The Concept: When an aoe skill that does not destroy trees affects an area with a tree on it, it will shake while that tree is affected. The tree will shake more violently if the skill is an ultimate.
Why?: The engine now supports tree swaying as of the last patch, and it would be a good addition for HoN, especially since they are now making the environment a lot prettier.
Example: I think the best example would be on a hero like Zephyr. Gust (Q) would move the trees when the AOE affector moves on them.
Balance Retained: Of course to make it just an aesthetic change, players that are in the fog cannot see trees shaking. This would reveal players too easily and would have a negative effect in the game.
Last edited by IsmaelVera; 08-27-2012 at 11:43 AM.
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