Just played a match (id:94991611)
I played predator.
I got bloodlust and finished my steamboots at 3.30
I finished sol's bulwark at 7.20
At 10 minute mark i had 73 creep kills.
I had level 3 shieldbreaker at 18 minute mark.
Whole game my gpm was floating between 470 and 530.
My team managed to throw the game.
How can this possibly happen and how the gug am i supposed to motivate myself to keep playing after such lose?
lol ? u dont wont get the answer u want to hear...
okok little advice : dont solo-Q
An article everyone got to read : http://forums.heroesofnewerth.com/sh...ding-your-Game
Part of it has to do with a group of 4lock+1 has crazy high odds of facing a 5-lock, meaning you, 3 friends and some random have to play against, likely, a team. Also, the 4-lock algorithm has to pull some crazy s*** to balance a 4 lock (insert player with 200 MMR less than you).
I rather solo-queue than 4-lock any day of the week.
@OP - Pred is a lackluster solo-queue hero. He needs some level of support to win a game. Yes, you played awesomely and should have won, but without some stuns, slows, etc, from your team, even the most farmed Pred becomes a fat kid in a gangwar. It ain't pretty. He's really single target and needs someone to cc the team while he rips them apart. I'm guessing your team was really lacking stuns? Or they were jsut too dumb to use them.
Hence why high-rated players always suggest WH, DW, Bubs, Valk, Pebs for solo-queue to raise MMR. They are team independant. You never see them suggest Pred, MB, TDL, SW, even though they can destroy games given the right circumstances.
For further information on the game: http://honedge.com/94991611
I don't have an access to a client at the moment so I can't watch the replay but it is pretty obvious that the game ended up being more of a farm-match, also with your team having no real way to control Nighthound or Ra and Ra ended up dealing incredible amounts of damage. Too long time farming without taking advantage of your good earlygame and failed to take control of the map, giving them all the time they needed to come back.
That may not be why you're stuck in the 1500s, but it can't be helping your cause. 3-lock is always your best bet for a good game.
Yep, don't solo que
Send me a private message if you have any questions and I'll be glad to help you out !
5 is a bit rough unless you really know the players that you're queuing with and you all work well together. The downside, is that you are likely to face a clan. If you don't play coordinated, you will likely get stomped.
My order of queue preference is 3, 2, 1, 5, midwars, casual mode, public, public nostats, then 4
from where do you know the MM algorithms?
Because predator cant carry against even a half decent team. Pick a strong carry and youll win with that farm.
Pick magebane or DL over pred imo. Mage has an easier time escaping and has an ult that scales into late and can punish grouped up enemies
DL's silence is just a pain and really useful if you focus their main cc so after your shrunken wears off you don't get stunlocked.
Last edited by MacroHard; 07-13-2012 at 06:12 PM.
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Maybe it's superstition and it used to suck and S2 has fixed it since, but I still dread 4-lock like the plague.
I played 11 games last night. Four 3-lock, six 5-lock, and last game was a 4-lock. Our +1 in the 4-lock dc'd in pick phase, reconnected just in time to walk three feet and timed out again never to return. Can't say it made me feel any better about 4-lock.
Magebane, Silhoeutte, valk, > pred
I'd prefer panda too even. But both heroes are countered by void.