I agree on the ult, but you guys are so wrong on compel/vector targeting.
I'd rather split onto 2 skills than using the double click feature. It's going to be like it is with Glacius, ure disabled then you will click the spell multiple times so you can use it as fast as you can once you can, but then you freeze urself and ask yourself who had this brilliant idea.
The effectiveness of the ult in the case you stated above is outstanding, indeed. But well, this thread is a bit more focus towards Rally's Compel and thought on that skill.
At this point, I am a bit surrpise how much people share my opinion about Compel and I'm starting to think that a new suggestion thread for this might be needed.
Everyone that agrees with you are people that don't have any sort of decent practice with Rally. It's an EA hero and you already want to rework compel. Vector targeting takes some skill to use, and people above 130apm seem to have no issue taking control of it. The point of vector targeting is so that you can target an ally or your self and any 360 degree direction. This is not possible without vector targeting. It is here, and it is here to stay with Rally. The people that want to add the ability to double Q to push them selves in the direction they are facing, is understandable, and I could see that being realistic. But getting rid of VT is silly.
I look forward to more VT based skills in the future. It's fun, brings a bit of skill and new dynamics to fights.
The only thing I would like to see changed on Rally is the ult in some way. I feel the AOE is set up a little to strange. I have had a least couple times someone that looks right in front of me, somehow not get hit. I feel the damage area needs to be more of a square and not a ice cream cone.
Oh by no means I said that Entity Vector should be removed from Rally. I just mention that he should have Double Q (already a suggestion thread for that) and, maybe, he can be further improved by having a sub ability for his Q that would work much quicker on him (which would be of great help in tensed situation). Again, by no means this thread is about "Rally dont need entity vector" because obviously the beauty of Compel is that you can use that on your ally. I have had perfect initiation with Compel quite some time and have save team mates much more with Compel so yeah, Entity Vector on Compel is simply outstanding.
I cry every time I miss Seismic Slam because my Ghost Marcher's phase ends and pushes me a fraction of an inch to the side.
The problem for me here is that that's simply not true.The point of vector targeting is so that you can target an ally or your self and any 360 degree direction. This is not possible without vector targeting.
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well i can't agree with you, my apm is an average of 180~ and i still make a lot of missclicks, especially in a quick fights while chasing or sth like this
i agree with you that it is unique and needs some skills, but still... without he'd be much easier (and better) to play imo - most of the time i use it on my mates is for fun or troll, but rarely i can save someone with this
i like his ult, it is a good combo with his compel (stun), so im not for it to change it
.. just because something is difficult doesn't
Mean it needs to be change
S2 has dumbed Down the game enough
I hope they stand firm and decide to NOT
Change the skill
If it's too difficult for you then learn and practice
or dont use the hero
Dumbing down simple mechanics has to stop
Ofc we don't want other Emerald Warden-like heroes, but we also don't want a complete monster only korean tryhards will be playing.
But tbh, i don't really mind... it's just that rally has: 1 hard to use skill, 1 ult that is not that easy to hit and can be interrupted easily, 1 useless slow.... (and then a passive) he needs a little buff imo, even if it's just the one for the skill...
Last edited by blackAngel; 08-10-2012 at 02:06 AM.
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