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While a lot of people ruin everything for themselfs by going mines, in the hands on someone who knows how to use them, they're quite good. For instance you can ward runes, block creep spots, stay safe from mid heroes stopping by, and create safe zones for you and your lane buddy.
But I do agree with you, a lot of people waste all their time and exp laying 1 trap somewhere in forest. It's not the mines fault though. They're really good!
They can be really, really helpful ... Engineer drops his ult and then a mine, or in reverse order....thats a lot of damage not to mention he can still keg
To be honest, yesterday when I joined a game as soulstealer and headed bottom lane(because mid cried and wanted it), an engineer was smart enough to place mines in the lane at level 1 and I just happened to get there first and almost got 1 shotted by them, then he proceeded to gank from the outpost, and, well, I got, got.
They do amazing damage at level 1 and you can effectively force a player away from a certain location, either for protection or offensive purposes. You can stack them in the side shop so they need to use the courier for their items, block mid from ganking, or just put them slightly to the side, and then bait them there. Your keg push + turret can force them into locations they don't want to be in so it's honestly great synergy.
Mines are 1 point wonders. Does it job well at lvl 1 and doesnt need to get anymore lvls.
I agree, spamming mines is a stupid way to waste the hero's potential into camping obvious spots. I sometimes do it when I'm trolling but on a real game they are mostly useful for blocking camps.
I miss goblin techies so much
But yeah, when used right, those mines are gold. It's just players suck with engineer in general.
Nobody will ever be able to convince me that under normal circumstances mines are better than normal keg/turret max build as support Engi. People consistently waste their time stacking mines, losing XP/gold from lane, not setting up kills, not protecting who you are supporting, etc. Even if you spend all that time mine stacking, the most it can pay off is ONE KILL. Which you could've easily got with normal build in lane. Stop trying to argue for these noobs.
>implying that your word is law
Seriously, though, read through some of the responses instead of just making a post without even reading your own thread. Level one mines have their uses as a defensive ward and for blocking creep camps to stop enemy junglers/creep pulls. No one build is strictly superior to other builds. It's all situational.
Mines are great with 1 point for neutral blocking and whatnot. You have no idea how mad it can make Legionnaires to block the easy and medium camps of their jungle. It really slows them down.
On an unrelated note: Had a lot of fun doing a duplicate midwars with 5 Engineers. Surprisingly, it was a convincing victory.
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No. They are great damage, great for protecting against ganks from junglers or other lanes, they act as free wards when placed in choke points so you know when ganks are coming, etc. One point in them can save your life repeatedly.
They are also great for clearing creepwaves for easy farming.
You can lay them directly in front of a tower to clear a pushed up creepwave and prolong the life of a tower if no one is nearby to defend it.
You can place them on rune spots to dissuade the enemy's mid player from monopolizing the runes or possibly even giving your mid enough of an advantage to kill their mid opponent in a rune war.
You can place them a short distance from every allied neutral camp so your carry can pull stacks into a mine or two for fast clearing of jungle stacks, thus giving your carry a higher GPM > better items > better carry potential > easier won game for your team.
So, again: No.
http://www.youtube.com/watch?v=oVVAm...eature=related
not to mention this lol.
Against any non-bad opponents, you'll never manage to pile up mines at the runes like that since the counterwarding will also reveal the mines.
Who says you need to "pile up"? One or two on a rune at 0:00 can make your mid win mid. Also, in even high level games, counterwarding does not happen immediately, but mines can be taken at level 1. Counterwards cost money, mines don't. If they counter one spot, big deal, put them somewhere else.
ONE KILL that you're sometimes/often not even going to get XP for. Of course, in some cases, the XP/gold lost from lane has the positive of giving the other person some solo XP, there's always a tradeoff. But it will suck for him if he can't handle the situation for one reason or another...
BTW, there is pretty much ONLY 'support Engi' as he pretty much completely lost his carry ability a couple years ago...
-played him in AR today, no mines til 10. Bought RoS and PK. Score unremarkable. 3-2-10 or something like that, but I really don't play him.