I'm no expert of this games origins, I played DoTa less than 20 times when there was less than 20 heroes way back when. But it is it intended for their to be "better" heroes than others? Are a select few supposed to be carries? Is it ok/normal that some heroes are "banned"?
Let me put it another way. Is this a balance issue that S2 hopes to work to fix or is it just part of the meta game? If it is, why don't they label such heroes in the menu select to help newbs (like myself) learn the roles if these characters. (Carries, gankers, support, whatever)
u cant define every hero as a carry or support u can carry a with a supporter or tank for example^^ also imo there so much u can play diffrent due to itembuild and playstyle just ifnd ur own thing and btw every hero can gank
Their all different, no 2 heroes are exactly alike, the closest thing i recall is Old Sven/Old Leo who were very similar in gameplay.
Some heroes are more popular because their easy to play (look at Ophelia's play %, Hard to play is hard), some are just fun to play in general (oo how i love TDL) and some are good for those killstealers out there but we all know that hero ><
plus it also comes down to what heroes your team has and what they have.
Well then what about these "banned" hereos I've seen mentioned on the forums? What's the reasoning and will they be balanced in the future so they are not banned?
The theoretical idea is to have every hero equally balanced and equally useful.
This is extremely hard to achieve however, especially when taking the base in to consideration (DotA).
Some heroes will always be extremely hard to tune down enough (take Jeraziah), while other archetypes will almost be impossible to make strong enough (take Scout).
Basically, the idea is for all heroes to be equally powerful, just in different roles (as you mentioned, ganker, chaser, initiator, etc). To actually achieve this, is a very hard feat though.
- When Match Making fails to load a game, please re-queue automatically.
- When the message "The server is full" pops up re-open the Public Game's Listing.
- Include a fully featured in-game web browser. Allows for ease of downloading replays AND has many LAN league/tournament possibilities.
Banned heroes are somewhat balanced they all however have 1 thing in common, their Ultimates make & break 5v5 teamfights in mere seconds.
Tempest, mega disable
Behemoth, mega damage/stunlock
Jeraziah, Godmode at the push of a button
Kraken, Sneaky roundup
all heroes have their counters and none of the above are a problem if dealt with correctly, its just the matter of banning them so they arent in 100% of every game.
Also care to note that balance in this genre of a game is possibly the hardest of any game type, you have over 50 heroes whom are all different to choose from than say an mmo with 8 classes.
I beg to differ with crucifix , jera hails from omniknight from dota , who was in no way overpowered or underpowered , if you want to balance him you could remove the "tidebringer" and give him back his old aura take it away from kraken and give him back "kraken shell"
then people who say scout is an underpowered hero.... well , to me it all sounds like " look at me I played one game outside pub and I know that you can counter invis heroes with gem , I'm so pro .... still doesnt change the fact that scout kind of rapes every game he is in.
Sorry if I'm being redundant. Just wanted to figure out this meta game. I know it's hard to balance, but just trying to figure out if some characters aren't really overpowred, but more like the "quarterback" of the team.
Right, well I'm moving this to Strategy
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).
thats the thing, against all agis magic immunity isn't even that important so he shouldn't be that bothered by nullfures.
his ult would just be that much more powerfull since blocking much more auto attack dmg
Also isn't scouts win percentage below 50%? Actually doesnt he have one of the lowest win percentages (this is to the post about scout being good)
Alot of the heroes are balanced its just that the way the meta game is played dictates that some heroes are not good. I think there is more a problem with underpowered heroes more so then overpowered heroes.
Last edited by bobyahoo; 11-14-2009 at 12:51 PM.
I'd hope not. That implies that all heroes should perform like the "banned" ones.I think there is more a problem with underpowered heroes more so then overpowered heroes.
I guess my question has kinda been answered. Heroes being "Carries" isn't "overpowered" it's just part of the meta-game. A team of all carries wouldn't do so well against a balanced team, correct?
...and the current "banned" heroes are just banned because of the broken combos they can make with their ultimates...which will be adjusted some day, right?
The "banned" heroes you are referring to are only banned in competitive because the ultimate can make or break a team fight.
S2 is not going to nerf the "banned" heroes because of their ultimate.
A team of carries would never make it past early game against a balanced team.
The definition of carry is so vague that this doesn't matter anyway. See Kunkka, he has no late-game steroid (50 damage each 4 seconds is nice, but not nowhere a Troll's bashlock) but he's carrying one team in abit less than all competetive DotA matches today. Whereas Troll or Mordred aren't picked at all, even though their skills would make you assume they are much better carries.
What's the point? Well, the point is that banned (in competetive matches ofc) heroes are not banned for being OP, they are banned because they could synergize with some lineups to make them godly. Tweaking stats of one hero could make some other hero an instant ban, depending on what lineup you could build with them. That is why Sand King/Venge are picked in almost every game, but rarely banned - they play great pretty much independently of the lineup, you cannot really break the opponent's plans for the game by banning them.
Every hero fulfills a different role, and each hero has different strengths and weaknesses.
Of course, some heroes are a bit UP while others may seem a bit OP, but balancing is a constant process, and I think its not terribly unbalanced right now. Remember, this isn't a 1v1 game, different heroes will be more or less useful depending on who their teammates are and how they adapt, so balancing is also a hard process.
There are certainly strong picks, but you also see variety in matches. And don't get confused about bans, bans are something you do as a part of the hero selection and its a part of the strategy section of making a hero lineup, heroes aren't permabanned because they are OP(though there are frequent bans).
HoN has the same mistake, there's two types of heroes - gamebreakers and useless heroes. say Blacksmith for instance. Now im not saying you can't win a game with him but i'd take almost any other hero in any example in any lineup.
What ppl tend to forget is that this game will never be fully balanced as a shift in one character tends to buff/debuff another.
What they should do tho is make it harder to be carry again. Never before have i seen so many useless carry teams win game due to agishield/mana battery/hatchet = GG early game.