear. Yes, I know I am a broken person since I enjoy last-hitting creeps more than I do killing heroes. Still, I don't get to play carry often as I'm supporting most games with shabby KD and being brown/oj a lot .

  6. #26
    Quote Originally Posted by Nathrilka View Post
    There are some bad things about playing Support. First, the System dont reward you. You get less silvercoins etc..

    If you Single TMM like i do, there will be games where your Carry will have free farm. After 15 min you look at his Gold and Items and you see all he have are Boots. Thats realy frustrating. Sometimes hey got the lasthits and use their Equip to Dive the Enemy well just to get one kill.(K/D is still important for many, or shoud i say stupid People)

    I like to play Support, but i think its just lazy gamedesign that typical support Heroes dont have lategamepotential and dont scale with Items. There are only a few Heroes who are stronger then carry Heroes in the beginning. But thats the philosophy of Blizzard and all Dota clones...supports have to be weak and earn less rewards.
    Earn less rewards? You get assists and can easily get ward coins (every few games) if you are a good support player. Only bad players are bad supports.

  7. #27
    Play Aluna or Plague Rider supports, I always seem to have quite a lot of gold with them. It always feels like you have a lot to offer regardless of your gpm/xpm to tip fights in your favor. IMO the problem with supporting is watching 3 enemy gank your carry in vision of your wards while he stands there still failing to last hit creeps with his 1-5 record while he yells at you for not supporting. I think people hate supporting because most carries don't know how to carry; which really means they don't know how to support either, why they are trying to carry.
    For example, last game our solo mid Fayde sucked so bad he had more deaths than rest of team combined, lowest gpm/xpm and spouted gibberish all match long, and couldn't even stun immobilized targets (not once, but all game long). He had worst stats in all categories than both supports. Both supports btw who went for actual support items and wards still ended up with ~300 gpm and positive records.
    Its really not about the role, it's all about skill.

  8. #28
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    It's all about your play style. I play mid/carry most of the time and prefer it to support, however my friend loves being the one who runs around the map placing wards and stacking camps to make their team OP. All a matter of opinion, if you find support boring I suggest playing a carry or ganker, or find a support hero that has more of a presence. Landing a big Plague ulti is one of the best feelings in the world.

  9. #29
    For all the derps who get confused: EM is not CM it's actually quote different.

    EM had double the passive gold (gold that generates by you just standing there) which meant that a support stacking creeps or going to ward would still get their passive gold for wards and boots.

    EM still had gold loss on death (IIRC less than NM though) so if you fed like a ***** you'd lose hard AND YOU COULD SUPRESS THE CARRY <-- this is the big thing here. In CM if you have a massively derp early game you can still comeback late game. EM was much harder to beat snowballing heroes.

    EM Towers did less damage and had less armour than CM but their armour wasn't affected by the number of heroes alive on the enemy team.

    EM you could still miss uphill.

    EM tower kills functioned like NM tower kills in terms of distributing gold to the team.

    In EM denies still meant something other than just denying gold
    Despite what they would have you believe, HoN forum-goers are indeed just a vocal minority, <1700 mmr and more susceptible to confirmation bias than most normal human beings...

    SS=SoulStealer.
    MIA=Missing in Action.
    HoN is not DotA; and one extra key-press won't kill you

  10. #30
    Whatever floats your boat man. I personally hate that farming for 30 minutes before doing anything useful so I'll stick to support/ganker =D

  11. #31
    I still wish there was an EM mode...

  12. #32
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    If anyone is picking support in CM they are just bad.
    B.S. Global & Environmental Change

  13. #33
    Quote Originally Posted by F34Re View Post
    If anyone is picking support in CM they are just bad.
    Why? They are good at getting the early-to-midgame kills that you can thrive on in CM

    (that said, I prefer tanky to semi-tanky heroes in CM, Wraith was a great time, especially with a BH on the team!)

  14. #34
    It's difficult to say which role is hardest, support or carry.

    As support you have to really pay attention pretty much the whole game, you can't be tired and stand out of place and the same time you can't let your teammate down by slacking at tower or not warding in time.
    Also one constantly have to avoid feeding as the weaker player.

    As a carry of course you have to be focused but more in a simple way, just lasthits and some denies and when the opportunity presents itself, take the kill.
    Being the carry one needs good judgement but don't really have to pay attention as much as the support. I happen to be the better carry player.

    About K D ofc it can be nice to have a good KD but that's not my point in this thread, I'm just saying it's very dull to play support usually, especially if you're not focused on what you're doing, maybe a bit tired or not interested , then you will pay a steep price as a support.

    Why I'm talking about EM in this thread is because it was easier for everybody to contribute to the team with steady income flow and a more relaxed gameplay.

    I never really liked normal mode that much, thought about quitting when they removed EM, but kind of got used to NM even though I don't fully like it.
    And NO, CM is NOT even close to EM, it's even further away from EM than NM (more hardcore than ever).



  15. #35
    Quote Originally Posted by badservers View Post
    I've realized It's just too tiring and boring to play support imo. I know they have an important role and whatnot but the fact that they're usually 2 shotted in teamfights makes it seem so irrelevant what one actually does other than warding and feeding.
    Back in EM, at least everyone had at least something to start off with, something to build with, a sign o f hope.
    In NM is just all carry/ganker uber neverending snowball farm while as a support it's completely out of ones hands.
    It feels like as support you might aswell go afk and wait so that you at least don't feed, that's how fun it is.

    I don't know im just tired, don't mind me.
    Alright

    First This post may be essay like, so I apologize in advanced.

    That being said, support is one of the most frustrating and rewarding roles (imo, mabye bias) in HoN. If I were to give an example of it I would say support in HoN is like being a Healer in WoW (omg !%^$ WoW right? lol). In WoW one of the most complaints you will hear against a healer is "Zomg heals?" to which the healer will respond "zomg get the #%@ out of the fire / poision / dmg @#% idiot". I'm sure many of you who still play WoW can confirm this, good times. Getting back to HoN however if you use the previous example and replace "heals" with "feeding" you may get a similar arguement. Now I could explain why but i'll use a short example (imo & omg examples!) in that if your team is doing well, your support (should be) doing well because the supports job is to help the team, thus by helping the team, they help the support.

    With this in mind A supports role isn't as overt as say a carries, to which most people (mabye a few) consider it a "boring" role. This is because a supports roll is usually making sure the team has map awarness (wards), decent farming / lane pushing (assist carries / towers) and ensuring a low kill count for other teammates out. A gank goes bad, get the carry out and the support dies. I say that because a support player can afford to take a death hit more so then a carry because the items they usually use (boots, magic stick, wards, bracers, etc) build up from low costs (100gp / 2 creeps) against a carries high farm costs (approx 500gp / 1 creep wave +, or jungle / stacking)

    It is because of this that I would say you may find support boring. They are (imo) the unsung heroes of Heroes of Newearth. If played properly they can change a course of a game out come. I have a personal example of when I was playing a 5v5 game and kept getting ganked by a scout player. Every fight / farm / w.e the scout was there ganking and killing me. My team did not call me a feeder (though it usually happens) however I blatantly said to the scout player that "he was now my problem" after which time I proceeded to flood the map with blue wards. Sufficient to say the scout players invisable advantage disappated and we won the game.

    This is only one example (yes I know lol scout) but in the end support may seem dull but it is a differnt play style. Personally when I play another support player with high wpm (not often) it feels more like a game of chess with wards. In closing I would say though you may dislike support I would say keep trying it from time to time as it helps you understand how a fellow support player may move / play.

    TL;DR - Buy a ward once in awhile and put it on the courier, a good support will know what to do.

    -Cheers

  16. #36

  17. #37
    As someone who learned HoN through hard supports and am now mostly a mid/ carry player, I can tell you that you probably don't understand the concept of support if you die a lot every game / care that you die a few times late game. You serve an extremely important role and I have a lot of fun playing support, it's just that most people are not worth supporting. Supports, against common belief, DO NOT DIE A LOT. It is rare for me to go past 4 deaths on a support unless the game extends past 25 minutes or unless my team is getting steamrolled. Most games end up being 0-3-10+ ish. Those 3 deaths are almost always a) body blocking to save someone else b) a random lane death that has nothing to do with my role or c) getting ganked while warding /counterwarding at an unfortunate time. You shouldn't get ganked much because YOU control the ward placements /counterwarding. You CONTROL your team's vision of the map so if you're good at it, everyone should see the ganker coming. Also when not warding, you're mostly setting up a kill from fog or stacking so you're not even visible half the time.

    You shouldn't be dying a lot mid game because a) most supports are ranged with 550+ range so you should have pretty good positioning to throw out spells without dying, b) you have wards to set up good positioning c) unless you got steamrolled, you should have a vestments / minor totems between wards which buys enough time to use your spells to get out and come back later to throw out more spells.

    You do die a lot late game because that is the only time you should be getting instagibbed CONSISTENTLY (the few heroes that instakill supports early/mid game have long cd and low mana pools and should not be wasting that chance to kill you instantly). That's why you have things like tablet/ storm and void talisman to save yourself if you get bumrushed. Obvoiusly save it for saving teammates otherwise.

  18. #38
    Support is wack, I am finding many players 1750+ that aren't capitalizing on good gank setups by supports and aren't carry tps (carry gets kill, support gets assist gold, why not?). It's not rewarding when you feel like you coulda played their hero better than they could. Worse feeling when those players keep asking for wards (which I do provide) yet they don't notice how much of a negative impact they already had on our team's success by playing like total crap the first 30 mins of the game.
    Last edited by KingIsRey; 08-10-2012 at 12:14 PM.

  19. #39
    Quote Originally Posted by Iceman_mat View Post
    If I were to give an example of it I would say support in HoN is like being a Healer in WoW (omg !%^$ WoW right? lol). In WoW one of the most complaints you will hear against a healer is "Zomg heals?" to which the healer will respond "zomg get the #%@ out of the fire / poision / dmg @#% idiot". I'm sure many of you who still play WoW can confirm this, good times.
    At least in WoW the healers can kinda sorta spam for a long time and go into each engagement with plenty of mana....that might be where some of the HoN bad habits come from, you've all seen SOMEBODY act just a little too suicidal because "There's a healer here! It's okay, if I die it's his fault!"
    Too many Devourer alts and no girl yet?! Help me fix this horrible injustice!! (Moved to archive, I am so sad!)
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  20. #40
    If playing supports is boring you, you're playing them wrong

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