-Added Skillcons (Taken from Diablo 3)
-Ultimate:Spearmaggedon-effect completely reworked
-Adjusted Ultimate to rework of third skill
-Increased Castrange of Anti-magic Leap and increased the amount of burned mana.
-Changed the Spearpylon link to only deny passing through for enemies
Last edited by Grangerer; 02-04-2013 at 05:09 AM.
nice hero, original ... I like it t-up
I like the first skill, reminds me of some idea I played with a while back. The AoE for the magic damage feels too big though. 400 AoE is the same size Glacius' Q has, plus it just seems odd for something that feels like ramming a spear into the ground. If you halved that you could probably get away with increasing the damage upward, making it a decent skill to lasthit with in lane occasionally.
The wording on your third skill is a bit odd. It probably should say "Whenever you cast a spell, deals x damage in y radius around you". The radius is really small though. 120 isn't even melee attack range. I also think it would be better if it did that damage around the target location of your skills and attacks, instead of yourself (that prevents awkward things from happening with your auto-attacks, and gives it overall a bit more utility).
For the ultimate I think you shouldn't have typed everything three times, and instead just written it once and then separate different ultimate levels with slashes, makes it much easier to read.
The Spearmageddon thing seems kinda odd though. Basically this skill isn't that much more than a cleave, but with 500 PBAoE from the ultimate it hits as many targets as Hags Sonar Scream would (while being pretty horrible without the ultimate being active).
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i appreciate your review. I will rescale the first skill a bit (I like the idea to make it help lasthit, because he has only 400 attackrange), but the idea was to go with a lightning theme, thus its not just ramming a spear into the ground, but throwing a spear at a location, which enloads a circular lighting blast.
I will slightly increase the radius for the third skill and add another effect to the ultimate. OR
A rework idea:
- Charge based: starts with 3 charges. Attacking removes 1 charge, casting a spell removes 3 charges. Upon reaching 0 charges. The charges are reset to 3 and all enemies within a 400 radius are damaged for 25/50/75/100% of your base damage. Only deals 50% damage to creeps.
Gains 50 charges for every spell cast . Gains 10 charge for every attack made. Maximum of 100/200/300/400 charges. Not attacking or casting for 10 seconds remov es all charges.
On cast, releases all charges, dealing (Number of charges)% of your attack damage as physical damage to the targetted enemy.
Ultimate effect could be(If it stays the passive way):
-Movementspeed of targets hit by Spearmaggedon are slowed by 10/25/40% for 1 second
-targets hit by Spearmaggedon are applied a stacking debuff, which increases the damage they take from Spearmaggedon by 25%
-targets hit by Spearmaggedon are applied a stacking debuff, which increases the damage they take from you by 5%
I will rewrite the ultimate as soon as we can agree upon an idea for Spearmaggedon. Same goes with the spelling of the third spell.
Last edited by Grangerer; 07-19-2012 at 08:13 AM.
Slight rework bump
On the subject of the ulti, shouldn't the bonus to the third skill (the pierced effect) be +10/20/30% damage by regular attacks? The cooldown on spearmageddon is short; however, it would be nearly impossible to get more charges fast enough to do full damage with spearmageddon in the short 8 seconds that pierced lasts.
If i understand you the right way, you say that pierced will not get to three charges because you only have a time-frame of 8 seconds.
Whenever you applie Pierced to an enemy the 8 second cooldown gets refreshed. Meaning if you use spearmaggedon a second time after 7 seconds you have two charges on the enemy, both with a duration of 8 seconds. Same happens if you do this a third time.
I am, however, not opposed to change the ult-effect for Spearmaggedon because i am not satisfied with the current itteration.
Really like this hero, try freshening up the hero with some icons and a concept art, and i think this will be one of the best heroes ive seen in a while (well it already is, im just always cynical when it comes to layout ).
Got one question: Can allies pass the walls made of Spearpylons?
Thx for the Feedback. I will add more art later today or tomorrow.
As for you question. As it stands right now, even allies and yourself are blocked by the wall. But i believe that this would open up far to many griefing-possibilities.
I will change that to only blocked enemy player controlled units.
Take a look at the first comment below your WIP - Hero .
I created this ability before getting to know your work on Column, Master of Pillars.
Anyway, any suggestions?
Ah true, I remember your comment ! ... yours went earlier !
I think to pillar spam system could be a bit difficult to use along for a Carry...
For Q I think like the radius damage of 400 is a bit too high
For W I think the scaling of the ability is not really good, it's a bit weak in late game, since it is a Skillshot hard to land, and it's a bit powerful at Early, I would make it 110/200/290/380 , same for mana burn something like this...
If i reduce the damage radius to lets say 300 i would although decrease link range to 300. Otherwise it would feel kinda off.
I will increase maximum jump distance and slightly increase the scaling to 110/190/270/350 manaburn and damage.
He is supposed to be a carry through casting and his attacks should just be the icing on the cake, hence his low attackrange. If i reduce the linkrange of the spears i could even reduce the attackrange to something along the lines of 325.
His E scales so incredibly well and deals an unparraled damage lategame. This ability can easily deal above 1k physical damage lategame.
Should i scale the amount of charges gained for E to 50/60/70/80 per cast and 10/12/14/16 per attack?
Last edited by Grangerer; 10-25-2012 at 10:20 AM.
Ultimate-Spearmaggedon-effect completely reworked
Pretty nice concept u got there. I'd appreciate to see this hero commin into the game !!!
Still on the search for a picture. I just can't find a fitting one. A robot with an ancient flavor, that has alot of spears and stuff.