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  1. #1
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    Devourer (Pudge) - Needs some lovin

    Hey guys just got invited to the beta a couple of days ago and started playing with my fav hero from dota, Pudge/Devourer. I am sad to say that these two characters are very different... in a bad way... Devourer is HORRIBLE. Let me explain.

    First off I will talk about our bread an butter, what makes devourer, devourer. Guttling Hook. The hook is about 30% -50% shorter(range) at lvl 4 compared to Pudge's hook.(the hook is shorter at all lvls compared to pudges but mainly at lvl 4) It also seems to move considerably slower when you use it. This being said all of pudges fun hiding spots are now obsolete. The enemy literally has to be standing on the tree edge sometimes to even come close to get a hook. So instead of being the sneaky pudge we all hate we have to run out into the open to get a hook. And even when we do get a hook the enemy's friends don't have far to run to go save him. That's not a good way to play devourer because he just gets targeted down and destroyed.

    Another sort of minor inconvenience is the way you have to use your skills. Usually when I am on pudge(dota) I sit and the trees and hook someone to me. Then when i see I got someone I ready my dismember and use it on them when they get to me. After that I turn on Rot and watch their HP drop. In HoN you CANT do this because Decay(Rot) INTERRUPTS Devour(Dismember). So in order to do something similar you have to turn on Decay before you send out your hook and then Devour them. This consumes precious HP before the target even gets to you(and you don't even know if your going to get a successful hook). And as every1 knows pudge/devourer needs every bit of HP he can get to be successful

    These two thing really need to be looked at.

    Please add to this thread if you can think of anything else.

  2.   This is the last staff post in this thread.   #2
    Search function is good = (
    Decay/Devour will be fixed.
    Hook will grab on the way back as well, and you can MOVE while you use it.

    New Twitter and Blog addresses!

  3. #3
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    Hook is the same freaking range. READ the tooltip. 1000. it just feels shorter because you aren't used to HoN, you're used to dota.

    Besides that, if you're hiding in the trees and such to hook than you're a bad pudge. you should never sit and wait in the trees for a hook because that puts you outside xp range. being outside xp range is BAD.

    The fact that people can't be hooked up/down ledges has already been reported.
    You can turn on rot before you dismember fine. I don't have any trouble with it; people don't get time to stun or do anything of the like when i hook them. All i can tell you is learn to push the buttons on your keyboard faster.

  4. #4
    Quote Originally Posted by Tr1cKSt3R View Post
    Hook is the same freaking range. READ the tooltip. 1000. it just feels shorter because you aren't used to HoN, you're used to dota.

    Besides that, if you're hiding in the trees and such to hook than you're a bad pudge. you should never sit and wait in the trees for a hook because that puts you outside xp range. being outside xp range is BAD.

    The fact that people can't be hooked up/down ledges has already been reported.
    You can turn on rot before you dismember fine. I don't have any trouble with it; people don't get time to stun or do anything of the like when i hook them. All i can tell you is learn to push the buttons on your keyboard faster.
    I'd like to add.. if ALL you do is wait in the forest for a hook, then its bad, sometimes its very useful.. and sure u could rot before devour, but incase when u land the random hook ur not ready for, the "controlled hotkey mashing" as i call it doesnt work, because while in Dota both rot and dismember go off, and in HoN, only 1 skill will more often than not. Its a more indepth bug of a heroes own ability crippling himself for no advantage.

    But as said, its known and will be fixed.. so YAY

  5. #5
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    The hook is the same long, the matter is that the area of vision of the creeps (especially in the river in the middle lane) is huge!
    you can absolutely NOT hook form de riversides or the surroundings.
    what do you think?

  6. #6
    Pudge is fine, just needs his .60 buffs.
    tl;dr

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    It's not just that the hook feels slower, it's the game itself has a lot more room to maneuver in than the WC3 engine used to allow. Hooks take a lot more precision to hit with in HoN than Dota because the pathing and general map is a bit different.

    ^_-;

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    Idk iv seen some pretty amazing Devourer players, pretty much dominate with hooks etc. Maybe you are just using him wrong?

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    It's just that the hook grabbing range from the tip of it seems to be wider than in dota.

  10. #10
    even without the .60 aghanim buff hes redicoulus good at HoN cause its hook and moveability! i think he doesnt need to be fixed cause when u can hook any fragile hero at lvl 5 he will be dead!

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    Quote Originally Posted by Crosis View Post
    Idk iv seen some pretty amazing Devourer players, pretty much dominate with hooks etc. Maybe you are just using him wrong?
    ya i play fine with devourer

  12. #12
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    Devourer is a solid hero whom is formidable to confront. There's not much wrong with him, it's a stretch to say he's horrible. Early game, you can hook well for some kills if your lane opponents are greedy. Mid game, once ganking begins, pulling a key opponent out of the game is great. It seems your problems with him are because you want kills. The Hook is still great for many other things.

  13. #13
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    Quote Originally Posted by Tr1cKSt3R View Post
    Hook is the same freaking range. READ the tooltip. 1000. it just feels shorter because you aren't used to HoN, you're used to dota.

    Besides that, if you're hiding in the trees and such to hook than you're a bad pudge. you should never sit and wait in the trees for a hook because that puts you outside xp range. being outside xp range is BAD.

    The fact that people can't be hooked up/down ledges has already been reported.
    You can turn on rot before you dismember fine. I don't have any trouble with it; people don't get time to stun or do anything of the like when i hook them. All i can tell you is learn to push the buttons on your keyboard faster.
    You should never hide in trees? are you dumb as **** or just playing?

  14. #14
    Quote Originally Posted by Friender View Post
    The hook is the same long, the matter is that the area of vision of the creeps (especially in the river in the middle lane) is huge!
    you can absolutely NOT hook form de riversides or the surroundings.
    what do you think?
    iono i find that i always get seen when im at the river side in dota also o_o.

    i never hook from the side i find its way to predictable. i just walk around last hitting and then side step as if im just walking around to time my last hit and hook them only do it from the trees if they are pushed way in anyway :O (mid lane)

    although i think the range should be buffed a little, eversince they made the dota map's lanes wider/fatter, there was a thread on the DA forum comparing the reach of pudge b4/after that one change x( pudge always came short D:

    just needs a slight range buff that maybe comes with .. cadaver heap or flesh heap( thru last hits/herokills/denies )or w.e thats called

  15. #15
    13-1 devourer rape, but I don't see him being useful late game at all.

  16. #16
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    Quote Originally Posted by GaIactic View Post
    It's not just that the hook feels slower, it's the game itself has a lot more room to maneuver in than the WC3 engine used to allow. Hooks take a lot more precision to hit with in HoN than Dota because the pathing and general map is a bit different.

    ^_-;

    Sorry, but thats a load of BS... -coughs-

    The hook in HoN, might be the "same length" but in comparisson to the environment size it is "shorter".
    Places where you'd normally be able to hook from, are now impossible...
    Secondly, the hook doesn't take more "skill"... The broadness of the hook is HUGE, this makes it impossible to hook between or past most creeps effectively...
    I'd rather have a narrow hook, that would take more skill to aim and successfully hit a person... But thats not a "big" issue for me... I'm mostly concerned about the reach of the hook ;p

    -ubi

  17. #17
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    Quote Originally Posted by sockety View Post
    13-1 devourer rape, but I don't see him being useful late game at all.
    You don't see him being usefull late game at all? He gets a passive abilty where every hero kill adds 2 Str and every 10 creeps is 1 str. How can that not be a late game strength? it boosts his damage and his health all at once.

  18. #18
    Quote Originally Posted by sockety View Post
    13-1 devourer rape, but I don't see him being useful late game at all.
    hes usefull lategame because he's buff as heck if you've killed a few dewds

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