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Thread: Replicto

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  1. #1
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    Lightbulb Replicto

    Replicto



    Story:
    Replicto was the head-architect of the human project to create an army of machine warriors and as thus he was directly responsible for creating the machine that is now known as Chronos. He was the one that gave the mechanical body to the Hellbourne, so that his creation could live. After beeing banished for a long time, he now decided to return to fight against his former science project, bringing a sheer endless rain of spells upon the Hellbourne.


    Base Stats:

    Str: 20 Str-gain: 1.9
    Agi: 17 Agi-gain: 1.6
    Int: 20 Int-gain: 2.6


    Movementspeed: 295
    Armor: 1.35
    Attackdamage: 43-50
    Attackrange: 500
    Attackspeed: 0.59




    Skills


    Boosting Bolt

    Action Type: Target Enemy

    Skill Mechanics:

    Shoots a magic-bolt at the target dealing Magic damage and applies a stacking debuff, which increases the damage of Boosting Bolt and slows Movementspeed.
    Debuff lasts 6 seconds, stacks 2 times and refreshes its duration on reapplication.

    (1) Deals 40 Magic damage to the target and applies Boosted to the target
    (2) Deals 55 Magic damage to the target and applies Boosted to the target
    (3) Deals 70 Magic damage to the target and applies Boosted to the target
    (4) Deals 85 Magic damage to the target and applies Boosted to the target

    Boosted:

    Slows Movementspeed by 10%
    Increases damage taken by Boosting Bolt by 150%

    Manacost: 65/75/85/95
    Cooldown: 2 seconds
    Cast range: 600

    Discussion: Single target spell, which can deal lots of magic damage but needs a buildup time. Harrastool, that can help lasthitting.

    Clarification:
    - Maximum damage 160/220/280/340
    - Damage progression:
    Level 1: 40/100/160
    Level 2: 55/138/220
    Level 3: 70/175/280
    Level 4: 85/213/340




    Arcane Ward


    Action Type: Target Ground

    Skill Mechanics:
    Spawns a ward that releases a circular wave every 1.75 seconds, starting at 0.25 seconds. Each wave deals magic damage and burns a minor amount of mana.
    Ward lasts 5.5 seconds, can be destroyed with 4 attacks. There is no cap for the number of active wards


    (1) Each wave deals 55 magic damage and destroys 8 Mana
    (2) Each wave deals 85 magic damage and destroys 16 Mana
    (3) Each wave deals 115 magic damage and destroys 24 Mana
    (4) Each wave deals 145 magic damage and destroys 32 Mana

    Radius: 300/330/360/390
    Manacost: 120/140/160/180
    Cooldown: 20 seconds
    Cast range: 750

    Discussion: Has the potential to deal alot of magic damage but is unlikely to hit more than two waves outside of a teamfight, especially because Replicto has no spell to hold someone in place.

    Clarification:
    - Realeases a maximum of 4 waves
    - Maximum possible magic damage is 220/340/460/580
    - Maximum possible mana destroyed is 32/64/96/128



    Endless magic


    Action Type: Passive

    Skill Mechanics:
    Grants you a free of manacost and cooldown spell when not on cooldown. Reduces cooldown for each spell you cast by 1 second. Excludes the free cast.

    Cooldown: 40/29/18/7 seconds

    Discussion: Grants the possibility to deal huge amounts of magic damage, especially shines in teamfights, where it grants the possibility to spawn several Arcane Wards



    Enforce Magic


    Action Type: Target Area

    Skill Mechanics:
    Applies a debuff to all enemies in the targetted area, which reduces magic armor and reduces Cooldowns of Replicto if the affected unit casts.
    Debuff lasts 5/6/7 seconds

    Enforced Magic:

    Casting a spell reduces all cooldowns of Replicto by 1 seconds.
    Reduces Magic armor by 3/6/9


    Radius: 300/375/450
    Manacost: 150/300/450
    Cooldown: 60/50/40 seconds
    Cast range: 700

    Discussion: Arguably weak ultimate. Can buff Magic damage for an entire team in a large area and is ready in every fight. Sinergyses well with the rest of the skillset, especially with Endless magic.



    Last edited by Grangerer; 04-19-2013 at 07:08 AM.

  2. #2
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    Any comments?

  3. #3
    Will do. Idk know bout everyone else but I dislike the format that you put it in. With the whole "show" thing. I understand that other people do it and I understand why, but I like looking at the whole hero and doing this just breaks it up to much for my mind. (I know I can show them all but it still gives me the same effect)
    /rant


    1st skill: Im pretty sure you need to re-look numbers. 150 mana for a targeted 30% slow 300 damage nuke? I understand that you have have a cd for each shot. But it wouldnt be hard to achieve because it is a target spell.

    2nd skill: Fine. You dont need to mention that there is no cap for the wards as you will only be able to have a max of 2 at any given time anyway (refresher)

    3rd skill: I really hate % chance skills. They can be worthless or extremely OP. What happends if at lvl 2 you get your first and 3rd skill and the gods of random grant you a free 0 cd ability 3 times? Then it would be 300 damage nuke at 0 cost.

    4th: 250 range is really not that big. For comparison pyros stun is 200 units.



  4. #4
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    Thx for taking the time.

    1:Changed the manacost and reduced cast-range. Now he can deal 300 magic damage for 195 mana.

    You must keep in mind that he has slow movementspeed, low attackdamage, mediocre stat-gains and a very low armor. This results in him loosing every autoattackbattle and thus not beeing able to harras properly without the aid of his spells.

    2:You can have more then two wards, because you can use it with your passive

    3:Any thoughts? I could make it charge based(Gain one charge for every spellcast upon reaching 6/5/4/3 charges the next spell is free). Or give it a cooldown(for example you get a free cast every 40/29/18/7 seconds)

    4: I had some trouble creating the ult because it is not allowed to be strong, because of the passive. Butn it shouldnt be useless either. Will increase the radius until i, or someone else comes up with a good/better idea.idea.
    Last edited by Grangerer; 07-31-2012 at 02:36 AM.

  5. #5
    Quote Originally Posted by Grangerer View Post
    Thx for taking the time.

    1:Changed the manacost and reduced cast-range. Now he can deal 300 magic damage for 195 mana.

    You must keep in mind that he has slow movementspeed, low attackdamage, mediocre stat-gains and a very low armor. This results in him loosing every autoattackbattle and thus not beeing able to harras properly without the aid of his spells.

    2:You can have more then two wards, because you can use it with your passive

    3:Any thoughts? I could make it charge based(Gain one charge for every spellcast upon reaching 6/5/4/3 charges the next spell is free). Or give it a cooldown(for example you get a free cast every 40/29/18/7 seconds)

    4: I had some trouble creating the ult because it is not allowed to be strong, because of the passive. Butn it shouldnt be useless either. Will increase the radius until i, or someone else comes up with a good/better idea.idea.
    Thats a bit better. Also as you mentioned the very low stats. This is fine except for the movespeed. It really needs to be 300, because there is really no need to give this many weaknesses.

    I didnt even think of that.

    Charge would be the best route I think for this character

    I understand your reasoning because of the passive. However to put it in perspective your skill is very similar with myrms Wave Forum. So I think you need to re-think your ult. If you make your passive charge base you have more power to work with the balance of the ult because it is more predictable.



  6. #6
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    However to put it in perspective your skill is very similar with myrms Wave Forum
    I don't get what your trying to tell me with that statement.

    Reworked third skill to a cooldown-based version.
    Slightly upped Movementspeed.
    Added a new effect to the ult which higly synergyses with the new Passive and the rest of the skillset.

  7. #7
    Quote Originally Posted by Grangerer View Post
    I don't get what your trying to tell me with that statement.

    Reworked third skill to a cooldown-based version.
    Slightly upped Movementspeed.
    Added a new effect to the ult which higly synergyses with the new Passive and the rest of the skillset.
    Apologizes, when I sated that I was meaning the ult was like myrmas wave forum. Meaning it reduces movespeed and magic armor to enemies hit



  8. #8
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    Changed the ult to a stronger magic damage buff and to enhance synergy.
    Removed movementspeedslow to differ mroe from myrms wave-form debuff.

  9. #9
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    *Shameless selfbumb*

  10. #10
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    Bump

  11. #11
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    I'm not quite sure I entirely understand the ultimate. Is the spell cooldown bit a passive element? And you may want to remove the statement about movespeed slow since you removed that.
    The clouds are gathering... Thunder assaults the ears of all...

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  12. #12
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    If a target under the debuff casts a spell, all spells of replicte(Q,W,E,R) are getting their cooldown reduced by 1 second.
    I rewrote it so it should be more clear.

  13. #13
    I don't understand why you don't just let the 3rd spell be the ultimate... you want the player to choose which spell to get an extra of for free, right? And ulti's are usually very powerful, right? So you are forced to make a weak ulti just so the player doesn't always choose the same.

  14. #14
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    I thought of this too, but the hero is designed to lane wiht this E and Q. It would heavily weaken him to swap E and R.

    And on another point i don't think his ultimate is weak, as it provides a very high magic armor reduction, especially on level 2/3. Furtherone it grants replicto the power to spam even more, dealing an excessive amount of damage.

  15. #15
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    Long time ago Bump

  16. #16
    lets do it this way

    accepting all skills here, i will say this is a power version of Artesia

    there are a few problems here

    1.
    as a single targeted skill, Q is too strong with that low cooldown, it is like a always 3X multicast blacksmith
    with your ult and E, it allows you to do a 100% 4x multicast in 3 second
    and if you have 2 sec cooldown from the start, and a 600 range, you can easily win any lane

    2.
    with a extreme powerful aoe W, E gives you a chance to cast it for free every 7 second,
    that means, from 7 ~ 8 level, you can kill any full stack jungle

    conclusion
    your Q needs a better cooldown mechanism, you have to think about all around to balance this skill out
    your W is extreme farming tool, and you have no risk on it, try balance that out either
    your E is extremely powerful with your other skills, especially it heavily decrease the mana problem of this hero, which should be a critical point to balance this hero

    the hero does heavy damage with very minimal drawbacks, that is the key problem of this hero

    think about his counterparts
    Oggie, Artesia, Ellonia only spams skill shots
    they have extreme mana problem to slow their farm and limit their burst power

    Blacksmith have a good single target skill, but the random thing is really pain in the ass
    thunder bringer have a short cooldown single target skill (chain lighting) too, but it does not scale
    All heroes are op as hell in teaser and spotlight
    Seriously, I never win a game when somebody in my team got rage
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  17. #17
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    thx for the review.

    1:
    It is pretty strong, perhaps still a bit too strong.
    But i don't get your with 3 second 4 times multicast. Enemies with R applied to them need to cast.
    It is his harrasing and lasthit tool afterall.


    2:
    He can farm like a beast, but it costs a lot of mana, when cast without E and why would you get him that much farm.
    He does not scale at all.
    On top of that he is only good at farming if you level W and E. Which makes you extremely useless.
    If you however level W after Q and E and R, then you will be good at farming from level 13 and higher. At that point you will never win a farming-race against a carry.


    @Oogie: He is one of the fastest farmers in the whole game, and needs near to nothing to accomplish that. Farming really is all he does.
    @Artesia: Deals incredible amounts of damage, part of it globally
    @Ellonia: Huge slows, You are melee and have no shrunken? Say goodbye to ever hit anything

    All three have very strong ults, which Replicto lacks.



    Overall i agree that he could still be on the strong side.
    My Overall Proposal:
    Q:
    Increase Manacost to 70/79/88/97
    Change cooldown to 3.5/3/2.5/2 seconds


    This would make spamming impossible early on. Because E has a massive cooldown the first two levels.
    Mind you he has no disable, just a very weak slow, mediocre attack-range, low ms, low attackdamage, very low armor.
    He deals a lot of magic damage mostly single target. Can get good aoe damage with a proper team.

  18. #18
    i really like this hero,he's the kind of field control with his wards,destroying enemy mana,the only thing i think is off is the boosted debuff adding TOO much damage,i mean 150% is a little bit too much,maybe you should reduce it a bit,then i think it would be ok! also the skills are having synergy with the cooldown reduction and all,really good hero his wards kinda remind me of engineer's ulti,u just can't stay on it
    Last edited by Vorpal91; 04-19-2013 at 04:52 PM.

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