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Thread: [2.6.12] Nymphora

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  1. #41
    Quote Originally Posted by LordTroll View Post
    This actually seems like a decent idea to me. It forces Nymphora's team to actually WORK before she can set up perfect positioning ganks, like scouting or warding beforehand, and it does make sense, as teleporting along with any strong ganker at 6 to the right spot will almost always result in death for the carry without vision requirements and thus no restrictions, and like I said before, it just feels cheap and counterintuitive for HoN overall as you're completely exploiting map control.
    It's an interesting idea and it might work, but don't forget that you can easily use a flying courier for vision.

    Quote Originally Posted by GregerMoek View Post
    It is not always wise to teleport to unexplored areas. Just a thing that is interesting to preserve in my opinion. It can be just as amusing to watch a Nymph teleport right onto a Tempest that just happened to be nearby when they wanted to kill a Magmus or whatever.
    I think I've only seen this happen once. Why would you teleport in plain sight when you can teleport to the trees or the top of a hill?


  2. #42
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    I have seen bad teleports happen a lot of times, even in competitive games. Bad being that the enemy spots it or hears it and tries to react to this properly, not limited to TPing on top of a Tempest of course.
    Stats are like women in bikinis, they are interesting to look at however they don't show you everything.

  3. #43
    I don't think it's a strong argument to say virtually unrestricted capability of teleportation can be a double-edged blade just because the user might not be smart enough to use the ult with previous game sense and also ends up casting it on a mediocre position.
    It's more important to note the possibility for success with these skills than for failure, because if you fail it's mostly because you didn't play it as well as you could, and so you didn't reach the maximum potential of the ability, giving it a flawed notion for balancing.

  4. #44
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    Double edge-ed-ness does make a difference though. In one situation its almost always going to be safe, and in the other, you have to consciously decide when to use it and how. The fact that it can backfire and can be abused can be utilized by both sides.
    The sign of lost Carcosa appeared in the air, paralyzing us with dread older than the very idea of time.
    As we looked on in horror, the unholy sign dissolved into a lone figure, shrouded in yellow.

  5. #45
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    Quote Originally Posted by LordTroll View Post
    I don't think it's a strong argument to say virtually unrestricted capability of teleportation can be a double-edged blade just because the user might not be smart enough to use the ult with previous game sense and also ends up casting it on a mediocre position.
    It's more important to note the possibility for success with these skills than for failure, because if you fail it's mostly because you didn't play it as well as you could, and so you didn't reach the maximum potential of the ability, giving it a flawed notion for balancing.
    Okay this will probably be unfair, but if we wanna go with the "how it often plays out vs How it potentially could play out" concept then Ophelia should recieve even more nerfs, or any kind of micro hero. Because most of the time her lack of excessive success is because the player didn't reach the maxmimum potential of her abilities, being micro, choice of creeps for different situations, TP allies and creeps to save etc. That her balance is limited by 'skillcap' is just as flawed, in my opinion. Or any other type of Skill-shot.

    Sure, Teleport is not a skillshot in the traditional sense, but it still is a thing based on skill and good guessing. Teleporting into blind parts of the map, in my opinion, opens up more interesting play and more entertaining play than it shuts out. If Vision was a must then people would just pick Pharaoh and do the same again (or any other hero that can grant vision from afar).
    Stats are like women in bikinis, they are interesting to look at however they don't show you everything.

  6. #46
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    Thread not conclusive, but the discussion has petered out. Archived.

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