Lately i've gotten so many issues with my characters path towards anything i click, it either runs in a weird way (not using shift to queue commands). Specially noticable with tempest and his creeps, if they partially block his path tempest doesn't move closer towards his target, but starts walking around for no real reason.
i am aware of direct pathing, but this is lately getting a bit random ? Dumb-AI movement scheme it seems. This primarily is shown that characters stick to towers or other objects stationary many many times.
Is there not an inbetween ? let the player click where to go, if he clicks up on a hill, char should move towards the hill and then go around it if stuck, not moving around in a big arc.
You have to be very very specific if you want the bug to be confirmed - video-specific, to be exact. A video is required for this type of this report so your mouse-clicks can be seen.
If you can provide a video with clear replications on bugged pathing behaviours (that do not involve cliff-walking), let me know. Note that the building-stuck bug is known, so unless you can actually replicate (on will) without using direct pathing in a very consistent way (other than with spam clicking because I can replicate that with enough spam clicking around corners too), let me know. Moving to rejected
Last edited by ElementUser; 07-23-2012 at 05:34 PM.
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