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Thread: Sand Wraith is not trash

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  1. #61
    Lol I used to go Battlefury Spectre a lot. It isn't that good. SW seems to lack attack speed. I hate Steamboots on SW soooo much too. I love Phase on him though.

  2. #62
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    Sw is a bad pick in general imo
    1. cant farm
    2. squishy agi melee
    3. low attack damage and speed
    4. High mana cost skills
    5. No blink/jump/...
    6. No stun/ministun/silence

    Its always better to pick magebane/tdl/...

  3. #63
    Quote Originally Posted by Skylinx View Post
    Sw is a bad pick in general imo
    1. cant farm
    2. squishy agi melee
    3. low attack damage and speed
    4. High mana cost skills
    5. No blink/jump/...
    6. No stun/ministun/silence

    Its always better to pick magebane/tdl/...
    Cant believe you just said that
    1. Sw can farm all game due to his ability to jump across the map for a team fight/gank
    also smart carries don't need a runed axe to land every last hit
    2.Mb and Chronos are pretty squishy heroes early game, and end up being pretty tanky at late (just like sw)
    3.Sw does have low dmg, but only against creeps, if you desertcurse someone then autoattack with deserted, rarely any hero can match the dps
    4.Sw actully has really low costing spells, 120 is low compared to the other heroes in the game, also just a single deserts curse will kill a hero if you can cancel your attack animations
    (in comparsison to other heroes, Hammer and SB need stats in order to cast their spells twice or to combo up)
    5.his deserts curse allows him to move though trees and up cliffs, as well as give him ms and a slow, as well as allowing to turn around if he runs into another hero.
    6.Ofc he doesn't have a stun or ministun, or a silence. do you know how broken that would be. Anyways look at pred, he dosent have a stun or silence and he does pretty well himself

    and for your last comment, i'd like you to answer this http://www.heroesofnewerth.com/hero_use.php?sort=winpct
    Why is Sw in the top 10 with a win % of 53.8
    and TDL and MB are below 60th with both a higher losing % then winning %
    Last edited by t2knee; 08-02-2012 at 08:02 PM.

  4. #64
    18/6 with Sand Wraith, and I got the most assists. He needs time to build up his power, but then hes unstopable. Not even a mk can stop him.
    Clan Blame The Team!

  5. #65
    Sand wraith is hardly trash. However it's hard to argue against the mega carry potential of MB/TDL right now.

    His advantage is that he can literally farm 24/7 and arrive at the fight only at the last moment he is needed. I am one of those people who prefer his tanky style of carrying over magebane (but I like TDL's combat mechanics more).

    His disadvantages under MB/TDL that make him not so popular right now:

    1. MB/TDL receive a free +25 AGI over him by level 25 due to much better stat gains.
    2. MB/TDL are both a lot more scary in lane (IMHO). This is arguable for MB but definitely true for TDL (slow, silence)
    3. MB/TDL farm much faster due to blink/attack/damage steroids which work against creeps. All SW gets is -16% damage reflection.
    4. MB/TDL have burst capability. MB ulti on a pyro that just used his spells is massive. TDL has amazing burst with all spells up.

    Again, I'm not saying SW is a bad hero. I prefer playing her (although the winrate of MB players is high!) because of his ult, how tanky he is. But he does have weaknesses and is a different type of carry. More like Zephyr than MB.

  6. #66
    In the 1500 mmr area people say "dont pick sw". "we lose if you pick sw", "sw sucks", etc... Then they can say thank you for carrying hard and defeat the opposing team.
    Clan Blame The Team!

  7. #67
    Quote Originally Posted by Fred_HUN View Post
    In the 1500 mmr area people say "dont pick sw". "we lose if you pick sw", "sw sucks", etc... Then they can say thank you for carrying hard and defeat the opposing team.
    Honestly I hope carries that help the team earlier are coming back soon. SEA teams are bringing a more midgame/pushing playstyle back to HoN so that the style of play right now is hard to do (teams play 4v5 while their MB/TDL farms)

  8. #68
    I got an Immortal as Sand Wraith earlier in Midwars.

    My items? Geo's, Frostwolf, Steamboots, Magic Vestments, Wingbow.

    I was working on Mock for last but they CC'd.

  9. #69
    Its a build that got me 7 Immortals in NM.
    7 out of 11

  10. #70
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    Op. You can not outfarm a magebane with your oh soo good sandwraith. Get over yourself. Sw is never a better carry pickup vs tdl/mb/...

  11. #71
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    Quote Originally Posted by Skylinx View Post
    Op. You can not outfarm a magebane with your oh soo good sandwraith. Get over yourself. Sw is never a better carry pickup vs tdl/mb/...
    ?

  12. #72
    Quote Originally Posted by Heiseldirten View Post
    Loda made nullfire sw popular in dota some years ago, but the reason its not that good in hon is that nothing applies to illusions anymore.
    Helm is strong because sw doesent have a quick escape mechanism like most other carries and it synergizes with his passive.

    Mock is the strongest item on sw, it propagates to illusion instantly stopping all pk's, and it makes sw farm like a boss, something the hero needs help with. Theres no way you are going to outcarry another carry without a mock.

    The mock build is the strongest, but if you dont have to outcarry anyone and the situation calls for some early game action go ahead and get a nullfire but then there are alot of other heroes that would be ten times worth picking over sw.

    Finally someone with some common sense. I thought this thread was doomed

  13. #73
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    Quote Originally Posted by Clytemnestra View Post
    ?
    Huh? Lifesteal/shrunkenhead/... Makes this 2k item useless. Btw it is only usable for a couple of seconds and when stunned you cant activate it and the dmg return isnt that huge

    ur point ?

  14. #74
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    Quote Originally Posted by Skylinx View Post
    Huh? Lifesteal/shrunkenhead/... Makes this 2k item useless. Btw it is only usable for a couple of seconds and when stunned you cant activate it and the dmg return isnt that huge

    ur point ?
    80% returned TRUE damage+the damage returned from dissipate.very few carries have stuns and your ult should make you hard to be stunned.it's hard to say if sw can outcarry tdl/mb without knowing the other players from the team and their items or who they focus on.

  15. #75
    There's a lot of tangential theory crafting here. Talking about ideal gear setups is pretty irrelevant in a real game as it's often situational. The only thing I really agree with is that geo's is not a cost effective item on him, not any other melee carry.

    SW's laning phase is pretty equivalent to MB and TDL as all three have the potential to get aggressive depending on the support hero and skill of that player. Arguably, SW's performance in this situation can be maintained by a lower skilled player as you can't juke his Q.

    Early game, his ultimate is also quite useful for laning phase ganks.

    Late game, TDL and MB carry harder. In higher level player, you don't see SW because he's too all in when he ganks. After he blows Q and R, he's a sitting duck.

  16. #76
    Main issue I have with SW is that, as support player, I ****ing hate laning with it as partner.

    The lane pressence of that hero is the worst of all the game, he just does nothing.

  17. #77
    Quote Originally Posted by DerRape View Post
    Main issue I have with SW is that, as support player, I ****ing hate laning with it as partner.

    The lane pressence of that hero is the worst of all the game, he just does nothing.
    This is true. This is actually the most objective post in this entire thread.

  18. #78
    Quote Originally Posted by DerRape View Post
    Main issue I have with SW is that, as support player, I ****ing hate laning with it as partner.

    The lane pressence of that hero is the worst of all the game, he just does nothing.
    Not true at all. Actually his lane presence is about equally as good as the other hard carries.

    MB does alot of damage and has a mana burn, high ms, but no stun or snare

    TDL has a slow but is quite level and mana dependent

    Chronos has a mediocre slow, but very high base damage and a solid stun if you time your ganks right

    And SW has a mediocre slow but does alot of damage with deserted proccing most of the time.

    All of them have escape mechs, maybe sw's isnt as good but he has other benefits to compensate (the vision you get with deserts curse for example)

  19. #79
    Quote Originally Posted by Blizzard View Post
    How is Deserted damage Guaranteed, might I ask?

    And also, if you buy first item Geo, and you don't have any defensive item, AND you take full deserted and not the dmg reduction skill, you are going to die VERY quickly. (I did say Geo is a good pickup later on, but almost always you should get a defensive item like HotBL and early mock is far superior, in terms of damage and farm)
    Deserted damage is guaranteed if the target is under curse. I agree that rushing geo is foolish. You should always get some form of defense on SW, whether it be points in passive or hotbl.

    Mock is good on SW, but it's clearly noticeably weaker than it used to be, and the overall synergy with him is just not as good as it used to be. If you are having a rough early game you should consider alternate builds like nullfire and geo.
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  20. #80
    Since the nerf to Hotbl, I find Iron Shield is far more cost efficient and better for farming.

    The reason why I'm against Hotbl is the only advantage it gives over iron shield of it is
    1) 6 Regen
    2) 300 bonus Hp
    3) 10 more block, while charges are active (very effective against creeps, but sw shouldn't be needing to tank creeps while he's farming)

    Iron shield
    1) 20 dmg 100% block all the time (not as useful against creeps but scales just as well against heroes)
    2) 6 bonus agi is useful early game to help land last hits, or get just enough extra dmg to finish heroes
    3) extremely easy to obtain (around 600 gold vs 2k gold)

    if you have a Iron shield with treads and a vestment, Sw is a difficult hero to kill without more than 3 disables due to his ability to juke.
    (please dont make me do a post because you dont believe that they scale at the same rate, if you think about a sw getting focused (2-3 heroes) the shield will always block more)

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