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Hi, I was wondering what you have to do to get an assist?
I have had a game yesterday where I think I should have been credited with an assist (since I hit the opponent once a second before he died), yet did not receive it.
ID: 96124256
Time: 9:30 replay counter, 6:30 in game counter
I hit a Witch Slayer who has 64 HP, and he goes to 10 HP from my hit, and dies directly after that. Why did I not get an assist there, I don't understand that?
I was playing Tempest.
Without watching the reply I am pretty sure you have to deal a certain % of his health. Any spell usage grants assit though
I believe you get an assist for hitting the enemy with a skill or damaging him - you don't need to deal a certain amount of damage.
After watching the replay, I'm going to need a confirm on that however. At first I thought WS died from another source within the same frame, but he clearly lost HP from your hit before dying nearly half a second later. Might be a bug too.
Needs 10% of enemy's max HP dealt by you OR apply a StatusDebuff/StatusDisable on them
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Look for my highlighted text (important information) and grey text (interesting but not required information).
How long does the Assist last for EU? Is it 16 seconds?
The sign of lost Carcosa appeared in the air, paralyzing us with dread older than the very idea of time.
As we looked on in horror, the unholy sign dissolved into a lone figure, shrouded in yellow.
Ah, okay, thanks, did not know that you need at least a certain % of damage done.
Last edited by ElementUser; 07-25-2012 at 01:47 PM.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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Look for my highlighted text (important information) and grey text (interesting but not required information).
Last edited by SmurfinBird; 07-25-2012 at 07:44 PM.
Yes.
Code:Set "g_multiKillTime" "18000"
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Look for my highlighted text (important information) and grey text (interesting but not required information).
The target could've died in midair, the debuff is applied after the target lands.
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Look for my highlighted text (important information) and grey text (interesting but not required information).
Element Y U SO SMART!?
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It's not a debuff, despite what the file name is. A debuff is specified in the entity file and not by the name of the entity file.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).
Example:
Berserker Mark For Death (E)
Vindicator Final Chapter (R)Code:<?xml version="1.0" encoding="UTF-8"?> <state name="State_Berzerker_Ability3_Debuff" icon="icon.tga" passiveeffect="effects/marked.effect" ishidden="false" effecttype="" revealed="true" sighted="true" > </state>
The Effect Type is shown as a Status Debuff for Final Chapter but has no type for Mark. This also is what gives you Red/Blue/Green Borders (Debuff/Notype/Buff respectively); and determines what can be Purged by Electrician and Nullfire Blade.Code:<?xml version="1.0" encoding="UTF-8"?> <state name="State_Vindicator_Ability4" passiveeffect="effects/state.effect" icon="icon.tga" silenced="true" effecttype="StatusDebuff" allowtransfer="true" > </state>
EDIT: Now if people were less dumb about building heroes, they would know that with a Frostwolf Skull, Mark For Death applies a ranged slow on cast and DOES allow him to snag assists ;D .
EDIT 2: Compare Mark For Death (E) with a similar spell... Pestilence Swarm (R)
Code:<?xml version="1.0" encoding="UTF-8"?> <state name="State_Pestilence_Ability4" icon="icon.tga" passiveeffect="effects/state.effect" revealed="true" sighted="true" armor="-5,-10,-15" effecttype="StatusDebuff" allowtransfer="true" >
Last edited by Hubaris; 07-28-2012 at 07:17 PM.
The sign of lost Carcosa appeared in the air, paralyzing us with dread older than the very idea of time.
As we looked on in horror, the unholy sign dissolved into a lone figure, shrouded in yellow.