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Thread: Tatter

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  1. #1
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    Tatter

    Tatter





    Story:
    A machine was found in the remains of an old city. Legion engineers were able to reactivate and reprogram it. Its new primary goal is to defend the World Tree. The machine came to the conclusion that saving the World Tree means killing every enemy and closing the portal. The machine goes by the name Tatter. Some say its whole body is made of spear, because whenever he throws a spear with its mechanical arms, dozens of small spear emit out of little holes on his body


    Base Stats:

    Str: 19 Str-gain: 1.7
    Agi: 22 Agi-gain: 2.8
    Int: 17 Int-gain: 1.7


    Movementspeed: 310
    Armor: 1.95
    Attackdamage: 51-53
    Attackrange: 400
    Attackspeed: 0.59




    Skills


    Throw Spearpylon

    Action Type: Target Ground

    Skill Mechanics:
    Charge based. Maximum of 2/2/3/4 Charges. Gains one charge every 5 seconds.

    Throws a spear at target location dealing magic damage to all enemies in range and gets stuck in the place.
    The spear links together with all other spears in a 400 radius, creating a for enemy player controlled units impassable wall. Each individual link breaks if one of the two attached spears disappear


    (1) Deals 35 Magic damage to all enemies within 400 radius. Lasts 3.5 seconds. Connects with all other spears within 400 radius.
    (2) Deals 65 Magic damage to all enemies within 400 radius. Lasts 4 seconds. Connects with all other spears within 400 radius.
    (3) Deals 70 Magic damage to all enemies within 400 radius. Lasts 4.5 seconds. Connects with all other spears within 400 radius.
    (4) Deals 75 Magic damage to all enemies within 400 radius. Lasts 5 seconds. Connects with all other spears within 400 radius.

    Radius: 400
    Manacost: 45/45/40/35
    Cooldown: 0.5 seconds
    Cast range: 800

    Discussion: Skillshot with great utility from the beginning to the end. Has no real direct damage to not make it a good farming and killstealtool.




    Anti-magic Leap


    Action Type: Target Ground

    Skill Mechanics:
    After a 1.5 second channel time jumps to target location. Upon landing burns Mana, dealing 80% of the amount of mana burned as magic damage


    (1) Burns 110 Mana, dealing 88 Magic damage
    (2) Burns 190 Mana, dealing 152 Magic damage
    (3) Burns 270 Mana, dealing 216 Magic damage
    (4) Burns 350 Mana, dealing 280 Magic damage

    Radius: 250
    Manacost: 100
    Cooldown: 16/14/12/10 seconds
    Cast range: 600/700/800/900

    Discussion: Hard to hit, if the target is not stunned or trapped between your spears. No escape mechanism. Burns a massive amount of mana to make up for it.



    Spearmageddon


    Action Type: Activation
    Charge based

    Skill Mechanics:
    Gains 50 charges for every spell cast . Gains 10 charge for every attack made. Maximum of 100/200/300/400 charges. Not attacking or casting for 10 seconds removes all charges.

    On cast, releases all charges:

    (1) Deals (Number of charges)% of your attack damage as physical damage to the all enemies in a 200 radius around you
    (2) Deals (Number of charges)% of your attack damage as physical damage to the all enemies in a 225 radius around you
    (3) Deals (Number of charges)% of your attack damage as physical damage to the all enemies in a 250 radius around you
    (4) Deals (Number of charges)% of your attack damage as physical damage to the all enemies in a 275 radius around you

    Manacost: 50
    Cooldown: 2 seconds


    Discussion: Grants farming potential and carry potential, especially against melee. With Anti-magic Leap and Throw Spearpylon, Tatter has the ability to keep enemies close for this skill to shine.



    Ultimate Mode


    Action Type: Activation

    Skill Mechanics:
    Temporarely unlocks bonuseffects for your other spells. Lasts 10/15/20 seconds

    (1)
    - Throw Spearpylon :
    Everytime you cast a spell, a circular wave with 250/325/400 radius and 1000 travel speed emits out of your active spears, dealing 25/50/75 Magic damage to all enemies hit.

    - Anti-magic Leap :
    Removes channel time and casting it applies PowerUp to you. Lasts 3/4/5 seconds

    PowerUp:
    Increases attackspeed by 30/60/90

    - Spearmageddon:
    Grants double the amount of charges
    (100 on spellcast and 20 on attack)

    Manacost: 100/125/150
    Cooldown: 100/85/70 seconds


    Discussion: This ability grants a lot of teamfight-ability. With it Tatter has the power to contribute big time to a teamfight, dealing massive amounts of aoe damage.




    Changelog:
    02.02.2013:
    -Added Skillcons (Taken from Diablo 3)

    31.01.2013:
    -Ultimate:Spearmaggedon-effect completely reworked

    27.07.2012:
    -Reworked Spearmageddon
    -Adjusted Ultimate to rework of third skill

    25.10.2012:
    -Increased Castrange of Anti-magic Leap and increased the amount of burned mana.
    -Changed the Spearpylon link to only deny passing through for enemies

    Last edited by Grangerer; 02-04-2013 at 04:09 AM.

  2. #2
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    nice hero, original ... I like it t-up

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  3. #3
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    bump

  4. #4
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    I like the first skill, reminds me of some idea I played with a while back. The AoE for the magic damage feels too big though. 400 AoE is the same size Glacius' Q has, plus it just seems odd for something that feels like ramming a spear into the ground. If you halved that you could probably get away with increasing the damage upward, making it a decent skill to lasthit with in lane occasionally.

    The wording on your third skill is a bit odd. It probably should say "Whenever you cast a spell, deals x damage in y radius around you". The radius is really small though. 120 isn't even melee attack range. I also think it would be better if it did that damage around the target location of your skills and attacks, instead of yourself (that prevents awkward things from happening with your auto-attacks, and gives it overall a bit more utility).

    For the ultimate I think you shouldn't have typed everything three times, and instead just written it once and then separate different ultimate levels with slashes, makes it much easier to read.
    The Spearmageddon thing seems kinda odd though. Basically this skill isn't that much more than a cleave, but with 500 PBAoE from the ultimate it hits as many targets as Hags Sonar Scream would (while being pretty horrible without the ultimate being active).

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  5. #5
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    Hi,

    i appreciate your review. I will rescale the first skill a bit (I like the idea to make it help lasthit, because he has only 400 attackrange), but the idea was to go with a lightning theme, thus its not just ramming a spear into the ground, but throwing a spear at a location, which enloads a circular lighting blast.

    I will slightly increase the radius for the third skill and add another effect to the ultimate. OR

    A rework idea:
    - Charge based: starts with 3 charges. Attacking removes 1 charge, casting a spell removes 3 charges. Upon reaching 0 charges. The charges are reset to 3 and all enemies within a 400 radius are damaged for 25/50/75/100% of your base damage. Only deals 50% damage to creeps.
    OR
    -Charge based.
    Gains 50 charges for every spell cast . Gains 10 charge for every attack made. Maximum of 100/200/300/400 charges. Not attacking or casting for 10 seconds remov es all charges.

    On cast, releases all charges, dealing (Number of charges)% of your attack damage as physical damage to the targetted enemy.



    Ultimate effect could be(If it stays the passive way):

    -Movementspeed of targets hit by Spearmaggedon are slowed by 10/25/40% for 1 second
    OR
    -targets hit by Spearmaggedon are applied a stacking debuff, which increases the damage they take from Spearmaggedon by 25%
    OR
    -targets hit by Spearmaggedon are applied a stacking debuff, which increases the damage they take from you by 5%


    I will rewrite the ultimate as soon as we can agree upon an idea for Spearmaggedon. Same goes with the spelling of the third spell.
    Last edited by Grangerer; 07-19-2012 at 07:13 AM.

  6. #6
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    Slight rework bump

  7. #7
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    On the subject of the ulti, shouldn't the bonus to the third skill (the pierced effect) be +10/20/30% damage by regular attacks? The cooldown on spearmageddon is short; however, it would be nearly impossible to get more charges fast enough to do full damage with spearmageddon in the short 8 seconds that pierced lasts.

  8. #8
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    If i understand you the right way, you say that pierced will not get to three charges because you only have a time-frame of 8 seconds.

    Whenever you applie Pierced to an enemy the 8 second cooldown gets refreshed. Meaning if you use spearmaggedon a second time after 7 seconds you have two charges on the enemy, both with a duration of 8 seconds. Same happens if you do this a third time.



    I am, however, not opposed to change the ult-effect for Spearmaggedon because i am not satisfied with the current itteration.

  9. #9
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    Really like this hero, try freshening up the hero with some icons and a concept art, and i think this will be one of the best heroes ive seen in a while (well it already is, im just always cynical when it comes to layout ).

    Got one question: Can allies pass the walls made of Spearpylons?

  10. #10
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    Thx for the Feedback. I will add more art later today or tomorrow.

    As for you question. As it stands right now, even allies and yourself are blocked by the wall. But i believe that this would open up far to many griefing-possibilities.
    I will change that to only blocked enemy player controlled units.

  11. #11
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    Skill Q Reminds me of a Hero WIP i made !

    http://forums.heroesofnewerth.com/sh...-Of-Pillar-WIP

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  12. #12
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    Take a look at the first comment below your WIP - Hero .
    I created this ability before getting to know your work on Column, Master of Pillars.

    Anyway, any suggestions?

  13. #13
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    Ah true, I remember your comment ! ... yours went earlier !

    I think to pillar spam system could be a bit difficult to use along for a Carry...

    For Q I think like the radius damage of 400 is a bit too high

    For W I think the scaling of the ability is not really good, it's a bit weak in late game, since it is a Skillshot hard to land, and it's a bit powerful at Early, I would make it 110/200/290/380 , same for mana burn something like this...

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  14. #14
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    If i reduce the damage radius to lets say 300 i would although decrease link range to 300. Otherwise it would feel kinda off.

    I will increase maximum jump distance and slightly increase the scaling to 110/190/270/350 manaburn and damage.


    He is supposed to be a carry through casting and his attacks should just be the icing on the cake, hence his low attackrange. If i reduce the linkrange of the spears i could even reduce the attackrange to something along the lines of 325.

    His E scales so incredibly well and deals an unparraled damage lategame. This ability can easily deal above 1k physical damage lategame.
    Should i scale the amount of charges gained for E to 50/60/70/80 per cast and 10/12/14/16 per attack?
    Last edited by Grangerer; 10-25-2012 at 09:20 AM.

  15. #15
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    Ultimate-Spearmaggedon-effect completely reworked

  16. #16
    Pretty nice concept u got there. I'd appreciate to see this hero commin into the game !!!

  17. #17
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    Added Skillicons.

    Still on the search for a picture. I just can't find a fitting one. A robot with an ancient flavor, that has alot of spears and stuff.

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