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  1. #1

    11 questions about savage mace

    1 Does Forsaken archer`s additional arrows do 100 extra dmg each , or extradamage reduced to 35 ?
    2 when ma$ter of arms in fast attack form extradamge = 100 or 50 ?
    3 when proc on additional attack of gemini it do 25 or 100?
    4 does this 100 damage multiply when proc on some critical strike?(from hero(nomad swiftblade etc ) riftshards, assasin shroud) or only added after calculating critical?
    5 MQ`s multistrike got +100 ? or reduced as main damage or zero additional damage?
    6 this 100 damage reduced by enemy armor, and not increased by friendly auras (like arachna aura)? right?
    7 lifesteal increased if +100 proc?
    8 work on illusions , but do not 100 but 35 additional dmg (35% or depend whach kind of illusion)
    9 when hero had 2 salvage mace, and both proc on same hit +100 or + 200 damage?
    10 when panda casting his ult, is there chanse to proc +100?
    11 gladiator`s or runad axe`s splash got +100 (+35 ) dmg?


    as i see nullfire blade do full damage if works on additional or reduced damage attacks

  2.   Click here to go to the next staff post in this thread.   #2
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    1) No. Split shot from FA or Draconis will not spread the proc. Only the primary target will get +100 damage.
    2) Full damage (+100)
    3) Full. Each attack has a chance to get +100. 12.25% for +200 damage, 45.50% for +100 damage, 42.25% for nothing.
    4) No. This bonus damage will not benefit from crits. It is a separate damage instance.
    5) The first damage can get the +100, but it will not proc on bounces.
    6) The +100 damage is physical, and therefore reduced by armor.
    7) Lifesteal will not be increased off of the +100 damage.
    8) It does not work on illusions at all.
    9) Multiple Savage Maces cannot proc simultaneously. The percent to proc does not increase either.
    10) Yes. Panda's ultimate uses attacks (so does Drunken Master's Q).
    11) The +100 damage will not splash.
    Last edited by MacroHard; 07-24-2012 at 12:43 PM.

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  3. #3
    thanks a lot.
    can somebody post this information here : http://www.heroesofnewerth.com/items.php , or somewere where it more easily find then in forum deps.

  4.   Click here to go to the next staff post in this thread.   #4
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    These questions are pretty specific though - that is why you ask on these forums

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  5. #5
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    I could've sworn Savage mace was opposite of Flint Beastwood's mini-stun. Which means physical type but magic damage, as Flint hollow-points are magical type with physical damage.
    Every hero below has one or more new ability effects, Check them out:
    FESTER: http://forums.heroesofnewerth.com/showthread.php?492343
    FRIGID: http://forums.heroesofnewerth.com/showthread.php?488679
    FAITH: http://forums.heroesofnewerth.com/showthread.php?456864
    FANGHORN: http://forums.heroesofnewerth.com/showthread.php?487251
    FAUST: http://forums.heroesofnewerth.com/showthread.php?487077
    FENDER: http://forums.heroesofnewerth.com/showthread.php?453333

  6. #6
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    Savage is purely physical damage. It doesn't care about immunities or anything when it checks the chance (except buildings).

    Code:
    <modifier key="savagemace" modpriority="75" exclusive="true"
    	>
    		<onattackimpact propagatetoillusions="false" >
    			<chance threshold="0.35">
    				<targettype type="building" />
    				<else>
    					<issplitprojectile entity="inflictor_entity" />
    					<else>
    						<applystate name="State_Stunned" duration="100" />
    						<cantarget targetscheme="ally_units">
    							<damage effecttype="Physical" amount="100" nonlethal="true" />
    						</cantarget>
    						<else>
    							<damage effecttype="Physical" amount="100" />
    						</else>
    						<popup name="bonus_damage" a="100" source="target_entity" />
    					</else>
    				</else>
    			</chance>
    		</onattackimpact>
    	</modifier>
    The sign of lost Carcosa appeared in the air, paralyzing us with dread older than the very idea of time.
    As we looked on in horror, the unholy sign dissolved into a lone figure, shrouded in yellow.

  7. #7
    does SM`s +100 stack with ALL hero abilietis when proc on same hit? (flint ministun,pestilense bash,etc)?

  8.   Click here to go to the next staff post in this thread.   #8
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    Quote Originally Posted by yra_trial View Post
    does SM`s +100 stack with ALL hero abilietis when proc on same hit? (flint ministun,pestilense bash,etc)?
    Yes. The only thing the damage does not stack with is itself.

    Say you have 200 damage (all items)
    Example 1: Savage Mace proc -> 200 + 100 = 300 damage
    Example 2: 2.0x crit + Savage Mace -> 200*2 + 100 = 500 damage
    Example 3: Assassin's Shroud + Savage Mace -> 200 + 125 + 100 = 425 damage
    Example 4: Assassin's Srhoud + 2.0x crit + Savage Mace -> (200 + 125)*2 + 100 = 725 damage

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  9. #9
    Regarding question 9, does it check twice? First fails, but second will proc. Or does that falls under proc increase too?

  10. #10
    1 does +100 proc on swift blade`s ultimate`s 200 dmg slashes?
    2 does it pros on SB counterstrike?

  11. #11
    Quote Originally Posted by yra_trial View Post
    1 does +100 proc on swift blade`s ultimate`s 200 dmg slashes?
    2 does it pros on SB counterstrike?
    The answer to 1 is definitely no, since those aren't actual attacks - but if your attackspeed is high enough to get the bonus attacks between swift slashes I think savage can proc on those just fine (just as it can on the attacks made while spinning at level 4).

    The answer to 2, I have no idea.

  12. #12
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    Code:
    <onattackedpreimpact>
            <combatsupertype supertype="attack">
                <condition test="canactivate">
                    <cantarget targetscheme="enemy_melee_heroes">
                        <chance threshold="0.15,0.20,0.25,0.30">
                            <damage effecttype="Physical" amount="1" b="source_attackdamage" op="mult" />
                            <playeffect effect="effects/ability_02/meleecounter.effect" source="source_entity" target="target_entity" />
                            <startcooldown />
                        </chance>
                    </cantarget>
                    <cantarget targetscheme="enemy_ranged_heroes">
                        <chance threshold="0.15,0.20,0.25,0.30">
                            <spawnprojectile name="Projectile_Hiro_CounterAttack" source="source_entity" target="target_entity" offset="0 0 70" noresponse="true" />
                            <playeffect effect="effects/ability_02/rangedcounter.effect" source="source_entity" target="target_entity" />
                            <startcooldown />
                        </chance>
                    </cantarget>
                </condition>
            </combatsupertype>
        </onattackedpreimpact>
    It just takes Swift's Damage and applies it to the enemy. So no.

    The Special Slashes in the Ultimate are considered not attacks (but a physical spell); however the slashes in between can proc the Savage.
    The sign of lost Carcosa appeared in the air, paralyzing us with dread older than the very idea of time.
    As we looked on in horror, the unholy sign dissolved into a lone figure, shrouded in yellow.

  13. #13
    Might I ask what coding language that is?

  14.   Click here to go to the next staff post in this thread.   #14
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    It's just XML script that's very specific for HoN

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  15. #15
    yhere are no items that works with SB ulti and counterstike? (nullfire, basher ,shileldbreaker ,lighting , lifesteal items and aura)

  16. #16
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    Swift's Ultimate has been handled in many previous threads; but for the sake of Savage Mace information...

    Swiftblade uses his Ultimate, it has 9 Slashes at 200 Damage. In between those Set Slashes he can do regular attacks (like if you right clicked an enemy). Those regular attacks are just that, regular attacks and can proc abilities and criticals. The 200 damage Set Slashes cannot do this.

    Counterattack just applies Swiftblade's damage to the enemy and deals it in a Physical Form. If the enemy is ranged, Swiftblade will instead fire a projectile which deals his damage in a Physical Form instead.

    Code:
    <onimpact>
    		<damage effecttype="Physical" amount="1" b="source_attackdamage" op="mult" />
    	</onimpact>
    The sign of lost Carcosa appeared in the air, paralyzing us with dread older than the very idea of time.
    As we looked on in horror, the unholy sign dissolved into a lone figure, shrouded in yellow.

  17. #17
    As before, the initial action of casting the single target ultimate applies on-hit affects to the primary target only. This includes items like Frostwolf Skull, Shieldbreaker and Harkons. The actual hits from swift blade's ultimate do not use any affects, they are static physical damage.

    There are hits that may occur between the (9 at max rank) ultimate's normal hits that are auto attacks and the rate of which these can be done may be found using the search function in this subforum.

    I do not know the details of counterstrike off the top of my head, it is simply physical damage returned however and not any item-related returns or additions to this, however that is how Swiftblade's ultimate works, it is simply autoattacks inside the ultimate. You are invulnerable during the ultimate.

    edit:ninja'd
    editedit: by ninja'd I mean failed to refresh page before posting
    Last edited by SmurfinBird; 07-28-2012 at 07:23 PM.


    Graph.

    Quote Originally Posted by MacroHard View Post
    I guess this is why you're 1950 skill level and I'm still dumpster.

    Anyone need a graph?

    Sorry Macro, it's just too good.

  18.   Click here to go to the next staff post in this thread.   #18
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    Quote Originally Posted by lStealtherl View Post
    Regarding question 9, does it check twice? First fails, but second will proc. Or does that falls under proc increase too?
    It does not check twice. Savage Mace is an attack modifier. If the hero has the modifier, then it checks to proc. This is why having two or more Savage Maces have no additional benefit (other than the raw damage and attack speed they provide, of course).

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  19. #19
    Quote Originally Posted by MacroHard View Post
    It does not check twice. Savage Mace is an attack modifier. If the hero has the modifier, then it checks to proc. This is why having two or more Savage Maces have no additional benefit (other than the raw damage and attack speed they provide, of course).
    Did this used to function in a different way, or has Savage always acted like this?


    Graph.

    Quote Originally Posted by MacroHard View Post
    I guess this is why you're 1950 skill level and I'm still dumpster.

    Anyone need a graph?

    Sorry Macro, it's just too good.

  20.   This is the last staff post in this thread.   #20
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    Quote Originally Posted by SmurfinBird View Post
    Did this used to function in a different way, or has Savage always acted like this?
    Each proc used to be completely independent when they couldn't stack with themselves, so you can have 6 Savage Maces and each one could proc, meaning it was possible to proc 6 +100 damage instances at once.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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    Tech Support and Customer Support: https://www.heroesofnewerth.com/support/


    Look for my highlighted text (important information) and grey text (interesting but not required information).

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