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Click here to go to the first staff post in this thread. Thread: Silhouette's Tree Grapple

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  1. #1

    Silhouette's Tree Grapple

    When a Silhouette on the enemy team uses tree grapple, more of half the time, the line to the tree will be invisible, this can not possibly be for a good reason, seeing as how it is nothing but confusing, and will sometimes get you killed.

    Another bug I have noticed is that when you try to last hit a creep with a hero like gladiator or kraken (will even work with spells like TDL slow as well sometimes) the splash goes off, and goes on cooldown, after the creep, or even hero, is dead. I can not be the only one being irritated by this as it will f*** you over quite alot. Please get this fixed, so that I can feel I have done something of importance (however small) in my life.
    Kthnxbai.

  2. #2
    Can't confirm the first one.
    Not sure what you mean in the second one but if you mean that the skills go on cooldown, I think it's supposed to be that way

  3. #3
    Quote Originally Posted by Syth` View Post
    Can't confirm the first one.
    Not sure what you mean in the second one but if you mean that the skills go on cooldown, I think it's supposed to be that way
    I meant that the spell will go off cooldown, but you wont get the creep kill. Even if you obviously are supposed to.
    "Do or do not...there is no try."
    Yoda

  4.   Click here to go to the next staff post in this thread.   #4
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    Need replication steps (or a video) for the first one, looks fine to me.

    For the second it's intended because you timed it poorly. Please see this thread for more info: http://forums.heroesofnewerth.com/sh...taneous-damage

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    Look for my highlighted text (important information) and grey text (interesting but not required information).

  5. #5
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    About the tree grapple: I tested it with Necroth, and it turns out that whether or not you see the grapple has to do with if you see the tree behind the one being grappled, not the one actually being grappled.

    Also, not sure if it's a bug or not, but mecha gemini's secondary attack animation (the one where he bites instead of slashes), is barely noticeable. In fact, I thought he was standing completely still until I looked at it in practice mode. I HOPE this is not intended.
    Last edited by Inomares; 07-10-2012 at 11:53 AM.

  6. #6
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    It appears that the visual grapple != tree that's being grappled.

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  7.   This is the last staff post in this thread.   #7
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    Alright thanks guys, going to move this to Confirmed. I think it's a fog-related issue

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    Look for my highlighted text (important information) and grey text (interesting but not required information).

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