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Thread: Traveler's Boots

View Poll Results: Would you like to see this suggestion implemented in HoN?

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  • Yes.

    142 87.65%
  • No.

    20 12.35%
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  1. #1

    Traveler's Boots

    Marchers (500)
    Bottle (600)
    Recipe (300)
    =
    Traveler's Boots (1400)

    • +60 MS
    • Drink Bottle (Active)
    • Traveling (Passive)
      • Adds a charge for every 4 seconds outside of combat.
      • All charges removed upon combat.
      • 3 charges max.
      • +5% MS per charge.


    Utility
    The true ganker's boots. In combat, provides no bonuses whatsoever. Out of combat, it gives a huge movement bonus. Combat is defined by the wielder taking damage or dealing damage. After 12 seconds outside of combat, you will have an 15% additional MS. This is a must-have for players who roam and buy Bottle.

    Balance
    A hero with 300 base MS will have 360 combat MS and 378/396/414 progressive out-of-combat MS. The current metagame favors carries. Part of the reason is because of the lack of ganking heroes and the relative difficulty of ganking. This item fixes that problem and prevents multi-carry teams from being EZMODE victory.
    Last edited by Nome; 11-29-2009 at 09:06 PM.

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  2. #2
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    This is a really great idea. Because the out of combat boost is a percentage bonus does this mean it increases the amount added by items such as 'Slash' and 'Storm Spirit' aswell? If it does these boots are really great late game and early mid game too.

    Truely an excellent idea for a 4th pair of boots a definite T-Up

  3. #3
    Ah, this is a very refreshing take on the Wanderers Boots you posted before. I gotta say, I like this MUCH more, allows you to get to the fight quick, but if you're turned on you are kinda boned. Really helps the true ganker though, by allowing you to move from one gank to the next quickly and regain the mana and HP you might have lost in your last gank.

    T-Up for sure! HoN needs a new pair of boots!

  4. #4
    Does fighting creeps disable the Traveling? This way i would still prefer Phase Boots cuz i can reuse them better while chasing.

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  5. #5
    Quote Originally Posted by dezi View Post
    Does fighting creeps disable the Traveling? This way i would still prefer Phase Boots cuz i can reuse them better while chasing.
    Yes, if creeps hit you, you will be considered to be "in combat".

    The goal of these boots isn't to chase, but to get from point A to point B quickly and efficiently--for roamer this would become a must.

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  6. #6
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    I really like this item. Interesting concept and main idea of it. T-Up for sure!

  7. #7
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    I enjoy playing roamers but my big problem is they take too long to gank from one lane to another, often being below level in the process. It would be nice to see roamers being more noticeable instead of the typical "derp derp AOE STUNS FTW" lineups we see in most games.

    Giving you a hell yeah.

  8. #8
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    so who are the douchebags voting no.

  9. #9
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    i like concept
    very good for gankers/roamers
    definite T-up
    "no" voters please explain why not
    it's not op, imo

  10. #10
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    another Nome item in game? lol but yea, nice. I'm assuming DoTs will still consider you being in combat? and I don't think 4/HP / 100% mana regen is considered "insane" XD

    make it 6/HP / 150%... that would be awesome

    and probably make the passive bonus MV SPD by +5... yea it's better than the regular Marchers already... but wynaut :P

    *yes*

  11. #11
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    The only thing I'm slightly worried about is if they underpowered. Sure, it helps out roamers with their regen and speed, but only if they are not in combat. At least steam boots provides some extra mana, health, and armor, while the enhanced marchers provides extra attack speed.

    I guess what I'm saying is, will this passive regen make up for the lack of stats or consistent effects, or leave the roamers too weak to even take on the targets? I would love to see it tested.

  12. #12
    Changed to a three-charge system. Every 4 seconds gives you another charge.

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  13. #13

  14. #14
    Quote Originally Posted by CKMo View Post
    how about maximum of 5-7 charges
    That would entirely break the balance of this item. In the eary/mid game, 9hp/s, 150% mana regen, and +15% MS is HUGE on a roamer like Andromeda. If you somehow manage to take no damage in a gank, you'll have some insane bonus over your foe.

    Almost forgot, a definite yes on this. Another boot option would be great, and even more so targeted towards the roamer.
    Last edited by freakhunter; 11-15-2009 at 11:56 PM.

  15. #15
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    I would definitely get this on Devourer... and many many more heroes

  16. #16
    Quote Originally Posted by Nome View Post
    Yes, if creeps hit you, you will be considered to be "in combat".

    The goal of these boots isn't to chase, but to get from point A to point B quickly and efficiently--for roamer this would become a must.
    What I like most about these boots is that they really respect the ganker mentality.

    Yeah you can surprise them, but once you do there's no going back, you only have 350 ms.

    Edit: lower the recipe cost. It should be cheaper than other alternatives since it's a fairly early game item, and most gankers are also ward *****es.
    Last edited by _; 11-16-2009 at 12:06 AM.
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  17. #17
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    I Enjoyed this way. No more charges or it will **** up with other boots, lol. The bonuses regens are already way fine. I just think Recipe should be more expensive. Too cheap for such amount of bonuses.

  18. #18
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    Bump for the love of boots

    Edit for the recommendation of two charges maximum instead of three
    Last edited by CypherZ; 11-17-2009 at 05:32 AM.

  19. #19
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    1 question
    is it only when you take damage or when u also deal damage
    because dealing damage is also seen as combat ?

    i like the boots but i think they would be better if it was just hero damage for the regen effects and maybe all damage for the movement speed that caused the effect to wear off
    would make them great for quick farming and getting around
    Last edited by Mousie; 11-17-2009 at 05:28 AM.

  20. #20
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    I would say when you take hero damage, similar to portal key.

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