|
|
That's exactly what I'm saying actually. If you flip a coin 1,000,000 times, it will be 50% tails, or very damn close to it.
http://www.pas.rochester.edu/~stte/phy104-F00/notes-2.html
Read up.
Yes, I mentioned in the very same post that only a retard or a guy suffering from turtle reflex syndrome will not take note of 4x multi-cast. However, you can not deny the fact that outliers exist. There could be a game where if you count my total attacks (in the game) and how many times I proc'ced mini-stun, you might find a ratio less than 40% (even if you count the duration after I got lvl 4 hollowpoint shells). Other times I could have aggregated a higher percentage, although I agree on average the number would be around 40%.
But this is like balancing the fortunates against the unfortunates. This is not a hard concept, outliers can screw you over, while they are rare, they shouldn't exist in a competitive game (especially to a degree that Flint suffers from, Blacksmith can still function without getting multi-casts, Flint without MANY hollow-point shells sucks).
Every hero below has one or more new ability effects, Check them out:
FESTER: http://forums.heroesofnewerth.com/showthread.php?492343
FRIGID: http://forums.heroesofnewerth.com/showthread.php?488679
FAITH: http://forums.heroesofnewerth.com/showthread.php?456864
FANGHORN: http://forums.heroesofnewerth.com/showthread.php?487251
FAUST: http://forums.heroesofnewerth.com/showthread.php?487077
FENDER: http://forums.heroesofnewerth.com/showthread.php?453333
You're writing in some kind of sensationalist format. Luck will exist in a competitive game, and it is what can keep it fun and different. Do you want to remove all luck from the game in its entirety?
And like I said, flint will auto attack a LOT during the game. He will proc around 40% of the times. Flint doesn't "suffer" if it procs maybe 39% of the time, and he certainly won't suck. You're over exaggerating.
And even if you weren't. How would we "fix" his skill? More charges?
My goal is for at least one of my heroes to be ported into HoN! Help my cause and get S2 to see these!
Check out "IsmaelVera's Vault of Heroes" in the Hero Drafts section!
http://i.imgur.com/XaDGr.jpg
IsmaelVera, President of the HoN Forums
When you flip a coin ten times, the it's more likely to have 7 tails opposed to flipping 100 times and having 70 tails, if your goal was to show a coin toss at 70% chance. You're an idiot if you thinking performing a test MORE times will yield a more inaccurate view probability.
If you flip a coin 1000 times and get it to show tails 700 times, I'll buy you lunch.
Epic Port Key Maneuver sound mod!
http://forums.heroesofnewerth.com/showthread.php?t=255641
Flux Ro Dah Skyrim sound mod!
http://forums.heroesofnewerth.com/showthread.php?p=14861847#post14861847
Every hero below has one or more new ability effects, Check them out:
FESTER: http://forums.heroesofnewerth.com/showthread.php?492343
FRIGID: http://forums.heroesofnewerth.com/showthread.php?488679
FAITH: http://forums.heroesofnewerth.com/showthread.php?456864
FANGHORN: http://forums.heroesofnewerth.com/showthread.php?487251
FAUST: http://forums.heroesofnewerth.com/showthread.php?487077
FENDER: http://forums.heroesofnewerth.com/showthread.php?453333
My goal is for at least one of my heroes to be ported into HoN! Help my cause and get S2 to see these!
Check out "IsmaelVera's Vault of Heroes" in the Hero Drafts section!
http://i.imgur.com/XaDGr.jpg
IsmaelVera, President of the HoN Forums
It's only more accurate if you decide how often you'll flip before you start flipping
It's inaccurate if you just stop flipping cause you like the amount of tails you've gotten.
And in theory you could flip a million times and get tails a million times. Wel I guess a 100% is accurate now isn't it? Nope still 50%.
The thing is, a few rng's use that kind of logic to 'even out' results and eliminate those statistical anomalies. Like, for every amount of fails you get in a row, the probability of rolling a sucess in your next attempt increases incremently.
I have no clue if whatever rng algorythm HoN has uses this though.
There's a difference between absolute randomness and occurences where you can manipulate the odds (say, swiftblade's ultimate and many others for example). Being 'random' does not necessarily mean it's totally unpredictable and many games are all about estimating your chances and knowing how/when to take advantage of them (like poker). This makes for an interesting game. Pure random with absolutely no ways to control the variables usually doesen't.
Last edited by zstarkey42; 07-21-2012 at 07:31 AM.
give him the staff effect!
Please remove Chronos' rewind. Giving a hero the chance to take 3 times the damage of his actual HP pool by just putting a skillpoint in a passive, that's just broken. Example: Chronos with 850 HP: getting nuked by succ, getting ultid by succ, taking 2 pyro nukes, lost ~20% HP, how is this not a completely broken and thoughtless skill?
Look for myhighlighted text(important information) andGrey text (interesting but not required information).
Suggestion for removal of streams in MotD: CLICK HERE! (scout stole the cookies!Originally Posted by Skyve
)