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I just played him a few games.
Bad mobility, no escape, his ultimate requires close range and will get you nuked down unless you stay behind allies and the fight.
Can not farm at all without focusing on single target last hits. If you try to farm this way, your team will rage at you. His spells heavily requires a good team.
Prophet doesn't need a nerf, but perhaps a "change", such as giving his ultimate one charge with a cooldown of like 6-8 seconds and allow it to affect creeps. Increasing the mana cost by like 10 mana on his spells is okay. However, increasing the cooldown is debilitating to the hero - too large of a nerf, and ruins the fun of the hero.
Key word - FUN, let this hero be fun...there are plenty of overpowered heroes that have existed for a while.
Last edited by Bluegender; 08-03-2012 at 05:39 PM.
He aggressively supports. But all his supporting-ness helps himself carry.
Q - Buffs everyone's damage.
W - Gives Attack Speed.
E - Stuns every-time target is auto attacked; encourages Prophet to stack attack speed to cause more frequent stuns.
R - Lets his heal heal every ally inside the ring including himself; he gets the attack speed.
- Splits his attacks to hurt everyone in the ring (for 50% split) to help proc chained - E. This also means he scales a little bit with attack damage. Also split attacks will propagate attack modifiers such as FWS (slows all enemies, keeping them in the ring for longer; gives him +damage), Savage Mace (Mini stuns on top of E, also lets him carry). Any other Modifiers like Harkon's Blade or Shield Breaker. Hellflower comboed with Q is deadly and, yet again gives him auto attack damage.
Every item that works very well with his skill set, happens to let him carry.
I regard Prophet as a Support who happens to carry incidentally. Like Revenant.
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Suggestion: Assists for effective heals; Accursed solution: http://forums.heroesofnewerth.com/sh...ffective-Heals
Melee Agility Support Initiator: http://dream.heroesofnewerth.com/hero/Sherwood/Loki
Ranged Strength Support Initiator: http://dream.heroesofnewerth.com/hero/Sherwood/Drone
Pusher/Support with potential global presence: http://dream.heroesofnewerth.com/her...ood/Luminarium
He gives silhouette's double attack to anyone he wants (including himself) and a heal added on top of it, he has a sick aoe slow, ophelia's spells melted in one skill and he has Dota's invoker's "Snap" skill added on top of it.
Prophet is very easily on the OP side.
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I would remove the attack speed from his heal - either change it to something else, or remove it entirely... he does seem rather powerful, and is my favorite hero of late.
Whether midwars or regular mode (granted I know you don't balance for midwars, just saying) - I've played him support and semi-carry (never really solo though).
I dunno, always a bit hesitant to post since I see so many people jump on anything a "low-level" noob says.
Anyway, my opinion:
Prophet is really strong, and as others said mana is not a big issue for him.
Because of the damage, attack speed, supporting (healing entire team for 150 every 5 seconds? And giving every body mini-stuns on hit along with boosted damage?) he is very strong.
While I can understand what was said above, about him needing experience to be effective - it isn't as much as some heroes, and he doesn't need many items.
He is already able to be extremely aggressive in lane - with his stun+damage boost and only one level in w, you lower people fast, combo'd with any other stun and you are gonna win that lane.
He only really needs one level in his ult to be effective in team fights, and his abilities are all good without being maxed, due to what they add (yes more burst damage is nice).
Because of his low need for items, he can utilize many items. Actually the worst build I found was building him as a semi-carry, just because he got killed so fast.
What I like to do is build him tanky-support - sac stone, icon, tablet, nome's, and then with phase boots - all items easy to build to, and keep him in the battle longer making use of his skills to assist his allies.
Honestly I just think he is too strong early - pretty good midgame (which is where I think he should shine) and decent late game.
I think removing the attack speed buff (or maybe removing it from first level or two of heal) would help, simply because it's the early levels that makes that skill so strong - heal for a bit - and get in two quick aa's too - that'll win a harassment war except against someone like slither or something...
And thanks to people who comment on other people with an almost valid contribution but devolves to an insult before the end. Yes this is quite ironic of me.
It annoys me that his heal has a short CD. Unlike SR where you can press the button often and not have to worry, Prophet has to manually target. If you neglect the heal it feels like it's a waste due to not using it. Perhaps it could be rebalanced in a way that it's not annoying to use.
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Suggestion: Assists for effective heals; Accursed solution: http://forums.heroesofnewerth.com/sh...ffective-Heals
Melee Agility Support Initiator: http://dream.heroesofnewerth.com/hero/Sherwood/Loki
Ranged Strength Support Initiator: http://dream.heroesofnewerth.com/hero/Sherwood/Drone
Pusher/Support with potential global presence: http://dream.heroesofnewerth.com/her...ood/Luminarium
After playing a lot with and against him, I really think his ultimate is borderline broken. I know that he put himself in danger since the range is not that great, but once he got like 3-4 on that ultimate and his skills, it's totally gamebreaking and it's not so hard since you get charges on it. I don't really know how to balance such skill, but +20% and mini stun on 4 attacks and also propagating to everyone is way too much. I'm fine with his 3 skills, but his ultimate need to be toned down.
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Mana cost on prophet skills is a complete missconception. I can deal with the fact that prophet got 3 really strong skills which are usefull and powerfull in early-mid-late game but the fact that he can cast his combos at low lvls mutliply times without need of any additional mana regeneration is broken.
On top of that i feel that prophets skill is a "1 point wonder" where because of low mana cost you can provide decent healing presence on your lane, without need of lvling it up over lvl 1.
I would like to see rescale of heal to 35 70 105 140 or increase mana cost on the lower lvls + increase of mana cost on other skills as well.
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I don't have much knowledge of how much stat gains affect balance, but is his Agility perhaps too high?
I believe he is limited by his innate sub-par strength and low mobility. His redeeming factors in survivability are the heal, but that's only 150 health every 5 seconds. That's next to nothing, lategame.
Perhaps a stat or range nerf could do something? It may be dangerous to overnerf his range, though. Due to having no escape mech (Excluding tablet), it would make him far more likely to die. I don't think nerfing him to say, TB range, would be necessary. Perhaps 450-550?
The ultimate range is rather long... Don't forget you can place 3 circles close to eachother forming a triangle and all your attacks and skills will splash to all of them covering a huge area. I feel this hero is highly disruptive in fights and he is such a strong laner with ridiculous burst and excellent autoattack animation and damage.
He does have drawbacks though. Very squishy and no reliable escapes. His burst also tapers off quickly as mid-game approaches and he relies on autoattacking which puts him in risk instead of safe stunlock burst combos.
I'm not sure if he's OP but he's definitely on the strong side.
Last edited by zstarkey42; 08-09-2012 at 06:14 PM.
New hero type that not sure if the community is noticing honestly.
Atm I would put him under support but not in the way like Dshammy/empath/etc
He is a buffer. His abilities are to aid and assist teammates.
Increase dmg / atk speed / mini stun. Ulti links to hit multi heroes.
I dunno about a nerf mabye more balance in the first and second skill (casting times? / increase mana usage a bit) but I find I am usually lacking mana when using him. His heal if he isn't ment to be a "buffer" needs an increase. Perhaps if anything increase his healing and lower attack buff.
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He's way too good in the laning phase. Ridiculous attack animation, good stats and stat growth, great nuking that boots their teammates too. He's voodoo jester on steroids.
After lane phase he's pretty much fine, but his laning abilities seem like extreme power creep.
I wouldn't be surprised to see him break out as a hard carry. With support protecting him there's few stronger.
I’ve fallen in love with this hero, he is incredibly strong in dual lane scenarios, but I’m actually preferring him in a solo mid roll at the moment.
Once you’ve got levels on his abilities his damage and ganking potential is something you should be scared of.
However he is extremely squishy and lacks mobility therefore he is easily taken out if caught out, so positioning is key with this hero. All though I think a Push Book (over Nomes if you refer to his in-game guide) would solve this issue.
I haven’t had a chance to play this hero late game yet so I’m unsure of how he transitions, but early game you’ll easily have 7 kills+ if you stay active, his 3rd ability seems to get him a lot of finishing blows which is always nice.
As a support roll, I’d be the 1st person to say “Prophet is hands down is the best in lane harasser / lane killer in this game today”
Power supply is powerful vs him. He performs well in a babysit or solo role, though not as strong as a primary carry for a carry-babysit lane. I like him as a hero for the laning phase though his roaming ability is lackluster.
I believe heroes like demented shaman and martyr beat him in lane harass. It's on par with those two at least. His armour is too high early game, and the base stats need some though nothing substantial. There has been a lot of talk about nerfing his skills however I believe the issue is more of the autoattack's base stats, and the other base stats that he has. Leave the skills as-is, make it harder on him for early game sustainability from armour/mana/health.
i agree especially on his versatility and low manacost.
It seems to me that u can put prophet in nearly every lineup cause he fits so many jobs well. His skills are fine without items so he can easy support + good range and low manacost make him a nice babysitter. But still u can put him in a killane cause of his damage potential, or going solo semicarry style with his nice animation and the fact that hes compeltely free itemswise due to no mana issues and ult procs on autoattacks.
And on top of this his low cd ult can have massive teamfight impact and is great with other aoe ults and every skill is scaling well into late game (ministuns, damage amplify, attackspd)
the only lacks he has are no escape and no real farming ability but i have to say his low-mana selfheal is often underestimated on the lane and can turn things around.
I think all those strenghts would be fine if he would be restricted to singletargets but at the point when he can put his skills on everyone at nearly everytime in teamfights hes broken.
mybe it would be a good start to up his manacosts a little and than have a look on his ult, i must say i like the concept of it but wouldnt mind a lower radius or higher cd on it to make it more difficult to aim for many targets.