Hello everyone , I've got a lot of requests to do a thread containing every camp spawn box " since i couldn't find any good thread" so i made one and hope it will be useful.
The red line is the edge of the spawn box and the spawn box is a 500 radius circle , so it's same as Andromeda's stun. At every 0:59 there must be nothing in these circles (wards,units,corpses,etc..) so the next camp can spawn .
=> Legion Camps :
=> Hellbourne Camps :
THE END .
Last edited by Bull3t915; 08-02-2012 at 08:33 AM.
wish there was an indicator for this thanks for the tips. I will try these as soon as I pick a jungler
At the second picture from the hellbourne side, you can clearly see that the AoE circle goes over that ledge (on the left) that is very popular for warding the top rune, and I'm sure that wards there don't block that spawn.
Just saying that maybe the box isn't a perfect circle. The front part where you painted red may be correct though.
I would love S2 to give us the actual boxes
They are circles.
If you want a detailed representation of each spawn point's center, go to the map file and open it up with S2's map editor.
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Look for my highlighted text (important information) and grey text (interesting but not required information).
In Dota, they could not be anything but rectangles.
Warcraft 3's world editor worked with the so called Regions: Area's that are used to check for a condition or trigger an action. These Regions where squares.
I dont think Blizzard wanted to make those regions be able to be a circle because that circle's are harder to Render / use then rectangles.
So that means, technically, if they had warded your camp, there is no place where you can counterward that covers the entire 500 radius circle (because rev ward radius is 800, less than the circle's diameter of 1000) unless in a position where it blocks the camp itself...The red line is the edge of the spawn box and the spawn box is a 500 radius circle
Need two rev wards at opposite ends of the center to actually cover the entire circle.
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