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  1. #1

    How can this possibly happen

    Just played a match (id:94991611)

    I played predator.
    I got bloodlust and finished my steamboots at 3.30
    I finished sol's bulwark at 7.20
    At 10 minute mark i had 73 creep kills.
    I had level 3 shieldbreaker at 18 minute mark.
    Whole game my gpm was floating between 470 and 530.
    My team managed to throw the game.
    How can this possibly happen and how the gug am i supposed to motivate myself to keep playing after such lose?

  2. #2
    lol ? u dont wont get the answer u want to hear...

    okok little advice : dont solo-Q
    An article everyone got to read : http://forums.heroesofnewerth.com/sh...ding-your-Game

  3. #3
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    Quote Originally Posted by Mummpitz View Post
    lol ? u dont wont get the answer u want to hear...

    okok little advice : dont solo-Q
    i play with 3 friends.
    we always get 1 retard in the last slot.
    QQ

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    Quote Originally Posted by Clytemnestra View Post
    i play with 3 friends.
    we always get 1 retard in the last slot.
    QQ
    Tip of the day: 4-queue is worse than solo queue. 4 queue is broken in TMM's algorithms. I used to know exactly why, but I can't remember. All I know is it's bad. Watch any prostream, if they have 4 people playing they will split into two groups of two rather than solo.

    Part of it has to do with a group of 4lock+1 has crazy high odds of facing a 5-lock, meaning you, 3 friends and some random have to play against, likely, a team. Also, the 4-lock algorithm has to pull some crazy s*** to balance a 4 lock (insert player with 200 MMR less than you).

    I rather solo-queue than 4-lock any day of the week.

    @OP - Pred is a lackluster solo-queue hero. He needs some level of support to win a game. Yes, you played awesomely and should have won, but without some stuns, slows, etc, from your team, even the most farmed Pred becomes a fat kid in a gangwar. It ain't pretty. He's really single target and needs someone to cc the team while he rips them apart. I'm guessing your team was really lacking stuns? Or they were jsut too dumb to use them.

    Hence why high-rated players always suggest WH, DW, Bubs, Valk, Pebs for solo-queue to raise MMR. They are team independant. You never see them suggest Pred, MB, TDL, SW, even though they can destroy games given the right circumstances.
    Quote Originally Posted by GodTzimisce View Post
    Well I was and two friends on MM and other aviation 3 friends on the other team ... he guesses all cartoons of the rampage and still warns his team who the hell in charge, and when you buy in the blink he uses PK fog giving stun allyados mine
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    Quote Originally Posted by Jenova26 View Post
    Tip of the day: 4-queue is worse than solo queue. 4 queue is broken in TMM's algorithms. I used to know exactly why, but I can't remember. All I know is it's bad. Watch any prostream, if they have 4 people playing they will split into two groups of two rather than solo.

    Part of it has to do with a group of 4lock+1 has crazy high odds of facing a 5-lock, meaning you, 3 friends and some random have to play against, likely, a team. Also, the 4-lock algorithm has to pull some crazy s*** to balance a 4 lock (insert player with 200 MMR less than you).

    I rather solo-queue than 4-lock any day of the week.

    @OP - Pred is a lackluster solo-queue hero. He needs some level of support to win a game. Yes, you played awesomely and should have won, but without some stuns, slows, etc, from your team, even the most farmed Pred becomes a fat kid in a gangwar. It ain't pretty. He's really single target and needs someone to cc the team while he rips them apart. I'm guessing your team was really lacking stuns? Or they were jsut too dumb to use them.

    Hence why high-rated players always suggest WH, DW, Bubs, Valk, Pebs for solo-queue to raise MMR. They are team independant. You never see them suggest Pred, MB, TDL, SW, even though they can destroy games given the right circumstances.
    so that's why i am stuck in this bracket.hm,so what should i do?soloQ

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    Quote Originally Posted by Clytemnestra View Post
    so that's why i am stuck in this bracket.hm,so what should i do?soloQ
    Jenova26 suggested some solid heroes that would allow you to have more success without losing the opportunity to have fun. Read his post above yours

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    Quote Originally Posted by TRInutti View Post
    Jenova26 suggested some solid heroes that would allow you to have more success without losing the opportunity to have fun. Read his post above yours
    i know pretty much what heroes are good pubstompers(yet i can do it with most of the heroes),still i tend to depend too much on my team.

  8. #8
    For further information on the game: http://honedge.com/94991611

    I don't have an access to a client at the moment so I can't watch the replay but it is pretty obvious that the game ended up being more of a farm-match, also with your team having no real way to control Nighthound or Ra and Ra ended up dealing incredible amounts of damage. Too long time farming without taking advantage of your good earlygame and failed to take control of the map, giving them all the time they needed to come back.

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    Quote Originally Posted by Clytemnestra View Post
    so that's why i am stuck in this bracket.hm,so what should i do?soloQ
    Personally, I don't much care for solo-queueing. If you have three friends online and they all want to play, then I'd suggest explaining to them that 4-lock is terrible in HoN and suggest that you break into groups of two. If they won't budge on playing as a group, then you can suck it up and play with them knowing you will likely have an awful game with poorly balanced teams or you can man up and go solo until one of them is done for the night.

    That may not be why you're stuck in the 1500s, but it can't be helping your cause. 3-lock is always your best bet for a good game.
    Quote Originally Posted by GodTzimisce View Post
    Well I was and two friends on MM and other aviation 3 friends on the other team ... he guesses all cartoons of the rampage and still warns his team who the hell in charge, and when you buy in the blink he uses PK fog giving stun allyados mine
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    Quote Originally Posted by Jenova26 View Post
    Personally, I don't much care for solo-queueing. If you have three friends online and they all want to play, then I'd suggest explaining to them that 4-lock is terrible in HoN and suggest that you break into groups of two. If they won't budge on playing as a group, then you can suck it up and play with them knowing you will likely have an awful game with poorly balanced teams or you can man up and go solo until one of them is done for the night.

    That may not be why you're stuck in the 1500s, but it can't be helping your cause. 3-lock is always your best bet for a good game.
    sorry for total offtopic.
    if we split up in 2 groups we have a chance to get matched up against each other(which we don't).As a bonus,we can't act as a team since we will get 3 randoms.
    How about 5-manQ or 2-manQ?is that viable?

  11. #11
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    Yep, don't solo que
    Send me a private message if you have any questions and I'll be glad to help you out !

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    Quote Originally Posted by Clytemnestra View Post
    sorry for total offtopic.
    if we split up in 2 groups we have a chance to get matched up against each other(which we don't).As a bonus,we can't act as a team since we will get 3 randoms.
    How about 5-manQ or 2-manQ?is that viable?
    2 is decent since you can either pair up in lane and pick a good combo and completely rape a lane or you can split up and have one of you take mid so you know that whatever lane you go to, at least your mid won't fail miserably.

    5 is a bit rough unless you really know the players that you're queuing with and you all work well together. The downside, is that you are likely to face a clan. If you don't play coordinated, you will likely get stomped.

    My order of queue preference is 3, 2, 1, 5, midwars, casual mode, public, public nostats, then 4
    Quote Originally Posted by GodTzimisce View Post
    Well I was and two friends on MM and other aviation 3 friends on the other team ... he guesses all cartoons of the rampage and still warns his team who the hell in charge, and when you buy in the blink he uses PK fog giving stun allyados mine
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  13. #13
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    from where do you know the MM algorithms?

  14. #14
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    No idea, specifically. They were all over the forums when they first came out. Mostly, though, from personal experience, seeing the experiences of others on streams, and following the patch notes when they make changes to it.
    Quote Originally Posted by GodTzimisce View Post
    Well I was and two friends on MM and other aviation 3 friends on the other team ... he guesses all cartoons of the rampage and still warns his team who the hell in charge, and when you buy in the blink he uses PK fog giving stun allyados mine
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  15. #15
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    Because predator cant carry against even a half decent team. Pick a strong carry and youll win with that farm.

  16. #16
    Pick magebane or DL over pred imo. Mage has an easier time escaping and has an ult that scales into late and can punish grouped up enemies
    DL's silence is just a pain and really useful if you focus their main cc so after your shrunken wears off you don't get stunlocked.

  17. #17
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    Quote Originally Posted by `blackbird` View Post
    Pick magebane or DL over pred imo. Mage has an easier time escaping and has an ult that scales into late and can punish grouped up enemies
    DL's silence is just a pain and really useful if you focus their main cc so after your shrunken wears off you don't get stunlocked.
    you forgot mb manadrain(a pain for strength heroes),and tdl ult which destroys any enemy tactics.

  18.   This is the last staff post in this thread.   #18
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    Quote Originally Posted by Jenova26 View Post
    Tip of the day: 4-queue is worse than solo queue. 4 queue is broken in TMM's algorithms. I used to know exactly why, but I can't remember. All I know is it's bad. Watch any prostream, if they have 4 people playing they will split into two groups of two rather than solo.

    Part of it has to do with a group of 4lock+1 has crazy high odds of facing a 5-lock, meaning you, 3 friends and some random have to play against, likely, a team. Also, the 4-lock algorithm has to pull some crazy s*** to balance a 4 lock (insert player with 200 MMR less than you).

    I rather solo-queue than 4-lock any day of the week.

    @OP - Pred is a lackluster solo-queue hero. He needs some level of support to win a game. Yes, you played awesomely and should have won, but without some stuns, slows, etc, from your team, even the most farmed Pred becomes a fat kid in a gangwar. It ain't pretty. He's really single target and needs someone to cc the team while he rips them apart. I'm guessing your team was really lacking stuns? Or they were jsut too dumb to use them.

    Hence why high-rated players always suggest WH, DW, Bubs, Valk, Pebs for solo-queue to raise MMR. They are team independant. You never see them suggest Pred, MB, TDL, SW, even though they can destroy games given the right circumstances.
    A 4+1 team will be matched against another 4+1 team 98% of the time.

    Source:
    http://forums.heroesofnewerth.com/sh...1#post14759517
    Last edited by MacroHard; 07-13-2012 at 06:12 PM.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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  19. #19
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    Quote Originally Posted by MacroHard View Post
    A 4+1 team will be matched against another 4+1 team 98% of the time.

    Source:
    http://forums.heroesofnewerth.com/sh...1#post14759517
    That may be what it says and that may be the case, but that +1 feels like playing with a ticking time bomb 98% of the time. I'd rather run the gauntlet with four randoms knowing that the other team is in a similar boat than rolling the dice on that +1. Not to mention, in my experience, getting matched against a 5-lock is almost as likely as 4+1.

    Maybe it's superstition and it used to suck and S2 has fixed it since, but I still dread 4-lock like the plague.

    I played 11 games last night. Four 3-lock, six 5-lock, and last game was a 4-lock. Our +1 in the 4-lock dc'd in pick phase, reconnected just in time to walk three feet and timed out again never to return. Can't say it made me feel any better about 4-lock.
    Last edited by Jenova26; 07-13-2012 at 07:05 PM.
    Quote Originally Posted by GodTzimisce View Post
    Well I was and two friends on MM and other aviation 3 friends on the other team ... he guesses all cartoons of the rampage and still warns his team who the hell in charge, and when you buy in the blink he uses PK fog giving stun allyados mine
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  20. #20
    Magebane, Silhoeutte, valk, > pred
    I'd prefer panda too even. But both heroes are countered by void.

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