Alright so I've been thinking about this for a while and I feel it could be a pretty huge change for the game, adding much more dynamic to it.
Making neutral creeps destroy any ward placed within their spawn area.
I believe that one of the most exciting parts of the game is that level 1 encounter that goes on when trying to ward the opposing teams neutral creep spawn to prevent them from stacking and pulling and giving their carry an easier time to farm.
The thing is that even if the ward is placed after the neutral creeps spawn, it still pretty much accomplishes its purpose. So what I'm suggesting here is to give the neutral creeps the ability to automatically destroy any ward placed within their respawn aoe, and yes this also means they should be able to unitwalk (go through trees or whatever).
In other words this would mean that the anti pull-n-stack ward HAS to be placed before the 0:30 mark so that it is not automatically destroyed, this means that it would be much more worth defending, therefore the opposing team will need a bigger force to manage to ward it. So yeah, MORE ACTION GUARANTEED ;D.
Please tell me what you think!
Would destroy 80% of public games, where the supporter on long lane doesn't want to buy a ward for creep blocking directly.
Creep blocking is on many lanes also the only counter to win or not lose the lane. I personally see more raging then more action.
Or what were your thoughts?
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No, it means whoever has the easy lane can be lazy after the 30 second mark.