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  1. #1

    About Mk and Predator skill

    Monkey King
    Vault deal physical stun and Wan jin Slam deal magic stun, so that's mean MK can cancel all channeling and counter Void - Shurken
    I feel it unbalance sometime, when another hero have only one type stun, orther dont have . Why he have two ??

    Predator
    Well
    His posion leap can target enemy who have immunity to magic and slow enemy, well normal
    Next, Posion leap cant target the enemy who using void, that's mean this skill is physical spell
    and next, when you jump into enemy and he using void at the same time, Enemy will get slow/magic damage ??? If take magic damage i can understand why take slow too ???
    Total: Predator slow is superior magic ???

  2. #2
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    Quote Originally Posted by w3wStarBoy View Post
    Monkey King
    Vault deal physical stun and Wan jin Slam deal magic stun, so that's mean MK can cancel all channeling and counter Void - Shurken
    I feel it unbalance sometime, when another hero have only one type stun, orther dont have . Why he have two ??

    Predator
    Well
    His posion leap can target enemy who have immunity to magic and slow enemy, well normal
    Next, Posion leap cant target the enemy who using void, that's mean this skill is physical spell
    and next, when you jump into enemy and he using void at the same time, Enemy will get slow/magic damage ??? If take magic damage i can understand why take slow too ???
    Total: Predator slow is superior magic ???
    MK's leap is physical.
    Predator's leap is magical.
    MK can target units with magic immunity with all of his spells except for his slam.
    Predator cannot target units with magic immunity with his leap. Void talisman negates physical damage, predator's leap is magic.
    Not only that, the enemy will take extra damage if they activate void and then you leap.

    No it is not superior magic.

  3. #3
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    Feel free to correct me, but I believe this is what happens.

    Venomous Leap has the following code
    Code:
    casteffecttype="Physical"
    So, if the target is physical immune BEFORE he uses this ability then you will get the message "Not a valid target".


    Only the damage is magical, and is negated by magic immunity only. The slow/debuff is always applied on impact.
    Code:
    <combatevent effecttype="AbilityBasedProjectile">
        <onimpact>
            <applystate name="State_Predator_Ability1" duration="2000,3000,4000,5000" />
            <damage effecttype="Magic" amount="75,125,175,225" />
        </onimpact>
    </combatevent>

    _____________________________

    Wan Jin Slam (E) is magic and works as a standard stun.

    Heavently Vault (W) is coded in a way which makes it terrible to read. So I can't help you there. He does not have a stun though.
    Last edited by Necrothic; 07-29-2012 at 05:37 PM.

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  4. #4
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    Oh, my bad. I thought pred's leap was fully magical.

  5. #5
    i remember i post thread in genaral discussion but it's move to here
    I just want to notice S2 make/fix Vault mk not deal a mini phyciscal stun and predator leap cant slow thought void. The leap can slow two anti spell type realy unfair

  6. #6
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    Quote Originally Posted by w3wStarBoy View Post
    i remember i post thread in genaral discussion but it's move to here
    I just want to notice S2 make/fix Vault mk not deal a mini phyciscal stun and predator leap cant slow thought void. The leap can slow two anti spell type realy unfair
    Again, Heavenly Vault does not have a physical mini-stun.

    Yes, he stops channeling but that's because the enemy is affected by <teleport>

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  7. #7
    well the skill dont have stun can stop any channeling, sound good

  8. #8
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    There are a lot of ways to stop channeling besides stunning.
    The following hero abilites don't have a stun, yet they can stop channeling abilities.

    Legionnaire's Taunt [Q]
    Andromada's Void Rip [R]
    Puppet Master's Puppet Show [W]

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    Please use the report post function to have me review a post that you believe is breaking the Forum Rules.
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  9. #9
    Quote Originally Posted by Necrothic View Post
    There are a lot of ways to stop channeling besides stunning.
    The following hero abilites don't have a stun, yet they can stop channeling abilities.

    Legionnaire's Taunt [Q]
    Andromada's Void Rip [R]
    Puppet Master's Puppet Show [W]
    Anything that can move a player can interrupt (out of max range for channel, though some have to have assistance from other skills first in the cases of the difference between the initial channel range and the maximum channel range being greater than the overall push/pull distance.)


    Graph.

    Quote Originally Posted by MacroHard View Post
    I guess this is why you're 1950 skill level and I'm still dumpster.

    Anyone need a graph?

    Sorry Macro, it's just too good.

  10. #10
    Well, so why flux W and ultimate cant stop channeling, and Riftwalker too ?
    Legionare/Puppet skill make the unit attack. Maliken make the unit move around
    This skill not stun, but it take control and make enemy cancel the action
    Last edited by w3wStarBoy; 08-01-2012 at 11:41 AM.

  11.   This is the last staff post in this thread.   #11
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    Quote Originally Posted by w3wStarBoy View Post
    Well, so why flux W and ultimate cant stop channeling, and draconic Q, master of arms Q(red) too??
    Legionare/Puppet skill make the unit attack. Maliken make the unit move around
    Sir, in the end i still say Monkey have fk mini physical stun
    Quote Originally Posted by Necrothic View Post
    Again, Heavenly Vault does not have a physical mini-stun.

    Yes, he stops channeling but that's because the enemy is affected by <teleport>
    He just explained why - MK's Vault has a teleport call. Teleport calls cancel channeling and that is just the mechanical behaviour of teleports.

    The other things are just pushes and won't cancel channeling unless there's a max channel range like what Smurfinbird said.

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