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  1. #1

    Assist mechanic

    Hi, I was wondering what you have to do to get an assist?
    I have had a game yesterday where I think I should have been credited with an assist (since I hit the opponent once a second before he died), yet did not receive it.

    ID: 96124256
    Time: 9:30 replay counter, 6:30 in game counter

    I hit a Witch Slayer who has 64 HP, and he goes to 10 HP from my hit, and dies directly after that. Why did I not get an assist there, I don't understand that?
    I was playing Tempest.

  2. #2
    Without watching the reply I am pretty sure you have to deal a certain % of his health. Any spell usage grants assit though

  3. #3
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    I believe you get an assist for hitting the enemy with a skill or damaging him - you don't need to deal a certain amount of damage.

    After watching the replay, I'm going to need a confirm on that however. At first I thought WS died from another source within the same frame, but he clearly lost HP from your hit before dying nearly half a second later. Might be a bug too.

  4.   Click here to go to the next staff post in this thread.   #4
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    Needs 10% of enemy's max HP dealt by you OR apply a StatusDebuff/StatusDisable on them

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  5. #5
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    Quote Originally Posted by ElementUser View Post
    Needs 10% of enemy's max HP dealt by you
    You learn something new every day

  6. #6
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    How long does the Assist last for EU? Is it 16 seconds?
    The sign of lost Carcosa appeared in the air, paralyzing us with dread older than the very idea of time.
    As we looked on in horror, the unholy sign dissolved into a lone figure, shrouded in yellow.

  7. #7
    Ah, okay, thanks, did not know that you need at least a certain % of damage done.

  8.   Click here to go to the next staff post in this thread.   #8
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    Quote Originally Posted by Hubaris View Post
    How long does the Assist last for EU? Is it 16 seconds?
    20 seconds according to game _settings.cfg, added this to the FAQ
    Last edited by ElementUser; 07-25-2012 at 01:47 PM.

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    Look for my highlighted text (important information) and grey text (interesting but not required information).

  9. #9
    Quote Originally Posted by ElementUser View Post
    20 seconds according to game _settings.cfg, added this to the FAQ
    Since the thread is now "answered" and this is a related question; is the time to continue a killing "combo" (doubletap, hatrick etc) 18 seconds still?

    EDIT: Thanks, I haven't played in a while and hadn't read patchnotes.
    Last edited by SmurfinBird; 07-25-2012 at 07:44 PM.


    Graph.

    Quote Originally Posted by MacroHard View Post
    I guess this is why you're 1950 skill level and I'm still dumpster.

    Anyone need a graph?

    Sorry Macro, it's just too good.

  10.   Click here to go to the next staff post in this thread.   #10
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    Yes.

    Code:
    Set "g_multiKillTime" "18000"

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    Look for my highlighted text (important information) and grey text (interesting but not required information).

  11. #11
    Just one more question, I saw panda use Flick on hero and he did not get an assits from it. Flick applies debuff so it should give assists. WaS? or not

  12.   Click here to go to the next staff post in this thread.   #12
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    The target could've died in midair, the debuff is applied after the target lands.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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    Look for my highlighted text (important information) and grey text (interesting but not required information).

  13. #13
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    Element Y U SO SMART!?

    ~Robbie
    "Homo sapiens non urinat in ventum."
    "A wise man doesn't piss into the wind."


    Playing on Gunz4hire`

  14. #14
    Just showing appreciation here... answered questions I had as well. Good to add it to the FAQ

    As for panda's flick, its too bad that one chipper rocket gets an assist, but half a flick won't.

    Thanks EU!

  15. #15
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    Quote Originally Posted by ElementUser View Post
    Needs 10% of enemy's max HP dealt by you OR apply a StatusDebuff/StatusDisable on them
    Interesting. I'm currently watching some competitive game with Berzerker in it and he used his third skill onto a target (but didn't hit it otherwise) and he didn't get any assist.

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  16.   This is the last staff post in this thread.   #16
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    It's not a debuff, despite what the file name is. A debuff is specified in the entity file and not by the name of the entity file.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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    Tech Support and Customer Support: https://www.heroesofnewerth.com/support/


    Look for my highlighted text (important information) and grey text (interesting but not required information).

  17. #17
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    Example:

    Berserker Mark For Death (E)
    Code:
    <?xml version="1.0" encoding="UTF-8"?>
    <state 
        name="State_Berzerker_Ability3_Debuff" 
    
        icon="icon.tga" 
        passiveeffect="effects/marked.effect" 
    
        ishidden="false"
        effecttype=""
        
        revealed="true"
        sighted="true"
        
    >
         
    </state>
    Vindicator Final Chapter (R)
    Code:
    <?xml version="1.0" encoding="UTF-8"?>
    <state
        name="State_Vindicator_Ability4"
        passiveeffect="effects/state.effect"
        
        icon="icon.tga"
        
        silenced="true"
        
        effecttype="StatusDebuff"
        allowtransfer="true"
    >
    </state>
    The Effect Type is shown as a Status Debuff for Final Chapter but has no type for Mark. This also is what gives you Red/Blue/Green Borders (Debuff/Notype/Buff respectively); and determines what can be Purged by Electrician and Nullfire Blade.

    EDIT: Now if people were less dumb about building heroes, they would know that with a Frostwolf Skull, Mark For Death applies a ranged slow on cast and DOES allow him to snag assists ;D .


    EDIT 2: Compare Mark For Death (E) with a similar spell... Pestilence Swarm (R)
    Code:
    <?xml version="1.0" encoding="UTF-8"?>
    <state
    	name="State_Pestilence_Ability4"
    	
    	icon="icon.tga"
    	passiveeffect="effects/state.effect"
    	revealed="true"
    	sighted="true"
    	
    	armor="-5,-10,-15"
    	
    	effecttype="StatusDebuff"
    	allowtransfer="true"
    >
    Last edited by Hubaris; 07-28-2012 at 07:17 PM.
    The sign of lost Carcosa appeared in the air, paralyzing us with dread older than the very idea of time.
    As we looked on in horror, the unholy sign dissolved into a lone figure, shrouded in yellow.

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