Not willing to go through the formal process right now, but here we go:
Ability 1: Mountain Burst - After a 1 second windup, a mountain erupts from the ground at the targeted location. It deals damage and knocks enemies away from the center. It then lingers for a few seconds, slowing all heroes trying to move uphill.
Ability 2: Collapsing Ravine - Vector target a location to summon a ravine there. Enemy heroes who attempt to cross the ravine, or are forced into it, take damage as they fall in. Shooting ranged attacks out of the ravine incurs the uphill miss penalty. The ravine may be exited through either of the ends (Think of it like 2 parallel walls that will let you go in but not out).
Ability 3: Fragrant Blossom - Target a location to summon a flower there. After 1 second delay, the flower begins releasing a total of 3 bursts at 1 second intervals in an expanding radius. Enemy heroes hit by the burst are affected by a debuff that slows them and forces them to move towards the flower. When an enemy reaches the flower, the flower is destroyed and the compulsive movement ends.
Ultimate: Boulder Tossing - The next 3 autoattacks cause knockback and stun in a very small AoE.
I might do this :/
Community Contributions Fan
Drasha, your previous exercise was 11, channeling. Now you made another one that is 11, rename it to 12.
Oh dont worry, nobody died just because you told me.