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There are no words that can describe how op he is at the moment. Any retard can play him and get an immortal within 20 minutes. He just tears everyone apart without any items at all. I have never seen such a broken hero since monkey king came out.
That being said, a lot of people play him really badly compared to what he can do.
So Balls Deep
Hey there! I wrote to this topic , because in my opinion , Prophet is going to be nerfed too much , because some people not really know how it really works , and soon (because of that) , you can't you this hero in different roles. But well , this is just my opinion , and if u don't agree it , please don't whine. With these changes Prophet could played in different roles:
In my opinion , Prophet first ability is not enough strong , because Parasite have damage amplifier too , it's 24% and passive , and it's event don't have mana cost and reduces damage done to Parasite too , but Prophet's ability only give +20% damage , and for only 4 second.
About Invigorate , it's works well too much in the beginning , but later it's not too useful , because it's heal only 150 , and every time you cast invigorate , you stop 1 of your auto attacks ( and your auto attack does more damage than 150), or if you are running , you have to stand for a small time , but other healing abilities heals much more , with increased cool down , and if u are try to escape from someone , you cannot cast it for multiple times , and have to stop every 5 sec , but for example if u are with Jeraziah , who heal 360 hp with 1 cast , then just need to cast the spell for 1 time , and then he can run. And about the mana cost of the heal: if you count the mana cost , for how much times prophet need to cast invigorate to heal 360 hp , or Jeraziah needs to cast it to heal 360 hp , then you can see they are nearly the same. So i would make it weaker at lower levels , but it would be useful at higher levels , if the buff could heal you ( if it expires , and you don't attack. )
And in my opinion , it was a very big nerf reducing the damage of the stun in the early levels , because if u compare Rhapsody's stun and Prophet's stun then Prophet'S stun don't have any advantage. The first time stun only deals 50 damage and 0.5 sec stun at level 4 , but rhapsody's first stun has 80 damage and 1 sec stun. Then , you can freely use Rhapsody's mini stuns , don't need auto attacks to activate it , but Prophet needs to attack every time , and Rhapsody's mini stuns deals 50 damage at all levels. In my opinion , Rhapsody's stun works good , but Prophet's persecution have been nerfed too much. So i would have instead of stacks a debuff , which would trigger if you attack the target and by leveling the ability it would have increasing chance , but you couldn't spam the mini stun , because it would have a "cool down" so it couldn't trigger more often than 0.5 second. This rework might be good , because Persecution is too strong in the beginning , but later on it's quite weak.
I wouldn't nerf Prophet's shared fate , because it's very easy to escape from it , and it only deals a tapering slow , and you cant get all of the enemy's team , so you can be easily a target for the enemy , if you are using abilities , and attacking as well.
Altogether , i would have the following changes:
-Debilitate: Damage amplify increase from 5/10/15/20 % to 6/12/18/24 %
-Invigorate : Mana cost reduce from 65 to 50/55/60/65 , Heal reduce from 75/100/125/150 to 50/65/80/100 and add a new effect to Invigorated : If stacks from attack speed expired (So you don't attack after invigorate for 5 sec) , you regain 2/3/4/5 % of your maximum health for every stack has been expired.
-Persecution : First stun length increased from 0.5 sec to 1 sec and damage from 35/40/45/50 to 50/60/70/80 , Instead of charges , there would be a simple debuff : Every time you attacked by auto attack , it has a 35/40/45/50 % chance to cause 50 damage and 0.25 sec mini stun. The effect cant occur often than 0.5 second , and the debuff remains for 4/5/6/7 seconds.
Last edited by Szandika; 09-18-2012 at 02:02 PM.
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I gotta go with Szandika in the fact that Prophet was overnerfed... To me, the hero was not even OP in the first place... He is an early game wonder with a very bad midgame if he didn't get some decent items with his early game power... This kind of hero would not even fit in the current metagame...
As far as semi carry potential... As I mentioned before... this wouldn't happen on such a hero... He farms WAY too slow and doesn't represent enough impact once farmed to even consider the investment.
Prophet is strong because he is able to deal so much damage to not only one target but anyone caught in his ult, which can be spread to cover a very large area. This damage is independent of items and he is a walking hellflower with stuns, nuke and a heal.
I disagree with your first paragraph as he is a huge wrecking ball during the early-midgame, until the enemy carry gets a BKB. Even then, he isn't even countered that strongly by a BKB, he can just help kill all the other heroes during the gank/teamfight.
I disagree with your second paragraph as I have already stated: he doesn't need much farm. The money you gain passively and also the money you get from the occasional farm, as well as the money from ganks is more than enough to get you through the game.
A simple RotT is enough to sustain you mana wise. I always get a Hellflower, the 20% natural damage amp/nuke + 20% hellflower damage amp is amazingly powerful.
I don't actually know, but can anyone confirm if hellflower propagates to other units in his ult?
Only abilities, no item effects will spread. So Hellflower won't spread unless there's a bug somewhere.
Stats are like women in bikinis, they are interesting to look at however they don't show you everything.
From my personal experience, Prophet is OP. I'm currently 10 wins to 2 losses on him, and one was because my internet went down 50 minutes into the game and I was still helping my team with damage amps, Hellflower silences, and AoE micro stuns so they most likely lost because I couldn't come back to help finish the game.
He has everything you could possibly want early game (disables, strong single target nuke damage, cheap healing) and works well into late game because of the damage amp on Debilitate (he himself may not necessarily provide the damage, but 20% to potentially the ENTIRE enemy team is pretty nasty). He's not even countered by Nullstone despite all his skills being single target because all he has to do to get around it is drop his ult and nuke someone else.
Idk what should be done to balance him, but I don't really like picking him all that much anymore because I have such a high win rate with him. It's not much of a challenge if I have a hero who NEVER feels ineffective during ANY part of the game.
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i dunno probably remove the 50% tapering slow from the ult to start.
team invigorate is too crazy to push the people who dont see the pushing power from team invigorate just havnt seen it..or are not thinking clearly what pushing comes from primarly. base structures can only die from auto attacks, with the exception of a couple spells in the game that can damage structures.
ive seen arachna and prophet team kill a rax tower from down the hill in like 2 seconds because of all the extra attacks and zero miss chance from precision aura.
and then still has two more 50% aoe slow area denial ults. one for the stuns and one for the 20% damage amp. or you can fit the stuns and damage amp into the same ults.
why does his ult have a charge system on a 30 second CD. did s2 think the ult wasnt good enough to get ult status?
Last edited by RagingGooz; 09-18-2012 at 07:43 AM.
Well, we agree to disagree... for I find that this hero has an amazing early game due to the multiple 1 point wonders that he has access to. The issue is the scaling of those 1 point wonders... Only the damage amp scales properly... The heal scales by a mere 25HP per level, the stun by 50 per level IF 1 extra attack is landed... So, without items, I really feel like his mid game is subpar a Torturer support, a Glacius support...
As for the I always get Hellflower, do you play the hero as a support? For to be able to afford HellFlower as a support, you will be pretty late game...
Some of you said that Prophet's ultimate is kinda OP because of his pushing abilities , but think about , there isn't ways better Pusher's? And in team fights , prophet's ultimate may be useful , but you cant get all of them , and you have to keep attacking , to deal damage , but it makes you a perfect target for the enemy team , and i u go for hf , you don't have a lot of hp , and they could kill you with ease. if u play prophet as a support hero , then you don't have any attack speed or attack damage , and then your damage output at level 6 for example is a level 3 debilitate , and 2 attacks boosted with persecution thats about 300 damage. And you have used all your abilities. and after using ult and throwing abilities , you have to done some auto attacks , but it take a lot of time , and they can escape from ult in 1-2 second. And then , you cant do anything. If the tapering slow would be removed , you could escape from the ulti instantly. But , there are ways better AOE ultis , so why would we nerf Prophet more?
Last edited by Szandika; 09-18-2012 at 02:02 PM.
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Ok dude it's ok if you don't speak english as your primary language, but this is the murder of grammar at it's finest. It's REALLY hard to understand what you're talking about when you don't ever start a new paragraph or even a new sentence for that matter. All I ask is that you work on it a bit.
As for why I really quoted you, the reason a lot of people put his Ult->Invigorate combo as great for pushing is that Prophet already does so much he doesn't really need the pushing power. He's a strong disabler (stun->micro stuns is pretty solid. Not as good as a 2 second full stun imo, but still very good), has an uber cheap, short CD heal (it doesn't heal for a lot but it doesn't need to with it's exceptionally short CD and low cost), and big ganker potential with Debilitate. He really doesn't have ANY weaknesses. He can play a hard support early and as long as he gets assist gold (and doesn't get himself killed too often) he can eventually build up a hellflower making him very dangerous late game.
For the reasons stated above he is quite possibly one of the safest picks I've seen since Silh hit the competitive scene. He lacks only 2 things to make him the perfect hero; AoE farming nuke and an escape/mobility tool. I'm not entirely sure Prophet needs a nerf but, if he is anything it's on the OP side of things.
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I don't understand the point of getting the heal early.
It's not worth having early for 2 reasons. 1) 8 Sec cooldown at level 1 for a 65 damage heal. The nuke does 80 damage at level 1 and a 5% damage amp. Admittedly this is at almost twice the manacost, and 2 seconds longer cooldown, but the benefits of the nuke early far outweigh the benefits of early heal.
Obviously you'd get points in your stun as you have no movesteroid to help catch up and being able to stun an entire enemy team for a total of 2 sec (with anim cancelling goodness) is amazing in an early teamfight.
I always take it easy with Prohphet, not going for a specific role but I generally end up getting the better chunk of the kills and end up more or less carrying.
I don't feel as though you can reach prohpets max potential when trying to run him as a hard support like glacius. He's more of a revenant style support, with teamplay elements (heal+IAS boost, multiplayer stun, damage amp, AOE slow).
Most support heroes seem OP when they are first released, this is simply due to the fact that people suck at picking good line ups in pub games. So when a support comes out and you come on a winning streak, you must keep in mind that u most likely had the superior team line up.
Considering Prophet is insanely adaptable to whatever roles he needs to fill, this makes him a top tier pick in pub games.
It's definitely possible if you know how to play well.
New hero = OP. Use your logic dude.
Seriously though, he's a verrrrrrrrry strong laning hero.
Enough speculation.
Thread closed.
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