Pubbers do not possess the awareness required to play a setup with multiple carrys in the current meta game, and again it's a general guideline, not a rule.
Last edited by Senatic; 05-09-2010 at 06:58 PM.
HOLY ****!!!!!!! I JUST SAW THAT ARMOR MECHANICS VID AND IT MAKES PERFECT SENSE. HOLY ****!!@121!111 I've been playing this game + dota for so long now. I had no idea of this. My brain has exploded from the insane logic. I get it now. The % protected is misleading since it blocks that with every hit.
Ripred019 " 1 month ago
It's not an error because of how percentages work.
Percent is not a static increase in a number, rather it is an increase in so many parts per 100 (cent means hundred)."
Love the graph. Should do some math on if getting HP items is more cost effective then getting armor in certain situations.
Nice guide but isnt this outdated? For instance where it says you can aggro creeps if you click on an enemy hero from another lane is not true, atleast from what I tested.
major feedback for you here.
this comes from a strategy article about Decision making. You should probably reference the OODA article in this guide as there is a lot more information amateurs can use once you get terminology down to improve your skills. Also, there are some terms here that you may want to include. Several overlap or are intertwined, but some mention of these may be helpful. you can choose how in depth you want to take it. I might also be willing to help in this matter, as the OT is dying and is not as entertaining.
Also, in my list i have a lot of terms that may help you add to your guide. Some ideas overlap and whatnot, but most (if not all) should be included in a guide like this.
true in dota yes, for whatever reason s2 hasn't mirrored this yetD. One particular example I want to share with you is the bottling a rune while being chased. People often start fumbling with their buttons and skills while doing this, they lose speed and get caught and in worse case scenario they didn't even bottle the rune. Shift queue the bottling and a way point, that way you will instantaneously bottle the rune and keep moving. No errors, and no loss in movement speed.
shift moving after picking up a rune usually less efficient than just picking it up and moving after (which is dumb)
great guide, really helpful for casual gamers who still want to dominate the competition. emphasized some things i knew, taught me some new and important things to consider. some of the pro things i take for granted and some of the noobie things i overlook ^_^. thanks!
please spell check the entire document to remove the trough's and replace with through's...
I appreciate your guide. Thanks a lot
I'm learning the game right now and this guide really helped. Thank you!
This "Guide" was written a long while ago, and I am no longer playing HoN regularly. For the convenience of new readers I will go back and go over this Guide and fix any information that is wrong due to the game evolving because I feel it might still help some people, if you do find any more inconsistencies besides from those that have been mentioned in the posts feel free to pm me and I'll get them fixed, that way we can keep the thread for discussing the contents of the guide.
To everyone who enjoyed the guide so far, I'm glad I could help you out in some small way. I spent many an hour on this massive compilation covering many topics so I'm very happy it has been appreciated.
Great Guide, it really helps me, i will pass it to my brother ty!
VERY nice guide.
Check out my Dream hero please makes a big impact for me! =)
link to the actual hero is in forum