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  1. #1

    Thumbs up The Element user

    The Element user
    Note: I'm still thinking for an original name for my hero.


    Note: I did not create this image. This picture represents Shana from Shakugan no Shana. I used this image because it reflects the looks and behavior of my hero the best.

    ================================================== ==============

    Hero Backstory:
    Being friends with her classmate, she grew up with him together. When they finished the elementary school, she has not followed any school since.
    Instead, she went daily outside to learn on herself about how things work. She played in the water, occasionally made a fire, watched the lightning on thunderstorms, tried to ride in the air using custom made wings, played with sand, experienced with nutrients from plants, and everything the nature has to offer.

    One day, she was walking late in the evening with her childhood classmate, and suddenly a group of thugs pulled him towards a dark place, robbing him from all his money and belongings, including a very special necklace that resembled his friendship to her. She was watching the robbery, and couldn't do anything to save him. That made her so upset, that she decided to enter a local magician's school.

    The next day, as she was walking in the forest, she found and explored an ancient cave where in the past fights had taken place. While exploring, she suddenly found a giant sword, and not knowing where that sword came from, she went to a local smith to customize that sword for her, and imbue it with the magic she learned from the magician's school combined with her knowledge of the elements.

    After years of training with her sword, she realized imbuing her sword granted unique elemental powers, and on top of that, the sword's magic could identify anyone who hurted her dearest friends, including the people who robbed her classmate.

    And now here she is, in Newerth, using the elements to her advantage, and seeking revenge to anyone hurting her dearest friends.

    ================================================== ==============

    Important notes
    * Numbers can be changed. When something is alittle too strong or weak, it should be adjusted accordingly.
    * Buffs and spells are bracketed {like this} for easier reference.

    ================================================== ==============

    Base Attack Type
    Melee

    Base Attack Notes:
    She wears a large sword that has particles around it, depending on the current selected element.
    She attacks at a melee range of 125, and swings her sword on every attack.

    The particles have the color of her current element:
    Fire colors it red, Air colors it yellow,Earth colors it green, Ice colors it blue, and Revenge colors it purple.

    ================================================== ==============

    Roles:
    Ganker, Semi carry

    Role Notes:
    Her primary strength comes from her ability to choose how to gank the enemy heroes. Her abilities make her adaptable in using either Stun, DoT, Slow or Penetration. This makes her a great ganker, capable of furfilling many different roles. Her shield and elemental empowerment on her sword give her the ability to semi-carry aswell.


    ================================================== ==============

    Abilities
    The abilities rely on the current selected element. For example, if you have selected Air, all your spells are set to air.

    ================================================== ==============

    Abilities (Fire):

    Enhances DoT damage

    Fire BeamFire ShieldElemental empowermentLifeguard
    Type: Target locationType: PassiveType: Toggle between 4 elementsType: Target ally
    Creates a beam of Fire at target location, dealing 50/100/150/200 magic damage in a radius of 150. Applies a DoT of 30 magic damage per second for 2/3/4/5 seconds.You become immune to 5%/11%/18%/25% of the damage from DoT spells.Imbues your sword with the Fire element. Auto attacks apply a non-stacking DoT of 10 magic damage per second for 2/3/4/5 seconds.Guards an allied hero for an unlimited duration. Only 1 ally can be guarded at a time, and you can only cast {Lifeguard} on allied heroes above 90% health. Applies {Guarded} to the target allied hero.
    Mana cost: 80/100/120/140--Mana cost: 200
    Range: 700--Range: 800
    Radius: 150---
    Cooldown: 12s-Cooldown: 3 secondsCooldown (from the moment you cast this spell): 12 seconds, Cooldown (from the moment you enter {Revenge} mode): 90 seconds.
    --Note: Activating this spell toggles the current element to WaterNote: Two cooldowns. The first cooldown starts to tick from the moment you cast {Lifeguard} on an ally. Because you might want to switch guarded targets, the cooldown of this is lower. The second cooldown is much longer, because at this moment your {Revenge} mode actually started. This cooldown is shared.

    Abilities (Air):
    Enhances armor penetration

    Lightning BeamAir ShieldAir empowermentLifeguard
    Type: Target locationType: PassiveType: Toggle between 4 elementsType: Target ally
    Creates a beam of Lightning at target location, dealing 50/100/150/200 magic damage in a radius of 150. Ignores 2/4/6/8 of target's magic armor (not going below 0, not stacking with spellshards)Every time you receive damage, 10%/15%/20%/25% of that damage will be reflected to the hero inflicting the damage. The reflected damage does not reduce the damage you receive. Damage inflicted by this spell is True damage. Does not work on creeps.Imbues your sword with the Air element. Auto attacks ignore 2/3/4/5 of target's armor.Guards an allied hero for an unlimited duration. Only 1 ally can be guarded at a time, and you can only cast {Lifeguard} on allied heroes above 90% health. Applies {Guarded} to the target allied hero.
    Mana cost: 80/100/120/140--Mana cost: 200
    Range: 700--Range: 800
    Radius: 150---
    Cooldown: 12s-Cooldown: 3 secondsCooldown (from the moment you cast this spell): 12 seconds, Cooldown (from the moment you enter {Revenge} mode): 90 seconds.
    --Note: Activating this spell toggles the current element to EarthNote: Two cooldowns. The first cooldown starts to tick from the moment you cast {Lifeguard} on an ally. Because you might want to switch guarded targets, the cooldown of this is lower. The second cooldown is much longer, because at this moment your {Revenge} mode actually started. This cooldown is shared.

    Abilities (Earth):
    Enhances stuns

    Earth BeamEarth ShieldEarth empowermentLifeguard
    Type: Target locationType: PassiveType: Toggle between 4 elementsType: Target ally
    Creates a beam of Earth at target location, dealing 50/100/150/200 magic damage in a radius of 150. Applies a 0.1/0.5/1/1.5 second stun.Anytime you are stunned, the stun duration is reduced by 0.5/1/1.5/2 seconds. You will still be interrupted from the effects of the stun.Imbues your sword with the Earth element. Auto attacks have a 10%/20%/30%/40% chance to ministun for 0.01 seconds.Guards an allied hero for an unlimited duration. Only 1 ally can be guarded at a time, and you can only cast {Lifeguard} on allied heroes above 90% health. Applies {Guarded} to the target allied hero.
    Mana cost: 80/100/120/140--Mana cost: 200
    Range: 700--Range: 800
    Radius: 150---
    Cooldown: 12s-Cooldown: 3 secondsCooldown (from the moment you cast this spell): 12 seconds, Cooldown (from the moment you enter {Revenge} mode): 90 seconds.
    --Note: Activating this spell toggles the current element to IceNote: Two cooldowns. The first cooldown starts to tick from the moment you cast {Lifeguard} on an ally. Because you might want to switch guarded targets, the cooldown of this is lower. The second cooldown is much longer, because at this moment your {Revenge} mode actually started. This cooldown is shared.

    Abilities (Ice):
    Enhances slow effects

    Ice BeamIce ShieldIce empowermentLifeguard
    Type: Target locationType: PassiveType: Toggle between 4 elementsType: Target ally
    Creates a beam of Ice at target location, dealing 50/100/150/200 magic damage in a radius of 150. Applies a 30% movement slow for 2/3/4/5 seconds.Any effect that slows you will have it's slow reduced by 10%/25%/40%/55%.Imbues your sword with the Ice element. Auto attacks slow the target for 10/20/30/40 movement speed for 3 seconds.Guards an allied hero for an unlimited duration. Only 1 ally can be guarded at a time, and you can only cast {Lifeguard} on allied heroes above 90% health. Applies {Guarded} to the target allied hero.
    Mana cost: 80/100/120/140--Mana cost: 200
    Range: 700--Range: 800
    Radius: 150---
    Cooldown: 12s-Cooldown: 3 secondsCooldown (from the moment you cast this spell): 12 seconds, Cooldown (from the moment you enter {Revenge} mode): 90 seconds.
    - -Note: Activating this spell toggles the current element to FireNote: Two cooldowns. The first cooldown starts to tick from the moment you cast {Lifeguard} on an ally. Because you might want to switch guarded targets, the cooldown of this is lower. The second cooldown is much longer, because at this moment your {Revenge} mode actually started. This cooldown is shared.

    Effects from {Guarded}
    * If the guarded ally dies in a distance of 800/1000/1200 or less from you, you will enter revenge mode, putting the spell {Lifeguard} on cooldown again. Restores your mana to 100%, and applies {Revenge} to you, and {Revenge Target} to the hero that killed the guarded ally.
    * If the guarded ally died to Legion/Hellbourne/Neutrals, this spell will end prematurely, and have no effect.


    Effects from {Revenge}
    * Disarmed
    * Perplexed
    * You lose 2% of your maximum mana per second
    * You lose all vision except for a 100 radius around your hero (much like the Dark Lady's ult).
    * Allied and Enemy heroes are unable to see you, but they do see the {Revenge Beam} spells and the {Final slash}. This kind of invisibility is not detectable by using any form of invisibility detection (such as wards, eye or dust).
    * Disables any form of aura from items you are carrying (such as mock of brilliance, abyssal skull, nomes wisdom, daemonic breastplate etc..)
    * Depleting your mana pool, activating {Final slash} on the wrong moment, or coming in range of 2000 units from the enemy world tree will instantly end {Revenge} mode.
    * For the duration of {Revenge} Your spells are swapped to the following set of spells (see below):

    Abilities (While in Revenge mode):
    Temporary berserking mode against a single target

    Revenge BeamRevenge ShieldElemental empowermentFinal slash
    Type: Target locationType: PassiveType: PassiveType: Activate
    Gives vision in a radius of 200 around the location of the beam for 3 seconds. Deals 75/100/125 magic damage. Can only damage the enemy hero that is under the effects of {Revenge Target}.Passively grants invulnerability and +25 movement speed.No passive effects. You cannot toggle element for the duration of {Revenge}If the hero under the effects of {Revenge target} is in a radius of 300 in your range, and below 300/500/700 health, a giant slash will appear in the screen, your hero will become visible, both you and the enemy hero will become stunned for 1 second, and after that, the enemy hero will die instantly. If you cast this spell when the conditions aren't met, {Revenge} will just end.
       Note:
    Mana cost: 5% of your maximum mana---
    Range: 700--Range: 300
    Radius: 150---
    Cooldown: 2s--Finalizer (exits Revenge mode)
    Note: She has to keep using this spell in order to see where her {Revenge Target} is going to, because of the vision this spell gives. Play this strategic, because you want to deal damage, and maybe finally kill the enemy. Short cooldown, but it drains your mana quickly, the more beams you use, the less time you have to use your {Final slash} to finish the enemy.Note: Looks overpowered, but keep in mind you're disarmed, perplexed, and lose all vision except a 100 range around your hero.Note: Because you are disarmed, your auto attacks cannot be enhanced, automatically disabling the effect of this spell.Note: This is the finisher of your ultimate. Using this spell makes your ultimate end, so make sure your {Revenge Beam} spells lowered the HP of your target deep enough.

    ================================================== ==============

    Change log


    July 30th, 2012

    * Reduced the damage from the {Revenge beam} spells from up to 200 magic damage to 75/100/125 magic damage per beam, and made the damage from the beam scaled with the level of the ult, instead of the level of the beam.
    * Changed the HP requirement from the {Final slash} spell from 400/700/1000 to 300/500/700.
    * Fixed a typo in the ult, now correctly displaying 50 seconds cooldown, instead of 5 seconds.

    August 1st, 2012
    * Made many changes in this post to make more clear what I want to explain.
    *
    Moved the spell images to their respective spells.
    * Added more notes.
    * Added some horizontal seperate lines.
    * Changed the cooldown of {Lifeguard} from 50 seconds to two values: 12 seconds when you cast {Lifeguard}, and 90 seconds when your character enters {Revenge} mode. This cooldown is shared.
    * Added information on {Revenge beam} stating that the vision it gives last for 3 seconds.
    * Water shield - Changed the slow reduction from
    20%/40%/60%/80% to 20%/40%/60%/80%.
    * Swap element (Earth) - Changed the stun chance from 20%/30%/40%/50% to 10%/20%/30%/40%.
    * Swap element (Fire) - Increased the magic damage per second from 4 to 7. This means that, at level 4, 1 auto attack deals 35 magic damage over 5 second. I compared this to slither's passive attack enhancement, and since this spell doesn't prevent healing, it should be increased in damage.
    * Lifeguard - Allied heroes now need to have their HP above 90% in order to be lifeguarded. This is to remove the ease of casting it a second before that ally dies to ensure revenge mode.
    * Revenge mode - Stated more clearly that you can not be seen by allied or enemy heroes for the duration of {Revenge} mode, even when they have eye/dust/wards.
    * Revenge mode - Now disables any form of aura from items you are carrying (such as mock of brilliance, abyssal skull, nomes wisdom, daemonic breastplate etc..)

    August 3rd, 2012
    * Changed the hero name from "The Elementalist" to "The Element User" as answer to multiple requests in this topic. At first, I thought this would be a joke, but then I thought it would actually be funny to have it named to one of the S2 staff members :P There is already a Maliken in the game, so yeah, why not?
    * Added types to the spells.
    * Nerfed the Fire Shield, it now reduces 5%/11%/18%/25% of incoming DoT damage, instead of 10%/20%/30%/40%.
    * Nerfed the Earth Shield, it now doesn't prevent interruption anymore.
    * Nerfed the Water Shield, it now reduces 10%/25%/40%/55% of all slows, instead of 20%/40%/60%/80%.
    * The Shield changes were made, because it was really overpowered for a passive skill.

    August 7th, 2012
    * Added an image representing the hero (note: I didn't draw the image. It is there for the looks and feel of how my hero is meant to be.)
    * Removed the part that told about the dream link.
    * Changed the hero's backstory. It's now more detailed, and it more represents the look and feel of the hero.
    * Changed her weapon to a sword, making her a melee hero. This also influenced many of her skills.
    * Changed her secondary role to semi-carry. This is because of the weapon and skills change, and it fits much more the hero.
    * Changed the name of her third ability to Elemental empowerment
    * Elemental Empowerment (Fire): Increased the damage from the DoT from 7 to 10 magic damage per second. (reason: weapon changed to melee)
    * Added type descriptions to her ultimate

    August 9th, 2012
    * Placed everything in tables for a better overview
    * Removed duplicate ability information
    * Changed the third element from Water to Ice, because all spells have slows and make more sense when they are Ice. The effects of the spells are unchanged.

    September 6th, 2012
    * The spell {Toggle Element} now has a cooldown of 3 seconds. This is done to prevent rapidly toggling elements while autoattacking to constantly apply all elemental effects to the target.


    Last edited by Moonlight; 09-06-2012 at 03:03 PM. Reason: Update

  2. #2
    Wow, what a unique and nice idea for a hero you got there!

    I can't tell if it's balanced or not,so We'll just have to wait for the professional mods to come here and tell their opinion on this.

    Best of luck to you mate :>

  3.   Click here to go to the next staff post in this thread.   #3
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    Rename it Element User please.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
    -----------------------------



  4. #4
    I can imagine how the announcer of Newerth (When you pick a hero)will say that new name It has a rhyme :P

  5. #5
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    [S2]MacroHard said:

    Rename it Element User please.
    Wait, S2 staff actully read our drafts?!?
    Hero Drafts:
    Mello | Cheimi | Mirr | Tonka | Teirra | Ryaine

  6. #6
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    Quote Originally Posted by SanniK View Post
    Wait, S2 staff actully read our drafts?!?
    He only came to rename it after another S2 member.


    As for the hero...I can already tell you that Final Slash doesn't have a place in this hero, nor is it balanced to automatically kill a unit that has under 1000 hp.
    Having an element swap idea has been done a lot in Hero Drafts and Dream. However, this Revenge spell that's on a 5 second cooldown that can only be used when an ally dies does not make it balanced for the incredibly powerful effects it gives.

    Take out the sight loss for both, and the regains full mana, then loses 5% as well. You are placing them as a limit to compensate for the powerful effects, but that won't work in HoN. I'd say rework the entire ult. Also, say how long that shield lasts.
    Last edited by IsmaelVera; 07-29-2012 at 11:07 AM.
    My goal is for at least one of my heroes to be ported into HoN! Help my cause and get S2 to see these!
    Check out "IsmaelVera's Vault of Heroes" in the Hero Drafts section!
    http://i.imgur.com/XaDGr.jpg
    IsmaelVera, President of the HoN Forums

  7. #7
    Quote Originally Posted by SpiritBob View Post
    Wow, what a unique and nice idea for a hero you got there!

    I can't tell if it's balanced or not,so We'll just have to wait for the professional mods to come here and tell their opinion on this.

    Best of luck to you mate :>
    Thank you ^^ i will keep finetuning it (in this topic, since I cannot edit my dream entry anymore)

    Quote Originally Posted by MacroHard View Post
    Rename it Element User please.
    The name is not final, it merely reflects the idea
    I agree that it should have some unique and cool name, but I'm not creative enough to have yet come up with an idea. I'm still thinking about it

    Quote Originally Posted by IsmaelVera View Post
    He only came to rename it after another S2 member.


    As for the hero...I can already tell you that Final Slash doesn't have a place in this hero, nor is it balanced to automatically kill a unit that has under 1000 hp.
    Having an element swap idea has been done a lot in Hero Drafts and Dream. However, this Revenge spell that's on a 5 second cooldown that can only be used when an ally dies does not make it balanced for the incredibly powerful effects it gives.

    Take out the sight loss for both, and the regains full mana, then loses 5% as well. You are placing them as a limit to compensate for the powerful effects, but that won't work in HoN. I'd say rework the entire ult. Also, say how long that shield lasts.
    After thinking about it, I think indeed that the ult is a little bit powerful (also taking into account that beams deal 200 magic damage, and should you hit all beams (unlikely, but possible), you could hit up to 14 beams before the ult ends (2% mana per second, 5% mana cost for the beam = 7% mana per second if you cast the beam every second).

    About the cooldown of the spell, I made a horrible mistake. I ment 50 seconds, not 5 seconds! I'm going to change that immediately.

    I'm going to change the hero now.

    ------------------------

    Thanks everyone for your feedback! <3
    Please check out my hero design, and give your opinion.
    I worked hard in designing this hero, and I am doing my very best to make it balanced.

    The link to my hero:
    http://forums.heroesofnewerth.com/sh...e-Element-user

    If you have reviewed/posted your opinion: Thank you <3

  8. #8
    Thanks for all your feedback.
    I've made some changes in order to balance things more out.


    July 30th, 2012

    * Reduced the damage from the {Revenge beam} spells from up to 200 magic damage to 75/100/125 magic damage per beam, and made the damage from the beam scaled with the level of the ult, instead of the level of the beam.
    * Changed the HP requirement from the {Final slash} spell from 400/700/1000 to 300/500/700.

    * Fixed a typo in the ult, now correctly displaying 50 seconds cooldown, instead of 5 seconds.
    Last edited by Moonlight; 07-30-2012 at 03:27 AM.
    Please check out my hero design, and give your opinion.
    I worked hard in designing this hero, and I am doing my very best to make it balanced.

    The link to my hero:
    http://forums.heroesofnewerth.com/sh...e-Element-user

    If you have reviewed/posted your opinion: Thank you <3

  9. #9
    Made some changes again to have an easier overview.

    August 1st, 2012

    * Made many changes in this post to make more clear what I want to explain.
    *
    Moved the spell images to their respective spells.
    * Added more notes.
    * Added some horizontal seperate lines.
    * Changed the cooldown of {Lifeguard} from 50 seconds to two values: 12 seconds when you cast {Lifeguard}, and 90 seconds when your character enters {Revenge} mode. This cooldown is shared.

    * Added information on {Revenge beam} stating that the vision it gives last for 3 seconds.
    * Water shield - Changed the slow reduction from
    20%/40%/60%/80% to 20%/40%/60%/80%.
    * Swap element (Earth) - Changed the stun chance from 20%/30%/40%/50% to 10%/20%/30%/40%.
    * Swap element (Fire) - Increased the magic damage per second from 4 to 7. This means that, at level 4, 1 auto attack deals 35 magic damage over 5 second. I compared this to slither's passive attack enhancement, and since this spell doesn't prevent healing, it should be increased in damage.
    * Lifeguard - Allied heroes now need to have their HP above 90% in order to be lifeguarded. This is to remove the ease of casting it a second before that ally dies to ensure revenge mode.
    * Revenge mode - Stated more clearly that you can not be seen by allied or enemy heroes for the duration of {Revenge} mode, even when they have eye/dust/wards.
    * Revenge mode - Now disables any form of aura from items you are carrying (such as mock of brilliance, abyssal skull, nomes wisdom, daemonic breastplate etc..)
    Last edited by Moonlight; 08-01-2012 at 08:18 AM. Reason: additional updates
    Please check out my hero design, and give your opinion.
    I worked hard in designing this hero, and I am doing my very best to make it balanced.

    The link to my hero:
    http://forums.heroesofnewerth.com/sh...e-Element-user

    If you have reviewed/posted your opinion: Thank you <3

  10. #10
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    Quote Originally Posted by MacroHard View Post
    Rename it Element User please.
    Yes! I approve of this Let's make it happen <3

    Forum Moderators are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.

    Please use the report post function to have me review a post that you believe is breaking the Forum Rules.
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  11. #11
    Made a name change, on request of [S2]MacroHard and [SBTs]SkyLore:

    Quote Originally Posted by MacroHard View Post
    Rename it Element User please.
    Quote Originally Posted by SkyLore View Post
    Yes! I approve of this Let's make it happen <3


    August 3rd, 2012

    * Changed the hero name from "The Elementalist" to "The Element User" as answer to multiple requests in this topic. At first, I thought this would be a joke, but then I thought it would actually be funny to have it named to one of the S2 staff members :P There is already a Maliken in the game, so yeah, why not?
    * Added types to the spells.
    * Nerfed the Fire Shield, it now reduces 5%/11%/18%/25% of incoming DoT damage, instead of 10%/20%/30%/40%.
    * Nerfed the Earth Shield, it now doesn't prevent interruption anymore.
    * Nerfed the Water Shield, it now reduces 10%/25%/40%/55% of all slows, instead of 20%/40%/60%/80%.
    * The Shield changes were made, because it was really overpowered for a passive skill.
    Last edited by Moonlight; 08-03-2012 at 05:40 AM.
    Please check out my hero design, and give your opinion.
    I worked hard in designing this hero, and I am doing my very best to make it balanced.

    The link to my hero:
    http://forums.heroesofnewerth.com/sh...e-Element-user

    If you have reviewed/posted your opinion: Thank you <3

  12.   Click here to go to the next staff post in this thread.   #12
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    Omg a user of elements!

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
    -----------------------------


    Tech Support and Customer Support: https://www.heroesofnewerth.com/support/


    Look for my highlighted text (important information) and grey text (interesting but not required information).

  13. #13
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    omg mod posts in drafts!

    *Looks at mod post* *Looks at siggy* *Looks back at mod post*
    Hero Drafts:
    Mello | Cheimi | Mirr | Tonka | Teirra | Ryaine

  14. #14
    Guys, I really love the replies... but I would also like to get some feedback on the hero itself.
    I want to know what you are thinking of it, if it's spells are too over/underpowered, and if you could suggest a change on things for me.

    Also, I need a picture representing the hero (since I am not creative with photoshop, and I hate to steal other people's artwork without permission).

    Much love <3, and thanks for replying!
    Please check out my hero design, and give your opinion.
    I worked hard in designing this hero, and I am doing my very best to make it balanced.

    The link to my hero:
    http://forums.heroesofnewerth.com/sh...e-Element-user

    If you have reviewed/posted your opinion: Thank you <3

  15. #15
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    Hmm...my Element User is gonna be different. Your seems to be a based on applying effects of the elements onto a set of spells, with a random "Final Slash" move that doesn't fit. Again, I really think you should rethink the ultimate.

    Mine's actually uses 4 base elements (1 per spell), and the unique thing about it is that they are able to combine to form a completely new effects instead of just overlapping. Also, when 4 elements meet, something special happens...
    My goal is for at least one of my heroes to be ported into HoN! Help my cause and get S2 to see these!
    Check out "IsmaelVera's Vault of Heroes" in the Hero Drafts section!
    http://i.imgur.com/XaDGr.jpg
    IsmaelVera, President of the HoN Forums

  16. #16
    Quote Originally Posted by IsmaelVera View Post
    Hmm...my Element User is gonna be different. Your seems to be a based on applying effects of the elements onto a set of spells, with a random "Final Slash" move that doesn't fit. Again, I really think you should rethink the ultimate.

    Mine's actually uses 4 base elements (1 per spell), and the unique thing about it is that they are able to combine to form a completely new effects instead of just overlapping. Also, when 4 elements meet, something special happens...
    Thanks for your feedback. Would you like to show me a link to your hero? I would love to take a look at it!

    Soon when I got the time, I will go make major changes to my hero (concept stays the same, i'm only going to alter things).
    Please check out my hero design, and give your opinion.
    I worked hard in designing this hero, and I am doing my very best to make it balanced.

    The link to my hero:
    http://forums.heroesofnewerth.com/sh...e-Element-user

    If you have reviewed/posted your opinion: Thank you <3

  17. #17
    This hero went under major changes, because I felt they were necessary to fit to the image of the hero more.

    August 7th, 2012

    * Added an image representing the hero. Note: I didn't draw the image. It is there for the looks and feel of how my hero is meant to be.
    * Removed the part that told about the dream link.
    * Changed the hero's backstory. It's now more detailed, and it more represents the look and feel of the hero.
    * Changed her weapon to a sword, making her a melee hero. This also influenced many of her skills.
    * Changed her secondary role to semi-carry. This is because of the weapon and skills change, and it fits much more the hero.
    * Changed the name of her third ability to Elemental empowerment
    * Elemental Empowerment (Fire): Increased the damage from the DoT from 7 to 10 magic damage per second. (reason: weapon changed to melee)
    * Added type descriptions to her ultimate
    Please check out my hero design, and give your opinion.
    I worked hard in designing this hero, and I am doing my very best to make it balanced.

    The link to my hero:
    http://forums.heroesofnewerth.com/sh...e-Element-user

    If you have reviewed/posted your opinion: Thank you <3

  18. #18
    good effort i must say, however the idea isn't appealing to me for some reason, if you like swapping elements alot play Gemini.

  19. #19
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    Dec 2011
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    You put alot of good effort and style I really like the setup however like the above poster its too complicated for me and I usally make complicated drafts
    Hero Drafts:
    Mello | Cheimi | Mirr | Tonka | Teirra | Ryaine

  20. #20
    Quote Originally Posted by AnaL`oL View Post
    good effort i must say, however the idea isn't appealing to me for some reason, if you like swapping elements alot play Gemini.
    Gemini needs heavy micro abilities because you have to control his minions when ulting. I will try to make the hero as fun as possible, but I can't make everyone happy with the idea

    Quote Originally Posted by SanniK View Post
    You put alot of good effort and style I really like the setup however like the above poster its too complicated for me and I usally make complicated drafts
    I agree it was a little too complicated. For that, I have made a huge change. I put spells in tables, and I hope I made everything more clear and understandable now.

    Thank you two for your opinions, I really appreciate good and honest feedback! ^^
    Here are the changes i have made:


    August 9th, 2012
    * Placed everything in tables for a better overview
    * Removed repeated ability information
    * Ordered by type, instead of ability (placed all fire spells together, all air spells together, all earth spells together and all water spells together)
    * Changed the third element from Water to Ice, because all spells have slows and make more sense when they are Ice. The effects of the spells are unchanged.
    Please check out my hero design, and give your opinion.
    I worked hard in designing this hero, and I am doing my very best to make it balanced.

    The link to my hero:
    http://forums.heroesofnewerth.com/sh...e-Element-user

    If you have reviewed/posted your opinion: Thank you <3

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