SUPPORT ACCOUNT CLANS
Welcome, Unregistered.
 

Thread: Throwing and pubtraining.

Results 1 to 16 of 16
  1. #1
    Offline
    Account Icon
    Join Date
    Jul 2011
    Location
    Afk jungle
    Posts
    5,258

    Throwing and pubtraining.

    How do i control my game so i make my team not throw the game?because skipping creeps and going at their fountain to hook them with devourer can turn the way around.
    How do i counter "turtling?".
    How do i counter a pubtrain?
    How do i make my team not pubtrain?(if i push alone a lane i get blamed for not being in a teamfight)

  2. #2
    Quote Originally Posted by Clytemnestra View Post
    How do i control my game so i make my team not throw the game?because skipping creeps and going at their fountain to hook them with devourer can turn the way around.
    How do i counter "turtling?".
    How do i counter a pubtrain?
    How do i make my team not pubtrain?(if i push alone a lane i get blamed for not being in a teamfight)
    You can't do anything about the first one, lol.
    You pick strong early game heroes such as Pebbles and try to end the game as fast as you can.
    Ward up the map, spread out, avoid team fights.
    Same as the first question, can't really do anything about it.

  3. #3
    Offline
    Account Icon
    Join Date
    Jul 2011
    Location
    Afk jungle
    Posts
    5,258
    If i avoid teamfights,the teamfights will come to me.
    Warding the map is what i do but sometimes my team also tends to pubtrain against pubtrains.Despite that creepwaves attack our bot and mid tower they refuse to forget about top tower.
    Well,since people start turtling when they lose the game,they actually pubtrain at the same time.You can't pick a hero while in that certain game when you already have a certain ganker.Let's say i have 20-0 with pebbles,but their scout thinks they can win.So they start pubtraining(so i can't gank them) and turtling(again,so i don't jump on them and die even if i manage to kill 1 of them).The idea is that i clearly have the advantage and since they don't want to concede we must push while having this advantage.

  4. #4
    Force a fight. If you have the lead you should try to make a fight happen. Keep nuking waves so your creeps are always with you at the tower and just wait for a misposition, which is bound to happen. Or if you have a mic just call when you're going in and hope they follow.

    People in pubs seem to hesitate to commit to a base tower push/dive and instead call a back which then leads to a 10 minute stall period where ganks are few and the other team catches up.

  5. #5
    Offline
    Account Icon
    Join Date
    Jul 2011
    Location
    Afk jungle
    Posts
    5,258
    how are creeps with me at tower if i nuke them?doesn't make sense.

  6. #6
    Quote Originally Posted by Clytemnestra View Post
    how are creeps with me at tower if i nuke them?doesn't make sense.
    Mother of God, how are people this dumb.

    Your creeps.

  7. #7
    Quote Originally Posted by Elysium View Post
    Mother of God, how are people this dumb*.*

    Your creeps.
    *? *

    Perpetuate what you speak out against.

    Pretty legit.
    Quote Originally Posted by Ops_Neo View Post
    S2 once said:
    -We will never do something that affect the game.

  8. #8
    Offline
    Account Icon
    Join Date
    Jul 2011
    Location
    Afk jungle
    Posts
    5,258
    Keep nuking waves so your creeps are always with you at the tower.

    what?

  9. #9
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Sep 2010
    Location
    Colorado, USA
    Posts
    1,306
    Nuke THEIR creeps so YOUR creeps are always at THEIR tower. Hope that clarifies.

    Additionally, if you have a huge advantage and they are turtling beyond reason, then get Poste Haste and TP back and forth between top and bot lanes pushing the creeps into their base towers. Once they come to stop you, TP to the other side and push that lane into the other tower. Easy 1-man base push see-saw. This works best with power-farmers like Pyro and Midas, but any hero with enough farm to destroy a creep wave can do it.

    If you still can't get into their base, change up your item build for better push items (Sol's, Puzzlebox, etc). If you have tower nuking abilities, use them on the tower every time they are off cooldown (Pebs' Chuck, Pyro Fervor (throw a stun/wave to get max attack speed for max fervor charges), Tort's Impalement, Flint's Flare))
    Quote Originally Posted by GodTzimisce View Post
    Well I was and two friends on MM and other aviation 3 friends on the other team ... he guesses all cartoons of the rampage and still warns his team who the hell in charge, and when you buy in the blink he uses PK fog giving stun allyados mine
    www.itsgosu.com

    My Hero Guides

  10. #10
    Offline
    Account Icon
    Join Date
    Jul 2011
    Location
    Afk jungle
    Posts
    5,258
    finally.indeed that gives a bit of vision of who is there and what they are doing.
    well post haste seems a bit expensive ,but homecomings are ok for that job.still,i will be the only one pushing that one lane and my team might start a teamfight without me.

  11. #11
    Offline
    Account Icon
    Chat Symbol
    Join Date
    May 2011
    Location
    Finland
    Posts
    1,675
    Just pubtrain with your team, usually it works in lower brackets. At least after I've pushed T1 towers and ganked both lanes I usually favor pubtraining the enemies because it is simple and effective strategy in the low brackets.

  12. #12
    Quote Originally Posted by Clytemnestra View Post
    (if i push alone a lane i get blamed for not being in a teamfight)
    Carry a TP, port to the teamfight and help out. jeez.

  13. #13
    Keep it nice Boys.

    Rule number 1 of leading a team: Make sure you are nice, and do things that make them thrust you (Good Ganks, Wards, Courier Upgrade etcetera)

    That clarifies point 1 as well: Make sure that your team knows that you should push, or stand with 5 at their fountain.


    Point 2:
    Turtling is the act of keeping the enemies away from you while your carry farms somewhere else.

    If you push, and only 4 guys are against you: Make sure that you know where their carry is to gank him.
    If there are 5 that defend: Back off a little, Take Kongor and smash the next teamfight, then Push and finish.

    Make them spread a little, so that your ganking hero (Deadwood, MK, Pebbles) can nuke single targets out, then you can push the lane, countering a turtle strategy if they die.

    Point 3.
    Make sure that you have wards everywhere. If they can't gank and push they won't get any profit.
    Decide if you defend a tower or let it go. (You can have your sole MageBane farming in the jungle or lane, getting more experience and gold then the opponents.)
    So just spread a bit and decide on what to do with the situation: Defend a tower with 5 or concede the tower and let your carry farm.

    Make sure that you have wards so that you know where they are going.

    Point 4.

    Let your team know what the consequences of pubtraining are: Lower GPM and XPM then the opponent.

    If you have an advantage in the game, and you can keep on ganking, Pubtrain to win.

    The only way to influence players is working on their good side, Don't Rage, Flame or Grief, play it nice, Help them out and direct them when needed. Do not try to demand actions from them, They won't listen to them.

  14. #14
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Sep 2011
    Location
    Chicago, IL, USA
    Posts
    4,658
    Another note on nuking creeps against turtlers: It whittles their tower down over time. This usually tempts enemy heroes to do something dumb because of the "WE MUST DO SOMETHING NOW!" mentality they may have.

    Forum Moderators are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.

    Please use the report post function to have me review a post that you believe is breaking the Forum Rules.
    Check the Sticky Threads for additional information on this sub-forum and the Announcement Threads for more information about Heroes of Newerth as a whole!

    -----------------------------



    Training Grounds Moderator | RCT Member | Support/Ranged Semi-Carry/Suicide Ringer For 1700-1800+ Scrims | Cupcake Baker ☆彡

  15. #15
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Aug 2011
    Location
    Trinidad and Tobago
    Posts
    1,321
    Quote Originally Posted by Clytemnestra View Post
    How do i control my game so i make my team not throw the game?because skipping creeps and going at their fountain to hook them with devourer can turn the way around.
    Do this by giving your team instructions, if someone is feeding a lane, ask them to gank or roam, or help other lanes that aren't doing well

    Quote Originally Posted by Clytemnestra View Post
    How do i counter "turtling?".
    You counter turtling by counterwarding all wards near kongor, having your hard carry farming (Stacking creeps and ancients will help) and then kongor and push, you can only push if you have vision inside their base if they're abusing fog)

    Quote Originally Posted by Clytemnestra View Post
    How do i counter a pubtrain?
    You counter pubtrain by having someone push while the 4 other team members stall time

    Quote Originally Posted by Clytemnestra View Post
    How do i make my team not pubtrain?(if i push alone a lane i get blamed for not being in a teamfight)
    This would be your fault, you CAN push a lane, but carry a tp to help team if they DO fight.
    Quote Originally Posted by Dawnbringer View Post
    SlicerDigZ is correct
    Quote Originally Posted by Snakezoor View Post
    i approve.

  16. #16
    WHat hero are you playing anyway? Give us a scenario so we can give more feedback because different heroe/roles require different decision making.

    If your team is being pubtrained outside somewhere you are unable to tp to and you're playing as a carry, don't waste your time by going there unless you can make it there fast enough and do something that will win the team fight. Tell your team to ward/counterward so they aren't getting pubtrained? Pubtrains are unsuccessful as long as they don't find anyone. They aren't getting CK, levels, etc so if their pub train fails then you are gaining an advantage over them.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •