General GrantGrants first skill, Promotion, is so that he can gather units which compose his small squad with which he can use in conjuction with the rest of his other abilities, hence why I gave it a MoA-styled 0 level, which is crucial for him to have a good skill-set synergy.
The Grand Tactician
Grant grew-up in a farmland state far away from the city of Adkarna, until the rampaging invasions of the hellbourne began.
Grants town was pillaged and destroyed, and only him and a few survivors were left that could make it untill Adkarna's response arrived, a small army lead by the young Jereziah himself, which swiftly brought justice upon the demons and reclaimed back the city.
Grant came to admire Jereziah as a Hero and decided to follow in his steps. Grant enrolled in Adkarna's most prestigious military academy and rouse through the ranks at light speed, to become one of the most revered tactical and strategic geniuses the Legion ever had, with wits second only to king Jereziah himself.
As a distinction of his career he was granted clearance to the Legions most lethal, top-secret weapon the Orbital Magic Cannon Etherion, dubbed as O.M.C. Etherion.
Art Design and Sound
His design is based on the emperor Napoleon Bonaparte (from the above picture) and other generals from the victorian and american civil war eras which give off this classic, colonial military feeling with their long rifles with bayonets. More Art concepts annexed to the dream site.
Grants voice and lines should sound like he's a veteran of war, very cunning in his view of the battlefield and an "always with a back-up plan" confidence.
-"I plan for the best, I prepare for the worst"
-"Cabalry on its way!"
-"Time to turn the tables"
-"I need stall for time..." (On Cooldowns)
-"I'm lacking mana!" (On Mana Depletion)
Base attack type:Range
Base attack Range: 550
Base Damage: 43-45
Base Agility: 17
Base Intelligence: 20 (Gain: 2.4)
Movement Speed: 300
Hero Concept and Roles
General Grant was intended to be a hard pusher type hero like Keeper and Ophelia with some ganking and supporting capabilities and, who instead of "tree-lings" or neutrals uses common creeps to make up his small armada, he can also deliver great DPS over time.
Welcome to the war, soldier.
Action Type: Target Friendly Units (allied creeps)
Conditionals: Restocking charges
Cast time: 0.0
Charge Cooldown: 60/55/50/45
This skill has a 0 level like Master of Arms weapon switching skill, the 0 level does not give any of the upper level benefits.
Grant casts promotion on allied creeps to permanently posses and move under his jurisdiction.
Units gained controll of by the means of Promotion gain the following benefits:
|-Warfare Gear: nighttime vision reduction lessened by 25% + 2% movement speed / nighttime vision reduction lessened by 50% +3% movement speed / nightime vision reduction lessened by 75% +4% movement speed/ No nighttime vision reduction +5% movement speed.|
|-Advanced Training: X X/ +5 HP +%5 DMG/ +10% HP + 10 DMG/ +15%HP +15% DMG|
|-Lethal Precision: X X/X X/5% critical strike chance, 15% chance of up to 6 times stacking 5% movement speed tapering (duration 2s) / 7.5% critical strike chance, 20% chance of up to 6 times stacking 5% movement speed tapering (duration 2s)|
|-Ultimate Soldier: X X/ X X/ X X/ Turns promoted creep into mega-creep.|
This skill has 4 inital charges and a maximum of 4 charges at 0 level and gains a +1 maximum charge increase for each lvl.
Charge Cooldown is 60/55/50/45
Maximum units is 4 at 0 level and is increased 1 for each lvl.
This system is basically a different variation of engineer's 3rd mine ability.
Offense or Defense? decisions decisions...
Action Type: Target Enemy Units.
Conditionals: Split Skill.
Casting Range: 700 radius.
Shared Cooldown: 32/30/28/26 s
Only units within a 900 radius
of Grant will be available for these skills.
|-Grant casts Ambush on an enemy hero to order his troops to close in with stealth and boosted speed and surround him. |
|-Impedes movement if there are enough units.|
|-Channeling spell while units move into position.|
|-Units are stealthed but have unit-walkthrough during the channel|
|-Units rush to the target (like Rampage's Charge / Emerald Warden's hunting dogs) while moving into position. |
|-Also increases grant's troops attack speed by 10/15/20/25 %.|
|-Attack speed buff duration is 5 s.|
|-Units can be moved freely after they've already enclosed the target.|
A true Leader also leads on the battlefield.
|-Grant casts Escort on an allied hero to order his troops to, at a boosted speed, group up and surround him.|
|-Channeling spell while units move into position.|
|-Units are not stealthed but have unit-walkthrough during the channel.|
|-Units rush to the target (like Rampage's Charge / Emerald Warden's hunting dogs) while moving into position.|
|-Doesn't completely limit its movement but still reduces the allied hero's movement by 50/40/30/20 %.|
|-The units escorting the allied hero take 65/70/75/80 % of the total damage done to the allied hero.|
|-Units also prevent melee-range attacks by blocking out enemies.|
|-Activating the skill again will stop the formation and send the troops back to Grant.|
Call down the thunder.
Action Type: Toggle Passive Aura
Range: 900 radius
+10/+20/+30/+40 Attack Damage increase to all allied creeps in the area.
+10/+20/+30/+40 Attack Speed increase to all allied creeps in the area.
+5/+10/+15/+20 Attack Damage increase to all allied heroes in the area.
+5/+10/+15/+20 Attack Speed increase to all allied heroes in the area.
5/10/15/20 % armor increase to all allied creeps in the area.
4/6/8/10 % armor increase to all allied heroes in the area.
Action Type: Target Ground (mobile object creation, like the neutral creep's whirlwhind)
Delay: 5/4/3 s
Movement speed: 280/290/300
Damage Type: Magic (Superior, damages towers)
Duration: 6/7/8 s
AoE: 400 radius
AoE Effect: Crushing Pressure: -30% movement speed while inside the radius of Etherion.
Grant signals the orbital magic cannon to fire in the appointed coordinates, the cannon takes some time to charge up so it must be coordinated with precision to help his team, the cannon then fires and slowly burns away to waste all it encounters. Because of the enourmous pressure of magic particles pressing against the surface all enemy units inside the beam's AoE will suffer -30% for the duration of the skill. Unless
they get out of it.
Skill-set Design and Synergy