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So the actually best survivability items are either sor or fws picked on carries,situational shrunken.But recently we saw behemoth's hearts picked quite a lot instead of sor,probably they want to keep their atk modifier?.Is it viable to make a behe heart on a carry or you should firstly make damage?How about daemonic if you are against heavy physical damage?Say,a daemonic soulstealer,magebane,sillho,tdl?The attack speed is really nice from daemonic,not to mention the armor reduction and everything else(lower armor on towers for easy backdoors,pushes etc.)
How about barbed armor on carries?is it viable?in which cases?
I use barbed on glasscannons like scout nh. I get hearth if i got a hero who can deal much dmg with little items. shrunken should be picked if they got many stuns/slows and so on. Otherwise its better to buy hood if they got only magic dmg like thunder ellonia. Demonic is good vs shieldbreaker, but should be used for heroes who got passive crit/ability.
I often follow my runed cleaver with heart on mb. I rarely get cleaver but sometimes yeah.
Also all the str carries should pick heart later because it is just pure awesomeness on them.
As ranged agi carries in general I like to get first item nullstone.
E: And my usual mb build goes like this steams, helm, geo, fws so there is already a lot of survivability, because mb is one of those carries who dont have to focus big damage items only geo.
Also picking up null on heroes like valk and silho is because you get tons of regen so your farm will skyrocket. Its just so awesome item, gives a lot of survivability and works as a wonderful farming tool.
Last edited by Ackwell1; 07-25-2012 at 04:15 PM.
You shouldn't need much survival items when playingA carry. Your survivability should come from yourpositioning and from your teams items (Tablet, astrolabe, cyclone)Or skills.Being a successful carry is a team effort. You can't justBoss carry 1v5 unless you're smurfing
Magebane will deal damage, dont worry. He needs some attackspeed and survivability (Same like pred ?)
With those passives surviving and hitting are the 2 most important things.
I would say Frostwolfs Skull is a REALLY good pickup for survivability, as is Symbol of Rage.
However, those 2 are very late game items.
I would suggest Shrunken Head, Helm of the Black Legion and some armor like Sol's Bullwark, Frostfield Plate (On int semicarrys like Hag), Barbed Armor (Gives a chunk of armor, + some people don't target someone with a Barbed because of the returndamage.
A nullstone is great for his null capability and the statistics, But I would rather get something else if the opponents team isn't relying on a Pyro Ult or Sheepstick.
A Frostburn is nice too for agility carrys (Survivability + the split up into Frostwolfs Skull and Geometer's Bane).
Early game items are just Armor Items, Mystic Vestments and Power Supplys.
You only need to tank up when you're basically solocarrying your team, as in, they tend to get caught out, and teamfights are always in the favor of the other team, and they always focus just you since your teammates are useless, either skill or level/item wise. I've started to only rush nullstone if I'm against a pebbles/fayde and I lack wards. Otherwise firebrand first for damage/attack speed/movement speed and then null. Or sometimes the sustainer first to farm faster to get the firebrand.
I've been playing magebane lately, and I never knew he was this powerful.
My builds in 90% of the situations:
Runed Cleaver -> Steamboots -> firebrand -> geos bane -> bkb(if necessary, usually don't pick it up anyway though :P) -> FWS if they are kiting me, if not I go wingbow -> Behemoth Heart (If you don't have both FWS and bkb, get a savagemace or riftshards.)
^ you're pretty much unkillable with all this farm, assuming they didn't CC observing this anyway.
my other build assuming my enemies have lots of CC and such
Vanguard -> Steamboots -> mystic -> Geos bane -> BKB -> FWS -> sell mystic for damage/survivability/w/e, i like behemoth heart though. THen sel your vanguard if the game isn't done for whatever.
I'm not a soulstealer player
TDL
Runed Cleaver -> Phase boots( to not get kited) -> bkb if needed -> Shieldbreaker -> riftshards -> behemoth ->
Silhouette
Used to be one of my fav heroes!
(if you went mid)
Bottle - > steamboots -> pk -> nullstone if they have lots of single target -> shieldbreaker -> geeos bane -> genjuro
Remember to sell bottle when you don't need it anymore
If you went sidelane,
steamboots -ring -null - shield - geosbane - genjuro
I never get BKB on silhouette. Her ult should be used for escape mechanisms imo. If they have way too much CC then i would get it, but I don't get it very often
To be honest, I think a behemoths heart on many carries is ****ing beautiful. It just gives you so much survivability....
the thread was about survivability on carries not magebane.
To the poster above: You want to get riftshards on TDL? Try out Charged Hammer, it works really great with the charge.
I Still think that Barbed Armor isn't that bad on carries... How often did you not target a hero because he popped barbed?
Last edited by OneSantaPlz; 07-28-2012 at 05:45 AM.
Charged works rather good: The attackspeed and lighting in the charge are pretty damn awesome.
You are almost assured of a lightning proc when charging, but even if you attack 1 hero you will proc a decent amount. (Thanks to the attackspeed bonus of charges etc)
i wasn't telling mb is not a carry,i was telling about making items like daemonic on autoattack carries.example:you are magebane and the enemy has armadon.you make daemonic since it gives you atk speed,it gives you and your team armor to resist armadon spines,and lowers armor so your autoattacks hit harder.